Find info about Sett in League of Legends Wild Rift including champion abilities, build, and matchups here.
Table of Contents
Sett Overview
You need 5500 blue motes or 725 wild cores to unlock Sett.
The boss is a Melee fighter champion that deals physical damage, slow, stun, and also play in solo lane.
Sett Runes
Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilties. Stack up to 5 times. When fully stacked, deal bonus adaptive damage to champions. Per stack:2 - 6 bonus AD or 4 - 12 AP for 8s. Fully stacked bonus: 10% bonus adaptive damage to champions. | |
Champions takedowns restore 10% missing health. Deal 3% more damage to enemies below 35% health. | |
Gain 50 max health and 20% slow resistance. | |
Gain 8% movement speed in brush, jungle, and river when out of combat. |
Summoner Spells
Flash | Teleport a short distance forward or towards the aim direction. |
Ignite | Ignites target enemy champion, dealing 60 true damage (60-410) over 5 seconds and inflicting them with Grievous Wounds. |
Sett Abilities Info & Ability Order
All about Sett's abilities detail with damage, cooldown, and ability order can be found down below.
All Sett's Abilities details will be coming soon when the champion is released.
Ability | Name |
Passive | Pit Grit |
1st Skill | Knuckle Down |
2nd Skill | Haymaker |
3rd Skill | Facebreaker |
Ultimate | The Show Stopper |
Pit Grit
Sett's Attack alternate between left and right punches. Right punches follow the left quickly and deal an additional 6 physical damage (6+ 50% bonus).
Set gain 0.5 Health Regeneration for each 5% missing health.
Sett will reset back to a left punch if he does not do a right punch within 2 seconds of doing a left punch. The Attack Speed of a right punch is 8 times that of a left punch.
Knuckle Down
Cooldown: 9.5s
Sett itches for a fight, gaining 30% movement speed towards enemy champions for 1.5 seconds.
Additionally empowers the next two attacks to deal an additional 10 plus 1.57% (1%+0.01%) max health physical damage.
The additional damage is capped at 200 against monsters.
Haymaker
Cooldown: 16s
Passive: Stores 100% of damage taken as Grit, up to 305 (50% health). Grit decays quickly 4 seconds after the damage was taken.
Active: Consumes all Grit, gaining a 100% Grit consumed shield decaying over 3 seconds, Sett then delivers a massive punch dealing 80 plus 25% (25% + 0.1% bonus physical damage) Grit consumed true damage to enemies in the center (max 157 damage). Enemies not in the center instead take physical damage.
Facebreaker
Cooldown: 14s
Smashes enemies on either side into each other, dealing 85 physical damage (50 + 60% physical damage) and slowing them by 50% for 0.5 seconds. If Sett grabbed at least one enemy on each side, all enemies are stunned for 1 second.
The Show Stopper
Cooldown: 80s
Grabs an enemy champion and suppressor them as he carries them forward, then slams into the ground, dealing 200 (200 + 100% bonus physical damage) plus 40% bonus Health physical damage to surrounding enemies and slowing them by 99% for 1 second. Enemies take less damage the further they are from where Sett lands.
Ability Order
Here is the recommended skill order for Sett.
Ability Order ⇒
3 | 4 | 6 | 8 | |
2 | 7 | 10 | 1 | |
1 | 12 | 14 | 15 | |
5 | 9 | 13 |
Sett Build
Full Build
Trinity Force | Mercury Treads | Blade of the Ruined King |
Steraks Gage | Thornmail | Dead Mans Plate |
Core Build
Black Cleaver | Mercury Treads | Deaths Dance |
Other Options
Guardian Angel | Randuins Omen | Youmuus Ghostblade |
Abyssal Mask | Stasis Enchant |
Sett Matchups
Good Against | ||
Yasuo | Camille | Akali |
Irelia | Pantheon | |
Bad Against | ||
Jax | Kennen | Wukong |
End of Sett Guide.