View TFT Set 5: Reckoning Classes and find all the detail here.
Table of Contents
Assassin

Innate: At the start of combat Assassins leap to the enemy backline.
Assassins' abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage.
(2) 10% Crit Chance; 25% Crit Damage
(4) 30% Crit Chance; 55% Crit Damage
(6) 50% Crit Chance; 90% Crit Damage
Brawler

Brawler gain additional maximum Health.
(2) 400 Bonus Health
(4) 1000 Bonus Health
Caretaker
(1) Caretakers deploy with a Baby Dragon that can be placed anywhere on the battlefield. Baby Dragons gain 100% of their handler's Attack Speed and restore 50 mana to their Caretaker upon death.
Cavalier

Innate: Cavaliers charge quickly towards their target whenever they move.
Cavaliers take reduced damage. At the start of combat and after charge, this effect is doubled for 4 seconds.
(2) 15% Damage Reduction
(3) 25% Damage Reduction
(4) 35% Damage Reduction
Cruel

(1) A Cruel champion hungers to be alone against exactly 1 enemy left standing. Cruel champions are purchased with Little Legend Health instead of gold. They can be sole for gold, but not Health. You're welcome.
God-King

(1) God-King deal 20% bonus damage to enemies who have at least one of their Rival Traits. This effect is only active when you have exactly 1 unique God-King.
Garen's Rival Traits: Forgotten, Nightbringer, Coven, Hellion, Dragonslayer, Abomination, Revenant.
Darius's Rival Traits: Redeemed, Dawnbringer, Verdant, Draconic, Ironclad.
Invoker

All allies gain extra Mana from their basic attacks.
(2) +3 Mana
(4) +6 Mana
Knight

All allies block a flat amount of damage from all sources.
(2) 15 Damage Blocked
(4) 40 Damage Blocked
(6) 75 Damage Blocked
Legionnaire

Legionnaires gain bonus attack speed, and their first attack after casting a spell heals them for 50% of the damage dealt.
(2) 25% Attack Speed
(4) 60% Attack Speed
(6) 120% Attack Speed
(8) 200% Attack Speed
Mystic

All allies gain Magic Resist.
(2) 40 Magic Resist
(3) 100 Magic Resist
(4) 180 Magic Resist
Ranger

After 4 seconds, Rangers gain Attack Speed for 4 seconds. They regain this bonus every 4 seconds thereafter.
(2) 60% Attack Speed
(4) 140% Attack Speed
Renewer

Renewers heal for a percent of their maximum Health each second. If they're full health, they restore mana instead.
(2) 3% Health or 3% Mana
(4) 6% Health or 6% Mana
Skrimisher

Skirmishers gaina shield at the start of combat, and gain Attack Damage each second.
(3) 300 Shield and +3 Attack Damage
(6) 600 Shield and +10 Attack Damage
Spellweaver

Spellweavers have increased Ability Power and get bonus Ability Power any time a champion uses an ability, stacking up to 10 times.
(2) 20% Ability Power, 2% bonus Ability Power
(4) 50% Ability Power, 5% bonus Ability Power
