In League of Legends, Wild Rift Pantheon is a Fighter and Assassin usually plays at Baron Lane. View Best build, runes, matchups, and more here!
Pantheon Build Guide
Full Build
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In Wild Rift Pantheon build items that increase Attack damage, Health, Cooldown Reduction, Armor penetration, and movement speed.
Enchantment: Glorious is an item that Pantheon should build.
Core Item
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Pantheon core items are Black Cleaver, Youmuu's Ghostblade, and Glorious Enchant.
These core items increase 80 attack damage, 350 health, 10 armor penetration, and 50 movement speed.
Other Options
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Down below are different techniques to build on Pantheon against different enemy match up.
Build Vs Marksman
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Build Randuin's Omen to get extra 50 armor, 400 max health, and reduces both Critical Strike and Attack speed from the marksman by 15% for 1.5 seconds.
Build Guardian Angel to get 45 attack damage, 40 armor, and restores back 50% base health and 30% mana when you got eliminated in the fight.
Build Vs Mage
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Build Stasis Enchant to survive from the high AP champions combo.
Build Spirit Visage to get more 45 magic resistance, 350 health, 100% regen, and cooldown reduction that give Jax enough magic resistance to survive Mage combo skills.
Build Vs Tank
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Build Mortal Reminder to get extra 45 attack damage and 35% armor penetration to attach tank champion.
Pantheon Tanky Fighter
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This build is good for Pantheon to play as Tanky Fighter in the game.
Pantheon Runes
The Best Wild Rift Pantheon runes are Conqueror Keystone, Hunter Vampirism, Hunter Titan, and Pathfinder.
![]() Conqueror | Gain Stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 5 times. When fully stacked, deal bonus damage to champions (Adaptive) |
![]() Hunter Vampirism | Gain 2% physical vamp or 2% magic vamp. Unique champion takedowns grant 2AD with 1% physical vamp or 4 AP with 1% magic vamp. (Adaptive). |
![]() Hunter Titan | Gain 20 max health. Unique champion takedowns grant 20 max health and 4% tenacity. |
![]() PathFinder | Gain 8% movement speed in brush, jungle, and river when out of combat. |
Summoner Spells
![]() Flash | Teleport a short distance forward or towards the aim direction. |
![]() Ignite | Ignite is a summoner spells ignites target enemy champion, dealing 60 true damage over 5 seconds and inflicting them with Grievous Wounds. Cooldown: 90 seconds. |
Pantheon Abilities Guide
Skill Details
![]() | After 5 attacks or abilities, Pantheon's next basic ability is enchanted. |
![]() | Tap Cast: Stabs forward, dealing 55 physical damage (55 +100% bonus physical damage). Refunds 50% of Comet Spear's cooldown. Charge Cast: Hurls the spear, dealing the same damage to the first enemy hit and 50% less to subsequent targets. Enemies below 35% health are Critical hit for 110 physical damage (110 + 150% bonus damage) instead. Mortal will: Deals an additional 2- physical damage (20 + 100% physical damage) and slows by 30% for 1.5 seconds. Damage to minions reduced by 20% |
![]() | Dash to an enemy, stunning for 1 second and dealing 65 physical damage (65 + 100 ability damage) Mortal Will: Follows up with an attack that strikes 3 times, dealing a total of 79 physical damage (135% physical damage). |
![]() | Block all incoming damage from a direction for 1.5 seconds and deal 58 physical damage (100%) to nearby enemies. At the end slam forward and deal 60 physical damage (6- + 150% bonus physical damage). Mortal Will: Block for 2.5 seconds and deal 97 physical damage (167% physical damage) over the duration instead. |
![]() | Gather strength to leap high into the air, crashing down at the target area a few seconds later. Deals up to 300 magic damage (300 + 100% ability damage) to enemies in a line. Grand Starfall instantly readies Mortal Will. |
Skill Order
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1 | 2 | 3 | 5 |
4 | 10 | 7 | 11 |
6 | 13 | 9 | 15 |
8 | 14 | 12 |
Skill Combo
1. Shield Vault >
Comet Spear >
Aegis Assault
2. Grand Starfall >
Shield Vault >
Comet Spear >
Aegis Assault
Pantheon Matchups
Enemy Matchups
Good Against | |
![]() | Garen has pretty good damage on his spin but Pantheon has ![]() |
![]() | Pantheon's ![]() |
![]() | Pantheon has an extremely powerful early game against Nasus. Nasus won't be able to get farm on the Lane. Pantheon can take down Nasus with his full combo. |
![]() | Pantheon's ![]() |
![]() | Pantheon's passive ![]() |
Bad Against | |
![]() | Olaf has more damage and attack speed than Pantheon if he lands 2 or 3 ![]() |
![]() | Darius has good output damage with his ![]() ![]() ![]() |
![]() | Wukong has good damage and abilities to kite Pantheon in the lane. Wukong can kite Pantheon with his ![]() |
Pantheon Pros and Cons
Pros |
1.Targetable Stun |
2. High Map Pressure |
3. Good at 1 v 1 potential |
4. Long-Range Execute |
5. Good in the early game |
Cons |
1. Kiteable |
2. Weak if behind |
3. Weak in the team fight |
4. Less Mana in the early game |
5. Bad against Tank champions |
More Champions Guide
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