TFT Patch 12.5 Notes Champions, Traits, Items, & Augments Balance Changes

Find all information you need to know about Teamfight Tactics patch notes that have some changes on champions, traits, items, and augments.

Patch 12.5 Notes Overview

Patch 12.5 Notes will cover champions, traits, items, and augments that are buffed, nerfed, adjusted, and reworked. This patch will be live for four weeks instead of two weeks.

TFT Set 6.5 Patch 12.5 Notes - zilliongamer

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Large Changes

Tome of Traits

  • No tailored Emblems: 0 - 4 active traits => 0 - 5
  • One tailored Emblem: 5 - 6 active traits => 6 - 7
  • Two tailored Emblems: 7 - 8 active traits => 8 - 9
  • Three tailored Emblems: 9 - 10 active traits => 10 - 11
  • Four tailored Emblems: 11+ active traits => 12+

Augments

  • Battle Mage I / II / III bonus Ability Power: 30/45/60 => 25/35/50
  • Chemtech Unity: Silver => Gold
  • Concussive Blows: Silver => Gold
  • Concussive Blows cooldown: 7 seconds => 6 seconds
  • Cybernetic Implants III Health: 450 => 350
  • Disintegrator I / II / III 2/3/4% => 1.5/2.5/4%
  • Double Trouble I / II / III bonus AD, AP, Armor, & MR: 40/50/65 => 30/40/50
  • Electrocharge I / II / III damage: 90/135/180 => 60/100/160
  • Four Score Number of 4-cost Champions: 3 => 4
  • Future Sight II, Golden Egg, Radiant Relics option, Mistral (Radiant Zephyr), Banish duration: 10 => 8 seconds
  • Golden Egg and Radiant Relics option, Sunlight Cape (Radiant Sunfire Cape), max Health burn: 120% => 90% over 30 seconds
  • Luden's Echo I / II / III Spell Damage: 135/200/275 => 100/150/200
  • New High Five (Prismatic) can only appear as the 3rd augment
  • Portable Forge Armory option, Zhonya's Paradox AP: 45 => 50
  • Portable Forge Armory option, Zhonya's Paradox Armor & MR: 35 => 50
  • Portable Forge Armory option, Zhonya' Paradox Invulnerability Duration: 2.5 => 3 seconds
  • Second Wind III Removed
  • Tri Force bonus Health: 233/333/433 => 133/233/333
  • Tri Force can now only be offered if you have two or more 3-cost units in play
  • Woodland Trinket Clone Health: 250 => 300

Traits

  • Bodyguard starting Shield: 150/350/700/1200 => 200/400/800/2000
  • Enchanter Heal & Shield Boost: 25/40/60/100% => 25/45/70/100%
  • Enchanter Magic Resistance: 20/35/50/75 => 25/45/70/100
  • Enforcer Stun Duration: 4 => 3 seconds
  • Hextech Shield: 100/150/300/600 => 120/170/340/600
  • Innovator, Hextech Dragon Adjusted: The dragon's roar no longer grants 75% Critical Strike Chance. Instead, units buffed by the roar will always critically strike if able (Spell still require Jeweled Gauntlet/Lotus).
  • Innovator. Hextech Dragon Electrifying Roar Critical Strike Damage increase: 10% => 25%
  • Innovator, Hextech Dragon Lightning Damage: 500 => 600

Champions

  • Brand base Sear Damage: 120/160/210 => 135/175/235
  • Brand bonus Sear Damage: 150/225/300 => 165/225/300
  • Jarvan IV Attack Speed: 0.65 => 0.6
  • Jarvan IV starting Mana nerf: 60/100 => 50/100
  • Nocturne Unspeakable Horror Stun Duration: 2/2.5/3/5 => 2/2.5/3
  • Nocturne Unspeakable Horror Damage: 200/300/400 => 190/300/450
  • Nocturne Unspeakable Horror now correctly scales with Ability Power
  • Twitch Piercing Bolt Attack Damage scaling percent: 125/135/150% => 125/130/140%
  • Twitch Piercing Bolt base Damage: 25/50/75 => 30/50/70
  • Ashe Volley number of arrows: 6/7/8 => 8/8/8
  • Ashe Volley range: Her Range => Her Range +1 Hex
  • REWORKED Rek'Sai Spell Base Damage: No longer scales with AP
  • Rek'Sai Armor & Magic Resist: 40 => 45
  • Rek'Sai Resist steal (removed): 10% => 0%
  • Rek'Sai Heal: 150/250/400 (no Ability Power scaling) => 150/200/350 (Ability Power scaling)
  • Rek'Sai NEW: If Rek'Sai has already bit her target, she heals for 250/350/500 (scales with AP) health instead.
  • Ekko starting Mana nerf: 80/120 => 60/120
  • Gnar: increased the range of Mega Gnar's boulder by one hex
  • Lucian Relentless Pursuit Damage: 175/275/300 => 185/295/315
  • Lucian Health: 650 => 700
  • Lucian Armor & Magic Resist: 25 => 30
  • Malzahar Malefic Visions Damage: 625/875/1050 => 600/825/950
  • Senna Piercing Darkness Attack Damage scaling: 160% => 150%
  • Senna Piercing Darkness Damage: 80/125/200 => 80/120/180
  • Ahri starting Mana buff: 0/50 => 30/50
  • Ahri Angle Between Each Orb: 20 => 10
  • Alistar Pulverize Damage: 200/350/1200 => 150/250/1000
  • Braum Vault Breaker Stun Duration: 1.75/2.25/8 => 2/2.75/8
  • Draven Range: 3 => 4
  • Draven NEW: Now has innate 25% Armor Penetration
  • Draven VIP Bonus Armor Penetration: 50% => 25%
  • Draven Spinning Axes Attack Damage scaling: 150/160/400% => 170/180/400
  • Draven Spinning Axes Base Damage: 150/200/500 => 120/150/400
  • Renata Toxic Wave Damage: 45/70/240 => 40/65/200
  • Sivir Attack Speed: 0.7 => 0.8
  • Vi Piltover Pulverizer Damage: 150/225/450 => 125/200/450
  • Vi Piltover Pulverizer Third Cast Damage: 300/400/900 => 250/350/900
  • Galio Colossal Entrance max Health scaling: 5% => 6%
  • Kaisa Attack Speed: 1.1 => 1.2
  • Tahm Kench Devour Damage on Crowd Control Immune Targets: 35% => 50%
  • Zeri Attack Damage: 80 => 85

