TFT Patch 11.9 Notes, New Set 5 Reckoning

Find all information you need to know about Teamfight Tacctic patch notes that have some changes on champions, items, traits, and game system.

Mid Patch Update


  • Legionnaire Bonus Attack Speed: 25/60/150/250% => 25/60/110/180%
  • Revenant Health Percentage on Revive: Heal: 30/75% => 10/40%



Attack Speed: 0.85 => 0.75


  • Starting Mana: 50/100 => 40/100
  • Flame Rush Damage: 150/200/300 => 150/200/250
  • Flame Rush Duration: 1.5/2/3 => 1.5/2/2.5 seconds


  • Spellcast Mana Lock: 1 => 1.5 seconds
  • Mana: 0/50 => 20/60
  • Bugfix: Both chains can no longer hit the same target
  • Bugfix: Now always begins her cast animation immediately at the beginning of her cast time


  • Attack Damage: 80 => 70
  • Attack Speed: 0.9 => 0.85


  • Shockwave Radius: 2 => 1 Hex


  • Infernal Rise Damage: 500/600/5000 => 450/600/5000


  • Max Mana: 100/170 => 80/200

New TFT Set 5 Reckoning

New TFT Set 5: Reckoning is being launched on 29 April 2021  including new traits, new champions, and new mechanics. Check TFT Set 5 detail information here.

New Reckoning Pass & Pass+ Exclusive

The new Reckoning Pass & Pass+ will bring you the new contents as following:

  • Emotes: God King Faceoff, Evil Grin, Please Ruin Me, and More
  • Booms to Celebrate your victories: Infernal Flock, Rune Surge, and Prismatic Smite
  • Star Shards to star-up your favorite Little Legends
  • LL Eggs: Magical Misfit Eggs, and more
  • Arenas: Sanctum of Order, Realm of Harmony, and Court of Chaos
  • Chaos Pengu and Chaos Sprite

New Little Legends

  • Dowsie
  • Fenroar
  • Nimblefoot
  • Splash Town Choncc
  • Lifeguard Choncc
  • Sunkissed Choncc


  • When Reckoning goes live in your region with patch 11.9, you will be able to start climbing the ladder in this set's first Ranked stage. As a reminder, Grandmaster and Challenger are unlocked right out of the gates.
  • Everyone will start Reckoning in Iron II
  • You will get 5 provisional matches after the reset, meaning you will not lose any LP for sub-top-4 placement in your first 5 ranked games of the new stage. You'll also gain extra LP for finishing top-4.
  • Fates Ranked rewards will be given out on patch 11.10
  • Players who reached Gold or higher at any point in the Fates set will receive the Victorious Protector to me-wow their opponents.
  • Players who managed to reach Gold or higher in both halve of the set will receive the Fates-themed Triumphant Protector as well
  • Competitive play in Hyper Roll is going to work a bit differently. Everyone will start in Grey tier and progress throughout a Color system climaxing in Hyper Tier. For more information on Hyper Roll Rating click it here.

Reckoning Set Mechanics

Shadow Items

  • Shadow Components can appear in every carousel after the first one, as well as in the Armory
  • You only need one Shadow component to create a completed Shadow Item. The other component can be a normal one. Two shadow components also create a completed Shadow Item.
  • When used correctly, Shadow Items are more powerful that base items, but if used carelessly, they can cause your team more harm than good.

The Armory

The Armory is a pop-up shop where you select an item from a couple of options as you would a champion. These items are free, but you can only take one per Armory. You can, and often should, pick up Shadow components here.


Unit Movement

  • Old: If a unit's target move out of their Attack Range, it will move 1 hex to attempt to get back in range, and then re-evaluate its target if still not in range
  • New to Reckoning: If a unit's target moves out of their Attack Range, it will evaluate if moving 1 hex would put it back into range. If not, it will immediately re-evaluate its target.
  • Assassins now consistently jump first before other champions move at the start of combat.

Mana Generation

  • Old: 6% of damage taken pre-mitigation is gained as mana
  • New: 1% pre-mitigation and 7% post-mitigation damage taken is gained as mana.

Ability and Item Conventions Update

  • Attack Range is now calculated in Hexes
  • Spell Power is renamed to Ability Power
  • Basic Attacks are renamed to just "attacks"
  • All physical damage, from abilities or attacks, can now critically strike and be dodged
  • Att Active Abilities (abilities that are not Passive, like Vayne's Silver Bolts) can now be blocked by Trap Claw
  • Item icons have been updated

Shop Card Glow

If you own a copy of a champion, cards of the same champion will glow in your shops.

