Welcome to TFT Set 5 Origins cheat sheet. View all 13 origins in TFT Set 5 including champions synergies and more detail here.
Abomination
When 3 allied Champions have died, the Monstrosity will awaken from his grave. The Monstrosity gets bonus Health and Attack Damage base on allied Abomination unit's Star levels. The Monstrosity will also receive a random copy of an item from each of the three Abomination Champions nearest the grave when combat starts.
(2) 600 Health, 60 Attack Damage
(3) 1200 Health, 120 Attack Damage
(4) 2000 Health, 200 Attack Damage
(5) 3000 Health, 300 Attack Damage
Coven
(3) At the start of combat, the Champion nearest to the center of your Coven Champions is chosen as the Coven Leader, gaining 50% bonus Ability Power. Each time a Coven Champion casts, 25% of the cast is bestowed upon the Coven Leader as mana.
Dawnbringer
Dawnbringers rapidly heal some of their maximum Health the first time they drop below 50%. When this heal occurs, all allied Dawnbringers gain 10% bonus damage.
(2) 30% of Maximum Health
(4) 60% of Maximum Health
(6) 100% of Maximum Health
(8) 180% of Maximum Health
Draconic
In Hyper Roll, dragon eggs hatch a lot faster!
(3) At the end of each player combat, gain a dragon egg on your bench. The bigger the egg, the longer it takes to hatch, and the rarer the reward.
(5) Dragon eggs are golden! Golden eggs hatch into even rarer loot.
Dragonslayer
Nightbringers gain a shield for 8 seconds equal to a percent of their maximum Health the first time they drop below 50%. When this occurs, that Nightbringrer gains bonus damage.
(2) 30% Shield, 20% Damage
(4) 60% Shield, 30% Damage
(6) 90% Shield, 40% Damage
(8) 160% Shield, 50% Damage
Eternal
(1) Wolf separates from Lamb to become a second champion. Wolf does not count toward your unit cap, and receives all of Lamb's stat bonuses.
Forgotten
Forgotten champions have bonus attack damage and ability power. Each shadow item held by a Forgotten champion increases these bonuses by 10% on all Forgotten champions, stacking up to 4 times.
(3) 35 Attack Damage and Ability Power
(6) 80 Attack Damage and Ability Power
(9) 140 Attack Damage and Ability Power
Hellion
Hellions gain Attack Speed. Whenever a Hellion dies, a Doppelhellion of the same type (with one less star and no items) will leap from the Hellion portal and join the fight!
(3) 5% Attack Speed
(5) 50% Attack Speed
(7) 110% Attack Speed
Ironclad
All allies gain Armor.
(2) 40 Armor
(3) 90 Armor
Nightbringer
Nightbringers gain a shield for 8 seconds equal to a percent of their maximum Health the first time they drop below 50%. When this occurs, that Nightbringrer gains bonus damage.
(2) 30% Shield, 20% Damage
(4) 60% Shield, 30% Damage
(6) 90% Shield, 40% Damage
(8) 160% Shield, 50% Damage
Redeemed
Redeemed have increased Armor, Magic Resistance, and Ability Power. When they die, they pass this bonus split among remaining Redeemed allies.
(3) 25 Armor & Magic Resist, 30% Ability Power
(6) 40 Armor & Magic Resist, 50% Ability Power
(9) 65 Armor & Magic Resist, 80% Ability Power
Revenant
Revenants revive after their first death each combat. Once revived, they take and deal 30% increased damage.
(2) Revive with 30% Health.
(3) Revive with 75% Health.
Verdant
Champions that start combat adjacent to at least one Verdant ally are immune to crowd control for a duration.
(2) 5 seconds.
(3) 8 seconds.