Wild Rift patch 4.3c is here with champion changes & they also bring a new jungle champion Hecarim. Find out more detail about the new champion, champion changes, and new skins in patch 4.3c here.
New Jungle Champion Hecarim
Hecarim is a spectral fusion of man and beast, cursed to ride down the souls of the living for all eternity.
Hecarim is a very good jungle champion with high mobility, fast clearing speed, high damage, and can easily carry the game.
He is a strong early game that can win 1 vs 1 easily, if enemy team have a lot of squishy champion Hecarim will have a higher chance on wining the fight even 1 vs 5.
Champion Changes
Here all champions changes Wild Rift Patch 4.3c:
- Ahri.
- Annie.
- Jhin.
- Lee Sin.
- Morgana.
- Ornn.
- Samira.
- Teemo.
- Tryndamere.
- Vayne.
- Vladimir.
Ahri
- Buff some of her regen and flexibility.
- Essence Theft: Regeneration from takedowns: 70/110/150/190 + 30% Ability Power → 80/120/160/200 + 35% Ability Power.
- Fox-Fire: Bonus movement speed: 40% → 45%.
Annie
- Annie nerf in this patch nerf her all her abilities.
- Pyromania: Stun time: 1.25/1.5/1.75s → 1/1.25/1.5s.
- Disintegrate: Base damage: 80/130/180/230 → 80/125/170/215.
- Molten Shield: Cooldown 14/13/12/11s → 14s, Base shield 50/110/170/230 → 50/100/150/200, and Bonus movement speed 30/35/40/45% → 20/25/30/35%.
- Summon: Tibbers: Damage on first release 140/250/360 + 60% Ability Power → 130/230/330 + 60% Ability Power.
- Damage on second release 120/170/220 + 40% Ability Power → 110/150/190 + 30% Ability Power.
- Casting range of pounce: 800 → 700.
Jhin
- Jhin is overpowering other marksman in last patch so they're nerf some of the damage that he deal.
- Whisper: Bonus damage of the last bullet: 14% + level × 1% (reach the upper limit of 25% on level 11) Health loss → 10% + level × 1% (reach the upper limit of 25% on level 15) Health loss.
- Deadly Flourish: Damage: 50/100/150/200 + 50% Attack Damage → 60/100/140/180 + 40% Attack Damage.
Lee Sin
- Lee Sin is weak in early game so they're made some adjustments so that he doesn't fall off.
- Sonic Wave / Resonating Strike: Cooldown: 10/9/8/7s → 9/8/7/6s.
- Safeguard: Cooldown: 17s → 17/16/15/14s.
- Tempest / Cripple: Bonus Attack Damage: 100% → 125% and Cooldown: 10s → 8s.
- Dragon's Rage: Base damage: 175/400/625 → 200/425/650.
Morgana
- Morgana is weak in early game and mid game so they're buff her damage when use her ability.
- Tormented Shadow: Base damage: 5/10/15/20 → 7/12/17/22.
- Black Shield: Cooldown: 16/14/12/10s → 13/12/11/10s.
Ornn
- Nerf some of Orrn's ability so that surviving much better than any other champions.
- Living Forge: Bonus health, armor and magic resistance ratio: 7/14/21/28% → 7/12/17/22%.
- Bellows Breath: Brittle damage 5% - 24% Maximum health → 5% - 20% Maximum health and Minimum damage to minions 110/160/210/260 → 80/130/180/230.
Samira
- So Samira has been struggling for many patch so they're increasing some of her damage.
- Daredevil Impulse: Bonus movement speed of each stack: 2.5% → 3.5%.
- Flair: Base damage 10/15/20/25 → 15/20/25/30 and Attack Damage 80/95/110/125% → 90/105/120/135%.
- Inferno Trigger: Mana consumption 100/50/0 → 60/30/0 and Attack Damage 50% → 55%.
Teemo
- They're buff some of Teemo ability so that he deal more damage in mid game.
- Toxic Shot: Damage per second 5 + level x 2 + 7.5% ability power -> 5 + level x 3 ability power.
- Move Quick: cooldown form 17s to 17/16/15/14 seconds.
- Noxious Trap: Base explosion damage 100/150/200 → 125/175/225.
Tryndamere
- Tryndamere is struggling in baron lane especially in higher levels, so they're buff his regeneration which help him perform better in baron lane.
- Bloodlust: Every point of Fury brings bonus regeneration 0.7/1.3/1.9/2.5 + 1.2% Ability Power → 1/1.6/2.2/2.8 + 1.2% Ability Power.
- Mocking Shout: Cooldown 14s → 12s.
Vayne
- They're slightly adjusting her attack speed per level so that if you pick her in baron lane you'll dace more ricks in early game.
- Base Stats: Attack speed per level 3.2% → 2.2%.
- Night Hunter: Bonus movement speed when moving towards enemy champions 15/20/30 → 10/15/20.
- Condemn: Cooldown: 18/16/14/12s → 21/18/15/12s.
Vladimir
- Vladimir has excellent sustain and high magic damage in later game, so they're adjusting some of his ability.
- Transfusion: Crimson Rush regeneration: 20 + Level × 12 + (5%+ 0.04% Ability Power) × Health lost → 20 + Level × 10 + (5% + 0.03% Ability Power) × Health lost.
- Sanguine Pool: Damage: 20/40/60/80 + 3% Maximum health → 20/40/60/80 + 2% Maximum health.
- Tides of Blood: Damage: 30/50/70/90 + 40% Ability Power +3% Maximum health → 20/40/60/80 + 35% Ability Power + 2.5% Maximum health.
New Skins in Patch 4.3c
For Star Guardian Ahri, Kai'Sa, Sona, Soraka, and Zoe skins will release on September 27th at 00:01 UTC.
Here all skins that will release in Wild Rift Patch 4.3c:
High Noon Hecarim
Releasing on September 21st at 00:01 UTC.
Prestige Valiant Sword Riven
Releasing on September 21st at 00:01 UTC.
Immortal Journey Diana
Releasing on September 21st at 00:01 UTC.
Immortal Journey Trydamere
Releasing on September 21st at 00:01 UTC.
End of Wild Rift Patch Note 4.3C.