Find all information you need to know about Teamfight Tactics patch notes that have some change on champions, items, traits, and game system.
Table of Contents
Patch 11.2 Notes Overview
In this Patch 11.2 Notes will cover Set 4.5 Launching, New Champions, New Traits that are changed & removed, New Little Legends & Arenas, Ranked changes, and bug fixes.
New Little Legends & Arenas
Little Legends
- Dumpling Sprite
- Porcelain Bellswayer
- Lunar Reval Choncc
- Lunar Beast Choncc
- Lunar Reval Furyhorn
- Lunar Beast Furyhorn
- Lunar Reval Shisha
- Lunar Beast Shisha
Arenas
- Club 2
- Lunar City
Ranked Changes
Region Challenger and Grandmaster Quota Adjustments
- BR: 50/100 (No Change)
- EUNE: 50/100 => 100/200
- EUW: 200/500 => 200/400
- KR: 200/500 => 300/600
- LAN: 50/100 => 30/60
- LAS: 50/100 => 30/60
- NA: 100/200 => 250/500
- JP: 20/30 => 50/100
- OCE: 50/100 => 100/200
- PH: 50/100 => 20/40
- RU: 20/30 => 20/40
- SG: 20/30 => 20/40
- TH: 20/30 => 20/40
- TR: 50/100 (No Change)
- TW: 50/100 (No Change)
- VN: 300/700 => 450/900
Fates Ranked Stage II Begins this Patch
- Your rank has been "soft" reset down one tier below you. For example, if you are currently in Gold II you will now be in Silver II.
- If you are very good at this game and currently placed in Master or above, you will be reset to Diamon 4.
- You will get 5 provisional matches after the reset, meaning you will not lose any LP for sub-top 4 placement in your first 5 ranked games of the new stage. You'll also gain extra LP for finishing top four, so best of luck!
Ranked Rewards Coming to a Patch Near You (Soon)
- Don't get too EMOTEional, ranked rewards for gold and above will be coming next patch, 11.3!
Systems
Lanterns
- Lanterns are the new mid-set mechanic that can drop at various game times, or not at all. They can contain things like item Components, Loaded Dice, Gold, and more.
Chosen Shop Odds
- Level 6: 15/45/40/0/0 => 0/60/40/0/0
- Level 8: 0/15/45/40/0 => 0/0/60/40/0
- Level 9: 0/0/15/45/40 => 0/0/0/60/40
- Reduced the chance of rolling a Chosen slightly, as in you probably wouldn't have noticed if you didn't read what you're reading right now.
Carousel Changes
- Removed the All Defensive Component First Carousel. Replaced it with a 2x Sword, 2x Bow, 2x Tear, 1x Glove version.
New Traits
Dragonsoul
The first Dragonsoul allies to take damage in combat receive the Dragon's Blessing. While blessed, the unit gains bonus stats, and every 5th attack fires a Dragonsoul blast, dealing 50% of the target's maximum Health in magic damage.
On death, this blessing passes to the closest Dragonsoul ally without a blessing.
- (3) Dragonsoul: 1 Blessing of 40% Spell Power and Attack Speed
- (6) Dragonsoul: 3 Blessing of 80% Spell Power and Attack Speed
- (9) Dragonsoul: 6 Blessing of 160% Spell Power and Attack Speed
Fabled
- (3) Fabled champions' abilities are empowered from tales of their past valor.
Executioner
Executioner attacks and spells always critically hit targets beneath a certain Health threshold.
- (2) Executioners: below 33% Health
- (3) Executioners: below 66% Health
- (4) Executioners: below 99% Health
Slayer
Slayers gain Lifesteal that gets stronger as their own Health decreases, and deal bonus damage that scales up based on their target's missing Health
- (3) Slayers: 15 to 30% Lifesteal and Bonus Damage
- (6) Slayers: 25 to 50% Lifesteal and Bonus Damage
Syphoner
All allies heal for some of the damage they deal with spells and attacks
- (2) Syphoners: 10% for Allies; 40% for Syphoners
- (4) Syphoners: 25% for Allies; 100% for Syphoners
Daredevil
Daredevils seek the thrill of battle, dashing after every other attack. After every dash, they shield themselves for 10% of their max Health and their next attack fires 2 shots, gaining Style.
At max Style, they cast their spell.
Blacksmith
After each combat a Blacksmith participates in, they will make progress forging an Artifact. The higher their star-level, the faster they work. Once the Artifact is complete, it will become available to bestow upon an ally.
Each ally may only equip one Artifact.