Shop Odds

  • Level 7: 22/35/30/12/1% => 19/35/30/15/1%
  • Level 8: 15/25/35/20/5% => 15/20/35/25/5%

Rounds Timers

  • Opening Carousel: Time To Gate Opening: 13sec => 11sec
  • Opening Carousel: Pick Time: 10sec => 8sec
  • Stage 1-2 Planning Phase: 12sec => 6sec
  • Stage 1-3 Planning Phase: 20sec => 15sec
  • PVE Rounds Arrival Time: 6sec => 4sec
  • All Carousels Pick Time: 8sec => 6sec
  • All Carousels Additional time for final picks: 5sec => 3sec

Carousel Odds

  • Stage 2 & 4 Carousel: One of all: 80% => 76%
  • Stage 2 & 4 Carousel: One of all +1 Spat: 15% => 22%
  • Stage 2 & 4 Carousel: 3 Spats + Random Items: 5% => 2%
  • Stage 3 Carousel: One of all: 30% => 50%
  • Stage 3 Carousel: 9 Random Components: 50% => 33%
  • Stage 3 Carousel: One of all +1 Spat: 15%
  • Stage 3 Carousel: 3 Spats + Random Item: 5% => 2%

Tiebreaker Update

The player who won a round more recently in a situation where multiple players are elimination will finish ahead of the other.

Updated Items

Item Raw Stat Deflations

  • Spell Power => Ability Power
  • B.F. Sword Attack Damage: 15 => 10
  • Recurve Bow Attack Speed: 15% => 10%
  • Needlessly Large Rod Ability Power: 15 => 10
  • Chain Vest Armor: 25 => 20
  • Negatron Cloak Magic Resist: 25 => 20
  • Giant's Belt Health: 200 => 150
  • Sparring Gloves Crit Chance: 10% => 5%
  • Some Completed item build from Sparring Glove lost 5% Dodge instead
  • Infinity Edge did not lose 5% Crit because we want it ti still grant 100% Crit Chance.

Updated Classic Items

  • The following items are now Unique (don't stack them, it won't work well): Trap Claw, Sunfire Cape, Guardian Angel, Frozen Heart
  • Bloodthirster New Effect: The first time the wearer would fall below 40% Health, they gain a shield equal to 30% max Health for 5 sec. It still gives Lifesteal as well.
  • Dragon's Claw Reworked: Grants 200 bonus Magic Resist (including components)
  • Frozen Heart Attack Speed Slow: 50% => 35%
  • Gargoyle Stoneplate Armor and Magic Resist per Enemy: 20 => 18
  • Hand of Justice Now grants +40 Attack Damage and Ability Power instead of +40% increased damage
  • Luden's Echo => Archangel's Staff
  • Archangel's Staff: Each time the wearer cast their spell, they gain Ability Power equal to 35% of their max Mana.
  • Quicksilver Crowd Control Immunity shield duration: 10 => 12
  • Rapid Firecannon Bonus Attack Range: +200% => 1 Hex and Attack Speed: 20% => 40%, a heavy compensation for losing some attack range
  • Redemption Rework: The wearer radiates an aura to allies within 1 Hex, healing them for 25% of their missing Health every 5 sec. Allies affected by the aura take 40% reduced damage from AOE attacks.
  • Morellonomicon Healing Reduction: 75% => 50%
  • Runaan's Hurricane Bolt Damage: 80% => 75% of Attack Damage
  • Spear of Shojin now grants Mana on Attack instead of On Hit, thereby removing its synergy with Hurricane. Mana per on Attack: 5 => 8
  • Statikk Shiv can no longer Crit, Magic Resist Shred: On Crit => On Hit, 60% => 70%, 6 => 5sec.
  • Titan's Resolve stacks now increase Attack Damage and Ability Power by 2 instead of increasing damage by 2%
  • Zeke's Herald Attack Speed: 30% => 25%
  • Zephyr now pierces  CC Immunity effects
  • Zz'Rot taunt now happens immediately. Taunt is an instant effect that no longer compels enemies that are taunted to chase the target for 1 sec. Instead, enemies can retarget once if no longer in range. Health and Attack Damage now scale based on the current Stage rather than the star level of the wearer
  • Summoned Units (Abomination's Monstrosity), will now spawn a voidspwan in 11.9, but will in future patches at a reduced capacity. This is a temporary fix to a balance issue that recently came up on PBE. This applies to both Zz'Rot and its Shadow counterpart.

See All Item Cheat Sheet including Shadow Items here

The Latest Posts on Article