This article will show detailed information in Wild Rift All New Items Update that has been added to the current patch note version of the game.
Amarant's Twinguard
- Type - Upgraded Defense Item
- Stats
- +55 Armor
- +55 Magic Resistance
Endurance: Gain 1 stack(s) of endurance every 1 second(s) while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase armor by 30% and magic resistance by 30% until out of combat with champions.
Mantle of The Twelfth Hour
- Type - Upgraded Defense Item
- Stats
- +50 Armor
- +50 Magic Resistance
Lifeline: Damage that puts you under 35% health grant a heal for 200+ 50% bonus health over 3 second(s), and provides 50% slow resistance and 30 movement speed for 3 second(s). (90 seconds cooldown).
Searing Crown
- Type - Upgraded Defense Item
- Stats
- +300 Max Health
- +50 Armor
Fiery Touch: After dealing damage with an attack or ability, burn target for 3 seconds, dealing 1.6% of the target's maximum health as magic damage per second (damage reduced to 0.8% for ranged users). Deal 150% damage to minions and monsters. Maximum 125 damage to monsters.
Dawnshroud
- Type - Upgraded Defense Item
- Stats
- +250 Max Health
- +50 Armor
- +30 Magic Resistance
Dawnbringer: If you are within 400 units of an enemy champion, and you immobilize a champion or are immobilized, reveal all nearby enemy champions for 3 seconds and deal 80+5% bonus health as magic damage. (3-second cooldown).
Bami's Cinder
- Type - Mid-Tier Defense Item
- Stats
- +250 Max Health
Immolate: Deals 10-20 magic damage per second to nearby enemies. Deals 115% damage to minions and monsters.
Hullbreaker
- Type - Upgraded Physical Item
- Stats
- +300 Max Health
- +55 Attack Damage
Boarding Party: While no allied champions area nearby, you gain 10-50 (5-25 if ranged) Armor and Magic Resistance (based on level), and deal 20% additional damage to Structures. Nearby large minions gain 50-170 (25-85 if ranged) Armor and Magic Resistance (based on level) and deal 200% increased damage to structures.
Divine Sunderer
- Type - Upgraded Physical Item
- Stats
- +400 Max Health
- +25 Attack Damage
- +25 Ability Haste
Spellblade: After using an ability, your next attack within 10seconds will deal 10% of target's maximum health as bonus physical damage (7% if the attacks is ranged). If the target is champion, heal for 7% of the target's maximum health (3% if the attack is ranged). (1.5s Cooldown) Damage is reduced vs structures.
Serpent's Fang
- Type - Upgraded Physical Item
- Stats
- +50 Attack Damage
- +10 Ability Haste
Stab: +12 Armor Penetration. Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain by (50% for Melee champions | 35% for ranged champions) for 3 seconds. When you damage an enemy who is unaffected by Shield reaver, reduce all shields on them by (50% for Melee champions | 35% for ranged champions). Shield reduction not applied to targets with shields that only block magic damage.
Lord Dominik's Regards
- Type - Upgraded Physical Item
- Stats
- +35 Attack damage
- +25% Critical Rate
Last Whisper: +16 - 30% armor penetration. Rapid Shot: If not engaged in champion combat, your next attack on a champion gains 80% Attack Speed.
Imperial Mandate
- Type - Upgraded Magic Item
- Stats
- +200 Max Health
- +40 Ability Power
- +20 Ability Haste
Coordinated Fire: Abilities that slow or immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allies champion damage detonates the marks, dealing an additional 94 - 150 magic damage (based on ally level) and granting you both 20% Move speed for 2 seconds.
Horizon Focus
- Type - Upgraded Magic Item
- Stats
- +150 Max Health
- +80 Ability Power
- +15 Ability Haste
Hypershot: Apply 1 mark to an enemy champion when you damage them with a non-targeted ability from 500 units away. Apply 2 marks for immobilizing them, regardless of distance. Marked enemies are revealed and detonate at 3 stacks, inflicting a new mark and dealing 90 + 25% magic damage to the target.
Repulsor Enchant
- Type - Enchantment Item
Summoned: Reduces spell cooldowns by 15%. Repulsor (Active): Knock back nearby enemies. After knocking back a champion, gain 30% movement speed for 3 second(s). (60s cooldown)
Magnetron Enchant
- Type - Enchantment Item
Summoned: Reduces spell cooldowns by 15% Magnetron (Active): Target a nearby ally champion and dash towards them, then taunt the closet enemy champion within a small range for 1 seconds. (60s cooldown) If the affected enemy champion has been taunted by another Magnetron in the past 10 seconds, the taunt duration is reduced to 0.5 seconds.
Veil Enchant
- Type - Enchantment Item
Summoned: Reduces spell cooldown: 15s Veli (Active): Grant a spell shield to a nearby ally for 3 seconds, blocking the next hostile ability. (45s cooldown).
Protect Enchant
- Type - Enchantment Item
Summoned: Reduces spell cooldown by 15%. Protection (Active): For 3 seconds the power of the next heal or shield ability you use is increased by 25%-150% (based on the ability's cooldown; the shorter the cooldown, the stronger the amplification). (90s cooldown) This Enchantment does not affect heals or shields from items or runes.
Meteor Enchant
- Type - Enchantment Item
Summoned: Reduces spell cooldown by 15% Starfall (Active): Lights up an area and summons a meteor after 2.5 seconds, dealing 25% of each enemy's maximum health as magic damage. (90s cooldown) Minions and Monsters cannot take more than 500 damage.
Spectral Sickle
- Type - Support Item
- Stats
- This item is for support players and will reduce the gold you receive from killing minions and monsters. Quest item owners cannot make progress toward Quests while near an ally with a Quest item.
Versatile: Gain 6 Attack damage or 12 ability power (Adaptive) Tribute: While near an ally, attacks and abilities against champions or structures grant 40 gold. Gain charges every 15 seconds (max 3 charges). Earn 50% less gold from killing minions and monsters, earn bonus gold from nearby minions not killed by allies, and earn 1 bonus gold per 3 seconds. Quest: Earn 500 gold from this item to transform it into Harrowing Crescent.
Relic Shield
- Type - Support Item
- Stats
- This item is for support players and will reduce the gold you receive from killing minions and monsters. Quest item owners cannot make progress toward Quests while near an ally with a Quest item.
Spoils of War: While near an ally, attacks consume a charge to execute minions below 75% health; granting your nearest ally kill gold, granting you 75 bonus Quest gold, and healing you for 15-65. Gain charges every 30 seconds (max 3 charges). Earn 50% less gold from killing minions and monsters, earn bonus gold from nearby minions your allies don't kill, and earn 1 gold per 3 seconds. Quest: Earn 500 gold from this item to transform it into Targon's Buckler.
We will continue updating the new items that will come into the game from patch notes to patch notes. Stay Tune!