Welcome to TFT Set 6.5 Classes list cheat sheet. View all classes in TFT Set 6.5 including champion synergies and more detail here.
Table of Contents
Arcanist
Arcanists increase the Ability Power of your team.
(2) Your team gains 20 Ability Power
(4) Your team gains 20 Ability Power, Arcanists gain an additional 40
(6) Your team gains 50 Ability Power, Arcanists gain an additional 50
(8) Your team gains 145 Ability Power
| Ziggs  Cost (1) | Brand  Cost (1) | Swain  Cost (2) | 
| Malzahar  Cost (3) | Vex  Cost (3) | Ahri  Cost (4) | 
| Viktor  Cost (5) | 
Assassin
Innate: When combat starts, Assassins leap to the enemy backline.
Assassin's Abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage.
(2) 10% Crit Chance & 20% Crit Damage
(4) 30% Crit Chance & 40% Crit Damage
(6) 50% Crit Chance & 60% Crit Damage
| Nocturne  Cost (1) | Twitch  Cost (1) | Talon  Cost (2) | 
| Ekko  Cost (3) | Khazix  Cost (4) | 
Bodyguard
Bodyguards have increased Armor. Shortly after combat begins, Bodyguards gain a shield and taunt adjacent enemies, forcing them to attack the Bodyguard.
(2) 80 Armor, 150 shield
(4) 160 Armor, 350 shield
(6) 250 Armor, 700 shield
(8) 450 Armor, 1200 shield
| Poppy  Cost (1) | Darius  Cost (1) | Blitzcrank  Cost (2) | 
| Leona  Cost (3) | Braum  Cost (4) | Galio  Cost (5) | 
Bruiser
Your team gains bonus maximum Health. Bruisers gain double the bonus.
(2) 125 Health
(4) 225 Health
(6) 400 Health
(8) 700 Health
| Illaoi  Cost (1) | RekSai  Cost (2) | Sejuani  Cost (2) | 
| Zac  Cost (3) | Chogath  Cost (3) | Vi  Cost (4) | 
| Tahm Kench  Cost (5) | 
Challenger
Challengers get bonus Attack Speed. Upon scoring a takedown Challengers dash to a new target and double this bonus for 2.5 seconds.
(2) 30% Attack Speed
(4) 55% Attack Speed
(6) 80% Attack Speed
(8) 130% Attack Speed
| Camille  Cost (1) | Quinn  Cost (2) | Warwick  Cost (2) | 
| Tryndamere  Cost (3) | Draven  Cost (4) | Kaisa  Cost (5) | 
Colossus
Innate: Colossi are bigger, more powerful, and immune to crowd control effects. However, each Colossus requires 2 team slots.
(2) Colossus champions take 25% less damage.
| Chogath  Cost (3) | Alistar  Cost (4) | Galio  Cost (5) | 
Enchanter
Your team has bonus Magic Resist. Enchanters gain bonus healing and shielding.
(2) +20 Magic Resist, 25% healing and shielding
(3) +35 Magic Resist, 40% healing and shielding
(4) +50 Magic Resist, 60% healing and shielding
(5) +75 Magic Resist, 100% healing and shielding
| Lulu  Cost (2) | Senna  Cost (3) | Morgana  Cost (3) | 
| Orianna  Cost (4) | 
Innovator
Innovators build a mechanical companion to join the battle. The companion receives bonus Health and Attack Damage based on allied Innovators' star levels.
(3) Mechanical Scarap
(5) Mechanical Bear
(7) Mechanical Dragon
| Singed  Cost (1) | Ezreal  Cost (1) | Zilean  Cost (2) | 
| Ekko  Cost (3) | Seraphine  Cost (4) | Jayce  Cost (5) | 
Scholar
Your team gains Mana every 2 seconds.
(2) 5 Mana
(4) 10 Mana
(6) 20 Mana
| Kassadin  Cost (1) | Zyra  Cost (2) | Syndra  Cost (2) | 
| Renata Glasc  Cost (4) | Silco  Cost (5) | 
Sniper
Innate: Snipers gain 1 hex Attack Range.
Snipers deal bonus damage for each hex between themselves and their target.
(2) 8% bonus damage
(4) 16% bonus damage
(6) 30% bonus damage
| Caitlyn  Cost (1) | Ashe  Cost (2) | Miss Fortune  Cost (3) | 
| Jhin  Cost (4) | Zeri  Cost (5) | 
Striker
Strikers gain bonus Attack Damage.
(2) +40 Attack Damage
(4) +75 Attack Damage
(6) +110 Attack Damage
| Jarvan IV  Cost (1) | RekSai  Cost (2) | Gnar  Cost (3) | 
| Irelia  Cost (4) | Sivir  Cost (4) | 
Transformer
(1) Transformers have two forms that they can swap in between during planning phase depending on whether they are placed in the frontline or backline
Twinshot
Twinshots gain bonus Attack Damage. When a Twinshot attacks, they have a chance to attack twice instead.
(2) 5 Attack Damage, 40% chance
(4) 40 Attack Damage, 70% chance
(6) 80 Attack Damage, 100% chance
| Corki  Cost (2) | Lucian  Cost (3) | Gangplank  Cost (3) | 
| Jinx  Cost (5) | 
