Welcome the to first balance patch notes 1.0a featuring nerfs to some champions such as Xin Zhao, Blitzcrank, Vayne check out below:
The clear outlier from patch 1.0, Xin Zhao's pick rate and win rate are both very high with his untouchable full combo. So Wild Rift decide to nerf his attack damage, health, armor, and magic resist.
|Attack Damage||70 -> 64|
|Health per level||115-> 105|
|Armor per level||4.3 -> 3.9|
|Magic resist||38 -> 30|
Audacious Charge (3rd Skill)
Cast Range: 6 -> 5.5.
Crescent Guard (Ultimate)
Cooldown: 80/70/60s -> 100/85/70s.
Blitz is supposed to rely heavily on his hook to make plays, but at this points, he can just run at you even without landing a hook and still solokill your squishies.
|Health||690 -> 650|
|Health Regen per level||1.07 -> 0.81|
Static Field (Ultimate)
Damage: 250/375/500 -> 200/325/450
Silence duration: 1s -> 0.5s
Vayne in the Duo lane seems legit, but also in the Solo lane it still hard to outplay Vanye because of her Silver Bolts taking a large hit and dealing too much true damage. So Wild rift decide to reduce her movement speed and damage.
|Movement Speed||330 ->325|
Nigth Hunter (Passive)
Movement speed bonus: [30@ Level 1] -> [15@ Level 1] / [20@ Level 5] / [30@ Level 9]
Silver Bolts (2nd Skill)
Damage: 50/ 70/90/110 -> 30/50/70/90
- Fixed an issue where bots were significantly overperforming in Practice Mode.
25 October Hot Fix
Wild Rift deployed a hotfix on October 25 to re-add 60fps mode for some devices. They are aware that many devices are unable to access higher graphics tiers, and are continuing to monitor the impact on game crashes.
Source: Wild Rift Patch Note 1.0a