Find all detail of all summoner spells in League of Legends Wild Rift here.
Table of Contents
What is Summoner Spells?
Summoner spells are an assist abilities that help your champion to move faster, gain back health point, shield, and more depend on which spells you pick during champion select.
You can only pick 2 summoner spells for your champion in each match.
Summoner Spells List
Here is a list of all summoner spells in Wild Rift:
- Ghost Walk
Each summoner spell serve different purpose for your champion.
Flash is a summoner spell that teleport a short distance forward or toward the aimed direction. The cooldown of Flash is 150 seconds.
Flash is a popular summoner spell that is used by a lot of champions in League of Legends.
Ignite is a summoner spells ignites target enemy champion, dealing 60 true damage over 5 seconds and inflicting them with Grievous Wounds. Cooldown: 90 seconds.
Grievous wounds: Reduces healing effects by 50%.
Ignite is mostly used by Mid lane champions to finish off their opponent after a skills combo.
Barrier is a summoner spell that gain your champion a shield that absorbs 115 damage for 2 seconds with the cooldown of 90 seconds.
Barrier is an optional summoner spells that can be use by every champions.
Restores 80 Health (80-360) and grants 30% bonus Movement speed for 1 second(s) to you and the most wounded nearby ally champion.
Exhaust target enemy champion, reducing their Movemtn speed by 20% and their damage dealt by 40% for 2.5 seconds.
Gain a large burst of Movement speed that then decays to 25% bonus movement speed for 6 seconds.
Deal 440 true damage (440-1000) to a large or epic monster or minion. Smiting monsters restores 70 health. Slaying 4 larges monsters upgrades smite to chilling smite or challenging smite which can target enemy champions.
In short, Summoner spells should is a useful extra abilities that you can pick to assist your champion performance during the match.