TFT Patch 12.3 Notes, Champions, Traits, Items, & Augments Balance

Find all information you need to know about Teamfight Tactics patch notes that have some changes on champions, traits, items, and augments.

Patch 12.3 Notes Overview

In this patch 12.3 notes will cover champions, traits, items, and hextech augments that are buffed, nerfed, and adjusted.

TFT Patch 12.3 Notes | Teamfight Tactics - zilliongamer

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Neon Nights

  • Neon Night Pass and More: All the Tacticians, arenas, and more coming in the new G&G Pass II
  • Neon Night Gameplay Overview: Our largest roster swap to date shines in the latest mid-set update.
  • Augments Augmented: New Augments, items, and interface updates coming in Neon Night.

System Changes

Tome of Traits

  • Tome of Traits now offers you "tailored" Emblems based upon your total active and inactive traits in the previous combat round.
  • 0 to 4 inactive or active traits = 0 tailored emblems
  • 5 to 6 inactive or active traits = 1 tailored emblem
  • 7 to 8 inactive or active traits = 2 tailored emblems
  • 9 to 10 inactive or active traits = 3 tailored emblems
  • 11 to more inactive or active traits = 4 tailored emblems

Prismatic Trait-linked Augments

  • Prismatic Crown and Soul Augments are no longer offered as second or third Augment choices unless you have the first trait tier active (e.g. Arcanist 2 must be active to be offered Arcanist Crown). There are 2 exceptions.
  • Exception: You can be offered Mutant Crown with 2 Mutant in play
  • Exception: You can be offered Mercenary Crown with 2 Mercenary in play

Large Changes

Augments

  • Ancient Archives (Tome of Traits): Gold => Silver
  • Exiles I and II percent Health Shield: 35/50% => 30/45%
  • Featherweights Attack Speed: 30/40/60% => 25/35/55%
  • Shrug It Off percent Health regen per second: 3 => 2.5%
  • Sunfire Board burn duration: 8 => 10 seconds
  • Sunfire Board max burn total (over the course of 10 seconds) Health percentage: 16% => 20%
  • Thrill of the Hunt I and II Heal on kill: 300/600 => 400/700
  • Underdogs percent Health regen per second: 10% => 9%

Traits

  • Socialite (2) Mana Regen: 3 => 4

Items

  • Runaan's Hurricane additional bolt Attack Damage scaling: 75% => 70%

Small Changes

Augments

  • High Roller bonus Gold: 4g => 8g
  • Knife's Edge Attack Damage: 25/40/55 => 25/35/50
  • Mercenary Heart no longer grants 1 Gold
  • Socialite Heart no longer grants 1 Gold
  • Windfall Gold: 15/30/45 => 18/30/45

Traits

  • Bodyguard Armor: 75/150/250/450 => 80/160/250/450
  • Innovator (7) Mechanical Dragon bonus Critical Strike Damage buff: 40% => 30%

Champions

  • Swain max Mana nerf: 0/80 => 0/85

Bug Fixes

  • The doctor is not in: Innovator Heart no longer incorrectly states that it grants a Singed
  • High End Shopping unit odds now reflect the Level 8 and Level 9 changes from patch 12.2
  • Talon will no longer instantly kill units if his bleed triggers the Smoke Bomb Augment on an enemy unit.