TFT Patch 11.13 Notes Champions, Traits, & Items Balance

Find all information you need to know about Teamfight Tactics patch notes that have some changes on champions, traits, items, and game systems.

Patch 11.13 Notes Overview

In this patch 11.13 notes will cover Champions, Traits, and Items that are buffed, nerfed and reworked.

TFT Patch 11.13 Notes | Teamfight Tactics - zilliongamer

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Systems

Armory

  • Magnetic Remover and Reforger can no longer appear in the Armory
  • Two Full Items + Two Special Item Armory replaced with Four Full Items Armory
  • Two Components + Two Special Item (Neeko's Help, Loaded Dice, Spatula, Shadow Spatula) Armory replaced with Two Components + Two Full Item Armory
  • Chances of a 4-2 Armory have been increased
  • 4-2 Chances of seeing a Special Item (Neeko's Help, Loaded Dice, Spatula, Shadow Spatula) are dramatically reduced
  • 4-2 Chances of seeing an Emblem are slightly lower
  • 4-2 Chances of seeing Components and Full Items are slightly higher
  • Chances of a 5-2 Armory have been decreased
  • 5-2 Chances of seeing a Special Item are drastically reduced
  • 5-2 Chances of seeing an Emblem or Components are slightly lower
  • 5-2 Chances of seeing a Full Item are slightly higher
  • 6-2 and 7-2 Chance of seeing a Special Item (Neeko's Help, Loaded Dice, Spatula, Shadow Spatula) or Emblem are lower. 

Large Change

Champions

Kled

  • Now gain bonus damage every 4th attack even while mounted
  • Attack Speed: 0.7 => 0.75

Poppy

  • Max Mana Buff: 40/80 => 30/70
  • Buckler Toss Damage: 150/250/350 => 150/250/400
  • Buckler Toss Shield: 250/350/450 => 250/375/525

Kennen

  • Starting Mana Buff: 50/125 => 60/125
  • Flame Rush Damage: 150/200/250 => 150/225/350

Trundle

  • Subjugate Reworked: Trundle drains his target's strength, reducing their Health, Armor, Magic Resist, and Attack Damage by 35%, and granted himself 100/130/200% (modified by AP) of the drained stats for 8 seconds.
  • Mana Adjusted: 0/60 => 30/80

Ashe

  • Enchanted Arrow Damage: 300/400/600 => 300/450/750

Nidalee

  • Aspect of the Cougar Reworked: Nidalee transforms into a cougar and leaps behind the lowest Health enemy. While in cougar form, Nidalee gains 45% Dodge Chance, 40/50/75% Attack Speed, and her attacks become melee attacks that deal 200/300/600 bonus magic damage every 4th attack.
  • Attack Damage: 65 => 50

Yasuo

  • Burning Blade Damage: 300/400/750 => 250/350/700
  • Burning Blade Stacking On Hit Damage: 30/40/75 => 25/35/70

Ryze

  • Attack Speed: 0.75 => 0.8
  • Empowered Rune Prison now stuns secondary targets for half the stun duration (0.75/1/2). The main target is still stunned for the full duration (1.5/2/4).

Kayle

  • Health: 500 => 650
  • Attack Damage: 60 => 75
  • Attack Speed: 1 => 1.1
  • Number of Attacks per Immunity: 10 => 15
  • Ascension 4 AOE Spell Damage: 200/300/10000 => 80/125/4000

Traits

Skirmisher

  • Shield: 25/40/60% => 25/45/75% Max Health

Items

Sacrificial Infinity Edge

  • Reworked: Now deals damage on attack and ability cast rather than on every instance of critical damage.
  • New Tooltip: Grants 75% Critical Strike Chance (including components). Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage. The holder also gains 30% Critical Strike Damage. Each time the holder attacks or casts their Ability, they take true damage equal to 3% of their max Health.

Ionic Spark

  • Damage: 200% => 250% of Caster Mana

Eclipse Cape

  • Self Burn: Entirely of Combat => first 8 seconds of combat.

Small Changes

Champions

Ziggs

  • Health: 500 => 450
  • Arcane Bomb Damage: 250/350/450 => 250/375/525

Soraka

  • Mana Reave Increase: 35/35/50% => 35/35/35%

Varus

  • Holy Arrow Attack Damage Ratio: 150/160/180% => 150/155/165%

Katarina

  • Sinister Blade Primary Damage: 200/250/420 => 180/250/420
  • Sinister Blade Secondary Damage: 100/125/210 => 90/125/210

Lee Sin

  • Cripple Damage: 250/350/750 => 250/350/700

Lux

  • Prismatic Illumination Shield: 150/225/400 => 125/200/400

Zyra

  • Grasping Roots hitbox has been increased slightly

Aphelios

  • Dark Vigil Base Damage: 100/150/300 => 125/150/300

Jax

  • Attack Speed: 0.85 => 0.9

Karma

  • Soulflare Damage: 240/300/700 => 225/280/700

Rell

  • Attack and Repel Shield Amount: 350/500/3000 => 300/450/3000

Taric

  • Starting Mana Buff: 100/200 => 120/200

Teemo

  • Cruelty Infernal Soul Damage: 140/175/666 => 130/160/666

Volibear

  • Starting Mana Buff: 100/200 => 110/200

Traits

Abomination

  • Monstrosity Attack Damage: 100/150/200 => 100/140/180
  • Monstrosity Attack Damage Per Star Level: 10/15/20 => 10/14/18

Dragonslayer

  • Self Bonus Ability Power: 30/80/140 => 30/70/140

Forgotten

  • Base Attack Damage & Ability Power: 30/70/140 => 25/60/125
  • Bonus Per Shadow Item: 10% => 15%

Ironclad

  • Armor: 40/90/180 => 35/85/170

Knight

  • Block Amount: 15/40/80 => 20/40/70

Legionnaire

  • Attack Speed: 25/60/110/180 => 25/60/110/195

Ranger

  • Bonus Attack Speed: 70/180 => 75/180%

Redeemed

  • AP/Armor/MR: 30/60/90 => 30/60/100

Renewer

  • HP & Mana Regen: 3/6/10% => 3/6/9%

Items

Archdemon's Staff of Immortality

  • Mana Ratio: 400% => 350%

Giant Slayer

  • Maximum Health Threshold: 1750 => 1650
  • Bonus Damage: 80% => 75%

Redemption

  • AOE Damage Reduction: 30% => 25%

Locket of the Silver Lunari

  • Armor & MR: 70 => 60

Bug Fixes

  • Fixed a bug where getting 8 Assassins would off the Assassin bonus
  • Wolf, Daisy, Heimerdinger's Turret, and Zz'Rot's Voidspawn now correctly have 130% base Critical Strike Damage
  • Reforger will no longer reforge Shadow Components into the same Component
  • Eclipse Cape now properly applies its self burn if equipped mid-combat
  • Revive effects (e.g., Guardian Angel, Revenant) will no longer trigger if its holder is affected by Kindred's ability
  • Teemo will now display correctly in the Shop as costing Health when rolled from a Loaded Dice