TFT Patch 12.6 Notes Champions, Traits, Items, & Augments Balance Changes

Find all information you need to know about Teamfight Tactics patch notes that have some changes on champions, traits, items, augments, and bug fixes here.

Mid-Patch Updates

LoL PC Pass Mission Points Buff!

  • 1st - 4th place: 3 points per min => 6 points per min
  • 5th - 8th place: 2 points per min => 3 points per min

Augments

  • Smoke Bomb (Assassin) damage reduction: 80% => 60%

Champions

  • Twitch max Mana nerf: 0/35 => 0/15
  • Talon Blade's Edge Damage: 450/650/850 => 450/575/800
  • Talon VIP Blade's Edge bleed bonus duration: 100% => 75%
  • Warwick Attack Speed: 0.8 => 0.75
  • Lucian Relentless Pursuit Damage: 175/275/300 => 170/260/295
  • Draven Attack Damage: 70 => 75
  • Jhin max Mana buff: 0/70 => 0/50
  • Sivir Ricochet bonus Attack Speed: 60/80/250% => 50/70/250%

Traits

  • Arcanist Ability Power for Team: 20/20/50/145 => 20/20/50/135
  • Arcanist total Abiltiy Power for Arcanists: 20/60/100/145 => 20/50/90/135
  • Challenger Attack Speed: 25/55/90/150% => 25/50/80/150%
  • Chemtech Damage Reduction: 20% => 15%
  • Hextech on-hit Magic Damage: 15/25/50/80 => 15/25/45/75
  • Hextech Shield: 100/150/300/400 => 100/135/250/350

Bug Fix

  • Mercenary will now consistently grant a treasure chest payout in Double Up after winning your combat and reinforcing an ally.
  • Addressed certain scenarios where a treasure chest payout could occur in PvE rounds in all game modes
  • In Normal, Ranked, and Hyper Roll, losing to a ghost army will now always increment your loss streak counter for the next dice roll.

Patch 12.6 Notes Overview

Patch 12.5 Notes will cover champions, traits, items, and augments that are buffed, nerfed, adjusted, and removed here.

TFT Set 6.5 Patch 12.6 Notes - zilliongamer

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Combat Recap Interface Changes

New hotkeys added for combat recap control on PC.

  • Tap: Toggle combat recap
  • A: Toggle left opponent panel
  • S: Cycle between damage dealt, damage taken, and healing

Large Changes

Augments

  • You can no longer be offered 3 economy Augments in the same round
  • Time to choose 1st Augment: 45 => 43 seconds
  • Time to choose 2nd and 3rd Augments: 60 => 58 seconds
  • Time to choose Augments in Hyper Roll: 35 => 33 seconds
  • Electrocharge's damage now scales up based on the current stage (starts at stage 2, max at stage 5 = Hyper Roll stage 8)
  • Electrocharge I: 60 => 50/65/80/95
  • Electrocharge II: 90 => 75/95/115/135
  • Electrocharge III: 120 => 90/120/150/180
  • Luden's Echo's damage now scales up based on the current stage (Starts at stage 2, max at stage 5 = Hyper Roll stage 8)
  • Luden's Echo I: 100 => 70/90/110/130
  • Luden's Echo II: 150 => 100/125/150/175
  • Luden's Echo III: 200 => 140/180/220/260
  • Innovator Heart Tier: Silver => Gold
  • Innovator Soul REMOVED
  • Share the Spotlight (Socialite) bonus stats percent: 125% => 100%
  • So Small (Yordle) Tier: Silver => Gold
  • So Small (Yordle) Dodge chance: 25% => 30%
  • So Small (Yordle) now makes your Yordles smaller. They're just so small!

Traits

  • Enforcer (2/4) piece => (3) piece
  • Enforcer stun duration 3 seconds => 4 seconds
  • Hextech NEW: Now scales up based on the number of Augments in the Hexcore.
  • Hextech bonus Shield and Magic Damage per Augment: 20%
  • Hextech base Shield: 120/170/340/600 => 100/150/300/400
  • Hextech base Magic Damage: 15/30/60/120 => 15/25/50/80

Attack Damage Reduction

  • Caitlyn Attack Damage: 50 => 45
  • Illiaoi Attack Damage: 70 => 60
  • Nocturne Attack Damage: 50 => 45
  • Twitch Attack Damage: 50 => 45
  • Camille Attack Damage: 50 -> 45
  • Corki Attack Damage: 65 => 55
  • Quinn Attack Damage: 60 => 55
  • Rek'Sai Attack Damage: 60 => 55
  • Swain Attack Damage: 45 => 40
  • Talon Attack Damage: 50 => 45
  • Warwick Attack Damage: 50 => 45
  • Zyra Attack Damage: 50 => 40
  • Ekko Attack Damage: 65 => 55
  • Gangplank Attack Damage: 75 => 65
  • Gnar Attack Damage: 70 => 60
  • Lucian Attack Damage: 60 => 55
  • Miss Fortune Attack Damage: 60 => 55
  • Senna Attack Damage: 70 => 60
  • Vex Attack Damage: 50 => 45
  • Zac Attack Damage: 70 => 60
  • Alistar Attack Damage: 100 => 90
  • Draven Attack Damage: 75 => 70
  • Irelia Attack Damage: 80 => 70
  • Jhin Attack Damage: 90 => 85
  • Kha'Zix Attack Damage: 90 => 85
  • Sivir Attack Damage: 70 => 60
  • Vi Attack Damage: 80 => 70
  • Jayce Attack Damage: 90 => 85
  • Jinx Attack Damage: 88 => 80
  • Tahm Kench Attack Damage: 80 => 70
  • Zeri Attack Damage: 85 => 75

