In League of Legends Wild Rift Brand is an Mage and Support that usually can play in Mid Lane and Dragon Lane. View Brand build, Runes, Matchups, and more here!
Brand Build Guide
Full Build
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In Wild Rift Brand build items that increase magic damage, health, mana, cooldown reduction, and magic penetration so he can be the main magical damage of the team.
Enchantment: Stasis Enchant is an item that Brand should build.
Core Items
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Brand Core Items are Luden's Echo, Liandrys Torment, and Rabadon's Deathcap.
Other Options
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Down below are different techniques to build on Brand against enemy match ups.
Build Vs Marksman
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Build these items to has enough damage against Marksman or AD champions.
Build Vs Mage
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Build Lich Bane to get extra Magic Damage and Ability Haste.
Build Vs Tank
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Build Liandry's Torment to get extra magic damage, and health.
Build Rylai's Crystal Scepter to increase magic damge, health, and slow enemy.
Build Vs Fighter
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Build Rylai's Crystal Scepter to increase magic damge, health, and slow enemy.
Support Mage
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Enchantment: Redeeming Enchant is an item that Brand should build.
DoT Mage
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Enchantment: Stasis Enchant is an item that Brand should build.
Recommended in game.
Brand Runes
The Best Wild Rift Rengar Runes are Electrocute keystone, Brutal, Second Wind, and Sweet Tooth.
![]() | Hitting a champion with 3 seperate attacks or abilities in 3s deals bonus adaptive damage. |
![]() | Gain AD / AP and penetration. (Adaptive) |
![]() | Regenerate health after taking damage from enemy champion. |
![]() | Increase Honeyfruit healing effect, each fruit also provides bonus gold. |
Summoner Spells
![]() | Teleport a short distance forward or towards the aim direction. |
![]() | Ignites target enemy champion, dealing 60 true damage (60-410) over 5 seconds and inflicting them with Grievous Wounds. |
Brand Abilities Guide
Skill Details
![]() | Brand's abilities set enemies Ablaze, dealing 3% of their max health as magic damage over 4 seconds. Stacking Ablaze 3 times on champions and large monsters causes them to detonate after 2 seconds, dealing 10% 0f each nearby enemy's max health as magic damage. Enemies that detonate cannot stack Ablaze again within 4 seconds. |
![]() | Launches a fireball that deals 80 magic damage to the first enemy hit. Blaze: Sear stuns for 1.5 seconds if the target is ablaze. Cooldown: 7.3 / 6.8 / 6.3 / 5.9 Mana Cost: 50 |
![]() | After a short delay fire erupts at a location, dealing 75 magic damage to enemies. Blaze: Pillar of flame deal 25% more damage to enemies that are blaze. Cooldown: 9.3 / 8.8 / 8.3 / 7.8 Mana Cost: 75 / 85 / 95 / 105 |
![]() | Ignites enemies near the target, dealing 70 magic damage. Blaze: Conflagration spreads farther if the target is ablaze. Cooldown: 10.7 / 9.8 / 8.8 / 7.8 Mana Cost: 75 / 80 / 85 / 90 |
![]() | Releases a torrent of flame that bounces up to 5 times between enemies or himself, each bounce dealing 100 magic damage. Blaze: Pyroclasm briefly slows by 30% if the target is ablaze. Bounces attempt to max stack Blaze on Champion. Cooldown: 78 / 68.3 / 58.5 Mana Cost: 100 |
Skill Order
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2 | 1 | 3 | 5 |
7 | 4 | 12 | 9 |
10 | 6 | 14 | 13 |
11 | 8 | 15 |
Skill Combo
1. Conflagration ->
Sear -> (Auto Attack).
2. Pillar of Flame ->
Sear -> (Auto Attack).
3. Conflagration ->
Sear ->
Pillar of Flame -> (Auto Attack).
4. Pillar of Flame ->
Conflagration ->
Sear -> (Auto Attack).
5. Pillar of Flame ->
Conflagration ->
Sear ->
Pyroclasm.
Brand Matchups
Good Against | ||
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Bad Against | ||
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Brand Pros and Cons
Pros |
1. Deals lots of AoE damage. |
2. Amazing farmer. |
3. Lots of range in his spells. |
4. Has a built in mini-Madreds. |
5. High Dmg from Earlygame to Lategame. |
6. Great teamfight potential. |
Cons |
1. No mobility. |
2. Weak health. |
3. Mana hungry. |
4. Frontline relian. |
5. Relies on enemies movements. |
More Champions Guide
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