Wild Rift new patch 4.3c will be coming on Wednesday. Check out champions that got buffs & nerfs League of Legend Wild Rift patch 4.3c update here.
Wild Rift Patch 4.3c Champion Buffs & Nerfs
Buff Champions Wild Rift Patch 4.3c
Here first look at champions buff in Wild Rift Patch 4.3c:
- Lee Sin.
- First ability Bloodlust for every point of fury bring bonus regeneration.
- 0.7/1.3/1.9/2.5 + 1.2% ability power -> 1/1.6/2.2/2.8 + 1.2% ability power.
- Second ability Mocking Shout reduce cooldown from 14 seconds to 12 seconds.
- Passive Toxic Shot damage per second 5 + level x 2 + 7.5% ability power -> 5 + level x 3 ability power.
- Second ability Move Quick reduce cooldown form 17s to 17/16/15/14 seconds.
- Ultimate Noxious Trap base explosion damage 100/150/200 to 125/175/225.
- Lee Sin:
- First ability Sonic Wave & Resonating Strike reduce cooldown from 10/9/8/7 seconds to 9/8/7/6 seconds.
- Second ability Safeguard & Iron Will reduce cooldown from 17 seconds to 17/16/15/14 seconds.
- Third ability Tempest & Cripple deal bonus attack damage 100% to 125% & reduce cooldown from 10 seconds to 8 seconds.
- Ultimate Dragon's Rage base damage 175/400/625 to 200/425/650.
- Second ability Tormented Shadow base damage increase from 5/10/15/20 to 7/12 /17/22.
- Third ability Black Shield reduce cooldown from 16/14/12/10 seconds to 13/12/11/10 seconds
- Passive Essence Theft regeneration form takedowns increases from 70/110/150/190 + 30% ability power to 80/120/160/200 + 35% ability power.
- Second ability Fox-Fire increase movement speed from 40% to 45%.
- Passive Daredevil Impulse gain bonus movement speed of each stack 2.5% to 3.5%.
- First ability Flair increase base damage 10/15/20/25 to 15/20/25/30.
- bonus attack damage increase from 80/95/110/125% to 90/105/120/135%.
- Mana consumption reduce from 100/50/0 to 60/30/0.
- Increase bonus attack damage from 50% to 55%.
Nerfs Champions Wild Rift Patch 4.3c
Here first look at champions nerfs in Wild Rift Patch 4.3c:
- First ability Transfusion Crimson Rush regeneration 20 + level x 12 + (5%+ 0.04% ability power) x Health lost from 20 + level x 10 + (5% + 0.03% ability power) x Health Lost.
- Second ability Sanguine Pool reduce damage from 20/40/60/80 + 3% maximum health to 20/40/60/80 + 2% maximum health.
- Third ability Tides of Blood reduce damage from 30/50/70/90 + 40% ability power to 20/40/60/8 + 35% ability power + 2.5% maximum health.
- Passive Living Forge bonus health, armor, and magic resistance ratio from 7/14/21/28% to 7/12/16/22%.
- Second ability Bellows Breath brittle damage reduce form 5% - 24% maximum health to 5% - 20% maximum health minimum damage to minions 110/160/210/260 reduce to 80/125/170/215.
- Passive Pyromania stun time reduce from 1.2/1.5/1.75 seconds to 1/1.25/1.5 seconds.
- First ability Disintegrate base damage reduce from 80/130/180/230 to 80/125/170/215.
- Third ability Molten Shield reduce cooldown from 14/13/12/11 seconds to 14 seconds.
- Base shield from 50/110/170/230 to 50/100/150/200. Reduce bonus movement speed from 30/35/40/45% to 20/25/30/35%.
- Ultimate Summon Tibbers reduce damage on first release 140/250/360 + 60% ability power to 130/230/330 + 60 ability power.
- Damage on second release from 120/170/220 + 40% ability power to 110/150/190 + 30% ability power. Casting range of pounce reduce from 800 to 700.
- Attack speed per level reduce from 3.2% to 2.2%.
- Passive Night Hunter bonus movement speed when moving towards enemy champions 15/20/30 to 10/15/20.
- Third ability Condemn increase cooldown from 18/16/14/12 second to 21/18/15/12 seconds.
- Passive Whisper bonus damage of the last bullet 14% + level x 1% health loss to 10% + level 1% health loss.
- Second ability Deadly Flourish from 50/100/150/200 + 50% attack damage to 60/100/140/180 + 40% attack damage.
End of Wild Rift Patch 4.3c Champions Buffs & Nerfs.