In League of Legends Wild Rift Seraphine is a Support that highly plays in Dragon lane along with ADC. View Seraphine Best build, Runes, Matchups, and more here!
Seraphine Build Guide
Full Build
Ludens Echo | Ionian Boots of Lucidity | Awakened Soulstealer |
Rabadons Deathcap | Morellonomicon | Void Staff |
This Seraphine Full Build works very well against an opponent such as Marksman and Tank.
These items will increases ability power, armor, magic resistance so she can output magic damage as well as support her teammate.
Build Vs Assassin
Ludens Echo | Ionian Boots of Lucidity | Awakened Soulstealer |
Rabadons Deathcap | Guardian Angel | Randuins Omen |
Playing against a Fighter you'll need some Armor and reduce their attack speed so Randuins Omen is a great item for all you need. Being a supporter you have to survive in order to help your teammate as Fighter attack speed is lightning fast so Guardian Angel will revive you when die in combat.
You can upgrade from Ionian Boots of Lucidity to Shadows Enchant to slow down enemy movement.
Build Vs Mage
Ludens Echo | Ionian Boots of Lucidity | Awakened Soulstealer |
Rabadons Deathcap | Morellonomicon | Adaptive Helm |
It is important to have Magic Resistance items such Adaptive Helm in order to survive from magic damage.
You can switch from Shadows Enchant to Quicksilver Enchant to remove all crowd control effects from mage player.
Other Items Options
Here are more itemss that you should build on Seraphine base on your game situation.
Randuins Omen | Guardian Angel | Adaptive Helm |
Seraphine Runes
The best Wild Rift Seraphine Runes are Aery, Weakness, Regeneration, and Mana Flowband.
Aery | Your Attacks and Abilities send Aery to a target, damaging enemies or shielding allies. |
Weakness | Impairing the movement of enemy champions makes them take 5% more damage in the following 5s. |
Loyalty | You gain 2 AR and 5 MR. Your closet ally champion gains 5 AR and 2 MR. |
Mana Flowband. | Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana. |
Summoner Spells
Flash | Teleport a Short distance forward or towards the aimed direction. |
Exhaust | Exhausts target enemy champions, reducing their Movement Speed by 20% and their damage dealt by 40% for 2.5 seconds. |
Seraphine Abilities Guide
Skill Details
Stage Presence | Echo: Every third basic ability cast will echo, casting it again. Harmony: Casting an ability grants a Note to nearby allies for 5 seconds. For each Note, Seraphine's next attack gains 0.3 Attack Range and deals an additional 4 magic damage (4+4% magic damage) |
High Note | Deals 55 magic damage (55 + 50% magic damage) in target area, increased by 0%-50% with the enemies missing health. Reaches maximum damage when the target is below 25% health. Cooldown: 11s Mana Cost: 60 |
Surround Sound | Shields all nearby ally champions for 60 damage (60+40% Magic Damage) for 2.5 seconds and grant them 20 % movement speed for 2.5 seconds. If Seraphine is already shielded, nearby allies are healed for 5% of their missing Health (5+ 0% magic damage), Increased by 50% for each ally. Cooldown: 23s Mana Cost: 40 |
Beat Drop | Deals 60 magic damage (60+50% magic damage) to enemies and slows them by 99% for 1 second. If the enemy is already slowed. they are rooted instead, if they are rooted they stunned. Cooldown: 12s Mana Cost: 60 |
Encore | Deals 150 magic damage (150 + 70% magic damage) to enemies and charms and slows them by 40% for 1 second. Spell extends when it touches an ally or enemy champion. Cooldown: 120s Mana Cost: 100 |
Skill Order
High Note | Surround Sound | Beat Drop | Encore |
1 | 3 | 2 | 5 |
4 | 8 | 7 | 9 |
6 | 10 | 12 | 13 |
11 | 14 | 15 |
Skill Combo
1. Beat Drop > High Note
2. Encore > Beat Drop > High Note
Seraphine Partners
Marksman Partner
Vayne | Vayne has high damage burst so seraphine Beat Drop benefits her fast attack speed. |
Ezreal | Ezreal has very high damage output and insanely fast attack speed so Seraphine Beat Drop gives more time for him to do damage. |
Jinx | Seraphine Beat Drop gives more time to Jinx's Auto Attack which already has huge damage output. |
Draven | Draven has huge damage with his Spinning Axe ability Seraphine Beat Drop gives him more time to lane his skill on enemies. |
Kai'Sa | Kai'Sa has fast Icathian Rain, and Killer Instinct make her catch up when Seraphine Encore Charming enemies. |
Varus | Seraphine Encore Charming enemies make him easy on lane his Piercing arrow and Hail of Arrows. |
Ashe | Seraphine Encore Charming enemies which benefit Ashe to do Auto-attack. |
Jhin | Using Curtain Call or auto attack when enemies get hit Seraphine Beat Drop |
Miss Fortune | Seraphine Beat Drop slow down enemies give a huge advantage to Missfortune's Double Up, Make It Rain, and Bullet Time. |
Tristana | Seraphine Beat Drop give more time for Rapid Fire. |
Seraphine Pros and Cons
Pros |
1. Provide shield and healing to teammate. |
2. Has great poke abilities |
3. Easy to engage |
4. Have a decent magic damage |
Cons |
1. No mobility skill which is hard when it comes to close range. |
2. Very Squishy |
More Champion Guide
Rammus | Annie | Ashe |
Leona | Braum | Janna |
Lux | Nami | Orianna |
Sona | Soraka | Seraphine |
Lulu | Leona | Rammus |