TFT Set "Fate" Azir Item Build, Abilities & Synergies.
Azir
Item Build
Stats
Cost | 5 |
Health | 950/ 1710/ 3078 |
Mana | 125 |
Starting Mana | 50 |
Armor | 30 |
MR | 20 |
DPS | 60/ 107/ 193 |
Damage | 70/ 126/ 227 |
Attack Speed | 0.85 |
Crit Rate | 25% |
Range | 660 |
Abilities
Warlord's Divide
Azir charges forward with a wall if soldiers, knocking back enemies hit and dealing magic damage. After their charge, the wall of soldiers remains in place in front of Azir for 3 seconds as impassable terrain. Any spearmen from the General trait will accompany Azir for the charge and position themselves to protect him afterward.
Skill: Active
Damage: 250/ 400/ 550
Synergies
Origins
Warlord
Warlords have bonus Health and Spell Power. Each victorious combat they've participated in increases this bonus by 10%, stacking up to 5 times.
(3) 200 HP and 20 Spell Power
(6) 400 HP and 40 Spell Power
(9) 700 HP and 70 Spell Power
Garen | Nidalee | Jarvan IV | Vi |
Katarina | Xin Zhao | Azir |
Classes
Emperor
(1) Emperors deploy with two additional units that can be moved separately. Troops rally to their Emperor when they cast and die when their Emperor dies.
Keeper
At the start of combat, Keepers grant themselves and all nearby allies a shield for 8 seconds. This shield is 50% stronger on Keepers.
(2) 125 Shield Amount
(4) 175 Shield Amount
(6) 250 Shield Amount
Elise | Jarvan IV | Kennen | Riven |
Azir |
End of Azir Set 4