New Champions
- Nasus
- Tristana
- Brand
- Vladimir
- Braum
- Rakan
- Nautilus
- Sivir
- Shyvana
- Darius
- Neeko
- Kayle
- Olaf
- Aurelion Sol
- Xayah
- Cho'Gath
- Tryndamere
- Swain
- Ornn
- Samira
Removed Traits and Champions
Traits
- Dazzler
- Dusk
- Hunter
- Moonlight
- Shade
Champions
- Lissandra
- Sylas
- Aphelios
- Vayne
- Thresh
- Riven
- Cassiopeia
- Lillia
- Warwick
- Ashe
- Lux
- Ezreal
- Evelynn
- Kayn
- Nami
- Hecarim
- Jinx
- Xin Zhao
- Jhin
- Ahri
Traits Balance and Adjustments
Assassin
- Critical Strike Damage: 30/60/90% => 25/60/100%
- Critical Strike Chance: 10/25/40% => 10/30/55%
Brawler
- Now additionally to Health, grant 20/40/80/150 bonus Attack Damage to the Brawlers
- Health: 400/800/1200/1800 => 400/700/1100/1600
Cultist
- Galio Health: 800/1400/2000 => 800/1325/2000
- Attack Damage: 75/160/280 => 80/175/330
- Star Multiplier: 14% => 16%
Duelist
- Attack Speed per Stack: 12/30/35/60 => 15/25/40/60
Elderwood
- Armor & Magic Resist per Stack: 20/30/40 => 15/25/40
Enlightened
- Mana Bonus: 50/70/100% => 50/100/150%
Fortune
- 0 Loss Average Value: 2.5g => 2.2g
- 1 Loss Average Value: 6g => 5.5g
Keeper
- Shield: 150/225/350 => 125/200/250
Mage
- (3) 80% of Spell Power
- (5) 105% of Spell Power
- (7) 135% of Spell Power
Mystic
- Magic Resist Bonus: 40/100/200 => 40/120/300
Sharpshooter
- Number of Bounces: 1/2/3 => 2/3/4
- Damage Reduction per Bounces: 55/50/45% => 65/50/30%
Spirit
- Rework: Spirit will now grant flat attack speed the first time a Spirit unit casts
- (2) 20% Attack Speed
- (4) 40% Attack Speed
Warlord
- Health: 200/450/700 => 250/550/850
- Spell Power: 20/40/70 => 25/55/85
Vanguard
- Armor Bonus: 120/300/750/2000 => 100/250/500/1000
- Now additionally grants 20/40/70/100 Magic Resist to the Vanguards.
Champion Changes
- Traits: Moonlight Assassin => Spirit Assassin
- Health: 500 => 550
- Attack Speed: 0.65 => 0.7
- Pale Cascade Orb Damage: 70/80/90 => 90/100/110
- Pale Cascade Shield: 200/300/400 => 200/300/450
- Pale Cascade Ords: 4/5/6 => 4/5/7
Fiora
- Riposte Stun Duration: 1.5/2/3 => 2/2.5/4 seconds
- Chosen Bonus: Max Mana Reduction => Health
Nidalee
- Mana: 30/60 => 40/70
Pyke
- Traits: Cultist Assassin => Cultist Assassin Slayer
- Mana: 75/125 => 60/120
- Phantom Undertow Damage: 125/200/375 => 100/175/275
Janna
- Mana: 30/60 => 40/70
Teemo
- Sporecloud Dart Damage: 300/400/900 => 250/400/900
Zed
- Traits: Ninja Shade => Ninja Slayer
- Attack Speed: 0.75 => 0.8
Kalista
- Attack Speed: 0.9 => 1.0
Katarina
- Death Lotus Tooltip Fix: 600/900/1800 => 600/900/1650
Kindred
- Traits: Spirit Hunter => Spirit Executioner
- Dance of Dread Damage: 450/650/1000 => 400/600/1000
Veigar
- Attack Speed: 0.6 => 0.65
Aatrox
- Infernal Chains Damage: 250/450/1250 => 350/550/1500
Morgana
- Traits: Enlightened Dazzler => Enlightened Syphoner
- Tormented Shadow no longer heals Morgana for a portion of the damage dealt. Spell now reduces enemy Attack Damage by 40% while they remain inside.
- Tormented Shadow no longer shreds Magic Resist
Sejuani
- Mana: 70/150 => 80/160
Azir
- Emperor's Divide Knock Up Duration: 2 => 1.5 seconds
- Emperor's Divide Slow Duration: 4 => 3
Lee Sin
- God Fist Damage: 250/450/1000 => 200/375/1000
Yone
- Seal Fate Armor and Magic Resist Reduction: 60% => 40%
- Seal Fate Shred and Unforgotten Execute Marker now only lasts for 8i seconds
- Unforgotten Damage: 200/400/1000 => 350/600/1500
- Unforgotten no longer deals missing health damage. Instead, Unforgotten will deal additional percent damage based on the target's missing health for up to 100% additional damage.
Items Changes
- Chalice of Power Spell Power: 35 => 30
- Giantslyer Max Damage: 90% => 80%
- Hand of Justice Damage & Healing: 45% => 40%
- Hextech Gunblade Max Shield: 400 => 300
- Hurricane Bonus Damage: 90% => 80%
- Statikk Shiv Bounces: 3/4/5 => 4/5/6
- Zeke's Herald Bonus Attack Speed: 35% => 30%
- Zz'Rot Portal Construct now gains bonus 0/0/10/20/40/80/120/200 Armor and MR based on the Stage