Champions

  • Quinn Disarming Assault Damage: 200/300/700 => 200/300/650
  • Quinn Disarming Assault Duration: 2/2.5/3 => 1.5/2/2.5
  • Swain Death's Hand Damage: 225/300/450 => 250/350/500
  • Swain Death's Hand Healing: 225/250/350 => 250/300/350
  • Warwick Eternal Hunger on-hit Heal: 35/50/75 => 35/45/65
  • Malzahar max Mana nerf: 30/60 => 50/80
  • Malzahar Attack Speed: 0.65 => 0.7
  • Malzahar Malefic Vision damage: 600/825/950 => 650/900/1025
  • Irelia max Mana nerf: 0/30 => 0/40
  • Irelia Bladesurge base Damage: 75/100/600 => 60/90/550
  • Galio Colossal Entrance base Damage: 150/225/9001 => 125/175/9001
  • Galio Colossal Entrance percent max Health Damage: 6% => 8%
  • Galio Colossal Entrance Stun Duration: 1/1.5/10 => 1.5/1.5/10
  • Jayce (Ranged) Shock Blast modified 3 attacks Attack Damage scaling: 170/180/500 => 170/175/500
  • Jayce (Ranged) bonus Attack Damage: 45/70/1000 => 45/60/500
  • Silco Unstable Concoction buff duration: 6/6/6 => 6/7/10
  • Silco Unstable Concoction explosion radius is now double the size at 3 stars
  • Zeri Bugfix: Zeri is no longer capped at 1.0 Attack Speed
  • Zeri Lightning Crash (passive) bonus on hot magic Damage per bullet: 11/22/44 => 10/20/40

Items

  • Edge of Night: Units who are stealthed can now attack and cast abilities

Small Changes

Augments

  • Component Grab Bag can longer grant 3 of the same components
  • Cybernetic Shell I/II/III Armor: 30/45/60 => 25/35/50
  • Golden Egg: added a Tactician's Crown to the 100 gold loot drop. Reduced the gold amount to 75 gold
  • Golden Ticket chance for Free Reroll: 40% => 45%
  • High End Shopping bonus Gold: 5g => 8g
  • Lifelong Learning bonus Ability Power when you live: 2 => 3
  • Rich Get Richer starting Gold: 12 => 14
  • Sharpshooter (Twinshot) bounce reduced damage: 60% => 66%
  • Smoke Bomb (Assassin) Health threshold for activation: 60% => 70%
  • Tiny Titans is no longer available on Stage 4-6
  • Titanic Force bonus Attack Damage from max Health percentage: 3% => 2.5%
  • Woodland Trinket Clone Health: 300 => 360
  • Radiant Relics, Golden Egg, Future Sight option Mistral (Radiant Zephyr) tean wide Attack Speed: 20% => 10%

Traits

  • Innovator Mechanical Scarab, Reflective Barrier, damage reduction: 25% => 20%
  • Innovator Mechanical Bear, Power Surge, ally buff Attack Damage & Ability Power: 20 => 15

Champions

  • Ezreal Mystic Shot Attack Speed boost per cast: 20% => 18%
  • Corki Bombardment Damage: 200/260/333 => 190/245/315
  • Rek'Sai max Mana buff: 60/90 => 60/80
  • Sejuani Health: 750 => 850
  • Vex Personal Space shield: 550/700/900 => 500/650/850
  • Zac Yoink! Damage reduction: 50% => 60%
  • Draven Spinning Axes Damage: 120/150/400 => 100/125/400

Double Up

Rienforcement

  • Reinforcements will not start their deployment countdown until a minimum amount of time, 7 seconds, has passed in combat.

Player Damage

  • Player damage calculation adjusted; as a result, player damage has been slightly increased.

Traits

  • When a Mercenary player and their partner both lose in the same PvP round, the dice become luckier. When a Mercenary player loses and their partner wins in the same PvP round, the dice do not become luckier, but will get luckier the next time this happens in a PvP round. The dice still roll (and reset their luckiness) at the start of every planning phase.

Mobile Corner

End of Game Screen Buff!

  • Augments are now visible on the end of the game screen!

Bug Fixes

  • NO CAP: Zeri is no longer capped at 1.0 Attack Speed
  • Death is the Cure: Renata's poison should now always properly be removed after she dies
  • Lucian and Corki's attack can now crit while the Sharpshooter Augment is active
  • Spells will no longer crit without Jeweled Gaunlet when empowered by the Innovator 7 Dragon
  • I am Vengeance: The True Justice (Enforcer) Augment has returned 
  • Irelia and Kha'zix will no longer fizzle and instead find a new target if the one he was firing at died
  • Double Trouble will now always grant a 2-star unit when you 3-star a unit, even if no copies are left in the pool
  • Dragon's Claw no longer triggers against the first tick of Talon's Ability 
  • Tahm Kench will properly spit out or digest enemies in his belly when he dies
  • Double Dup: Mutants units without the Mutant trait active no longer gain bonuses when allied units die while being reinforced from their partners activation of Voracious Appetite.