Items

  • Bramble Vest Critical Strike Damage reduction: 100% => 75%
  • Bramble Vest Reflect Damage: 60/80/120 => 75/100/150

Small Changes

Augments

  • Battlemage can no longer be offered if you are playing 2+ Snipers
  • Dominance can only appear if you won your previous combat => are on a 2+ win streak
  • Golden Egg and Radiant Relics option, Covalent Spark (Radiant Ionic Spark), damage: 300% => 275% of max Mana
  • Golden Egg and Radiant Relics option, Brink of Dawn (Radiant Edge of Night), second stealth Health threshold: 25% => 30%
  • Golden Gifts can only appear as the 2nd augment
  • Knife's Edge can no longer be offered Knife's Edge if you are playing: 2+ Arcanists, 2+ Scholars, 2+ Snipers, 2+ Enchanters
  • Portable Forge Armory option, The Collector chance to drop Gold: 50% => 60%
  • Swift Justice has been renamed to True Justice
  • Treasure Trove I and II can now only appear as the 1st augment

Traits

  • Twinshot Bonus Attack Damage: 10/25/40/60 => 10/25/45/80

Champions

  • Ezreal Attack Damage: 50 => 45
  • Corki Bombardment Damage: 200/260/333 => 220/275/350
  • Lulu Wild Growth Bonus Health: 325/350/375 => 350/370/390
  • Morgana Soul Shackles Shield: 425/550/750 => 475/575/675
  • Tryndamere Spinning Slash base spin Damage: 60/90/150 => 50/75/100
  • Irelia Attack Damage: 90 => 85
  • Jhin Curtain Call Attack Damage scaling: 150/200/300% => 175/200/300%
  • Kha'Zix Arid Assault has been renamed to Void Assault
  • Jinx Armor & Magic Resist: 40 => 45

Items

  • Edge of Night Health threshold for stealth: 50% => 60%
  • Statikk Shiv lightning Damage: 70 => 60

Double Up

  • (PC) Team chat is here! Chat now defaults to partner only; use /all to send messages to the whole lobby.

Bug Fixes

  • Fixed an issue with nontypical mobile login methods that have been causing account lockouts
  • Fixed an issue with crashes related to brand speaking new phones that weren't prepared to support -- until now!
  • Hyper Roll components MIA: Fixed an issue where players would sometimes get fewer that the intended minimum number of components from PvE rounds
  • Stacking the Tri Force II and Tri Force III Augments will now grant the proper amount of Mana
  • Recombobulator now spawns Magnetic Removes in the top left corner like other loot Augments
  • One and done: Archangel's Embrace II has been renamed to Archangel's Embrace since there is only one tier
  • Radiant Banshee's Claw's tooltip now specifies that it blocks up to 600 Ability Damage, similar to normal Banshee's Claw
  • Fixed a bug where Tahm Kench would still "consume" and deal damage over time to units affected by Silco's Unstable Concoction without actually consuming and disabling them.
  • Dawn of Nights: Enforcer no longer detains units with Radiant Quicksilver or units affected by Radiant Zephyr
  • Thematically bugged: Warwick with Mutant Emblem no longer deals more damage than intended
  • Fixed an issue where Yordle Mana costs would not always update immediately as players switched between Yordle 3 and Yordle 6
  • Tahm Kench no longer stuns and deals damage to enemies who escaped his stomach with Edge of Night
  • Fixed an issue where Cho'Gath's Colossus Health bonus would not activate the first time Cho's Gath is placed onto the board
  • Silco will no longer cast Unstable Concoction on a target that's inside Tahm Kench's belly
  • Luden's Echo will no longer deal 0 damage the first time a unit is put onto the board
  • Hextech, Debonair, or Striker trait augments can no longer be offered after picking Built Different
  • The Soul is a construct: Fixed an issue causing Innovator Soul to never show up as an augment offering

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