Wild Rift Patch Note 4.3c: New Champions & Champions Change

Wild Rift patch 4.3c is here with champion changes & they also bring a new jungle champion Hecarim. Find out more detail about the new champion, champion changes, and new skins in patch 4.3c here.

New Jungle Champion Hecarim

New Champion Hecarim Wild Rift Patch 4.3c - zilliongamer

Hecarim is a spectral fusion of man and beast, cursed to ride down the souls of the living for all eternity.

Hecarim is a very good jungle champion with high mobility, fast clearing speed, high damage, and can easily carry the game.

He is a strong early game that can win 1 vs 1 easily, if enemy team have a lot of squishy champion Hecarim will have a higher chance on wining the fight even 1 vs 5. 

Champion Changes

Here all champions changes Wild Rift Patch 4.3c:

  • Ahri.
  • Annie.
  • Jhin.
  • Lee Sin.
  • Morgana.
  • Ornn.
  • Samira.
  • Teemo.
  • Tryndamere.
  • Vayne.
  • Vladimir.

Ahri

  • Buff some of her regen and flexibility.
    • Essence Theft: Regeneration from takedowns: 70/110/150/190 + 30% Ability Power → 80/120/160/200 + 35% Ability Power.
    • Fox-Fire: Bonus movement speed: 40% → 45%.

Annie

  • Annie nerf in this patch nerf her all her abilities.
    • Pyromania: Stun time: 1.25/1.5/1.75s → 1/1.25/1.5s.
    • Disintegrate: Base damage: 80/130/180/230 → 80/125/170/215.
    • Molten Shield: Cooldown 14/13/12/11s → 14s, Base shield 50/110/170/230 → 50/100/150/200, and Bonus movement speed 30/35/40/45% → 20/25/30/35%.
    • Summon: Tibbers: Damage on first release 140/250/360 + 60% Ability Power → 130/230/330 + 60% Ability Power.
    • Damage on second release 120/170/220 + 40% Ability Power → 110/150/190 + 30% Ability Power.
    • Casting range of pounce: 800 → 700.

Jhin

  • Jhin is overpowering other marksman in last patch so they're nerf some of the damage that he deal.
    • Whisper: Bonus damage of the last bullet: 14% + level × 1% (reach the upper limit of 25% on level 11) Health loss → 10% + level × 1% (reach the upper limit of 25% on level 15) Health loss.
    • Deadly Flourish: Damage: 50/100/150/200 + 50% Attack Damage → 60/100/140/180 + 40% Attack Damage.

Lee Sin

  • Lee Sin is weak in early game so they're made some adjustments so that he doesn't fall off.
    • Sonic Wave / Resonating Strike: Cooldown: 10/9/8/7s → 9/8/7/6s.
    • Safeguard: Cooldown: 17s → 17/16/15/14s.
    • Tempest / Cripple: Bonus Attack Damage: 100% → 125% and Cooldown: 10s → 8s.
    • Dragon's Rage: Base damage: 175/400/625 → 200/425/650.

Morgana

  • Morgana is weak in early game and mid game so they're buff her damage when use her ability.
    • Tormented Shadow: Base damage: 5/10/15/20 → 7/12/17/22.
    • Black Shield: Cooldown: 16/14/12/10s → 13/12/11/10s.

Ornn

  • Nerf some of Orrn's ability so that surviving much better than any other champions.
    • Living Forge: Bonus health, armor and magic resistance ratio: 7/14/21/28% → 7/12/17/22%.
    • Bellows Breath: Brittle damage 5% - 24% Maximum health → 5% - 20% Maximum health and Minimum damage to minions 110/160/210/260 → 80/130/180/230.

Samira

  • So Samira has been struggling for many patch so they're increasing some of her damage.
    • Daredevil Impulse: Bonus movement speed of each stack: 2.5% → 3.5%.
    • Flair: Base damage 10/15/20/25 → 15/20/25/30 and Attack Damage 80/95/110/125% → 90/105/120/135%.
    • Inferno Trigger: Mana consumption 100/50/0 → 60/30/0 and Attack Damage 50% → 55%.

Teemo

  • They're buff some of Teemo ability so that he deal more damage in mid game.
    • Toxic Shot: Damage per second 5 + level x 2 + 7.5% ability power -> 5 + level x 3 ability power.
    • Move Quick: cooldown form 17s to 17/16/15/14 seconds.
    • Noxious Trap: Base explosion damage 100/150/200 → 125/175/225.

Tryndamere

  • Tryndamere is struggling in baron lane especially in higher levels, so they're buff his regeneration which help him perform better in baron lane.
    • Bloodlust: Every point of Fury brings bonus regeneration 0.7/1.3/1.9/2.5 + 1.2% Ability Power → 1/1.6/2.2/2.8 + 1.2% Ability Power.
    • Mocking Shout: Cooldown 14s → 12s.

Vayne

  • They're slightly adjusting her attack speed per level so that if you pick her in baron lane you'll dace more ricks in early game.
    • Base Stats: Attack speed per level 3.2% → 2.2%.
    • Night Hunter: Bonus movement speed when moving towards enemy champions 15/20/30 → 10/15/20.
    • Condemn: Cooldown: 18/16/14/12s → 21/18/15/12s.

Vladimir

  • Vladimir has excellent sustain and high magic damage in later game, so they're adjusting some of his ability.
    • Transfusion: Crimson Rush regeneration: 20 + Level × 12 + (5%+ 0.04% Ability Power) × Health lost → 20 + Level × 10 + (5% + 0.03% Ability Power) × Health lost.
    • Sanguine Pool: Damage: 20/40/60/80 + 3% Maximum health → 20/40/60/80 + 2% Maximum health.
    • Tides of Blood: Damage: 30/50/70/90 + 40% Ability Power +3% Maximum health → 20/40/60/80 + 35% Ability Power + 2.5% Maximum health.

New Skins in Patch 4.3c

For Star Guardian Ahri, Kai'Sa, Sona, Soraka, and Zoe skins will release on September 27th at 00:01 UTC.

Here all skins that will release in Wild Rift Patch 4.3c:

High Noon Hecarim

High Noon Hecarim Skin Wild Rift - zilliongamer

Releasing on September 21st at 00:01 UTC.

Prestige Valiant Sword Riven

Prestige Valiant Sword Riven Skin Wild Rift - zilliongamer

Releasing on September 21st at 00:01 UTC.

Immortal Journey Diana

Immortal Journey Diana Skin Wild Rift - zilliongamer

Releasing on September 21st at 00:01 UTC.

Immortal Journey Trydamere

Immortal Journey Tryndamere Skin Wild Rift - zilliongamer

Releasing on September 21st at 00:01 UTC.

End of Wild Rift Patch Note 4.3C.