Find all information you need to know about Teamfight Tactics patch notes that have some changes on champions, traits, items, and hextech augments.
Table of Contents
Patch 12.1 Notes Overview
In this patch 12.1 notes will cover champions, traits, items, and hextech augments that are buffed, nerfed, adjusted, and reworked.
Large Changes
Champions
Caitlyn
- Ace in the Hole damage: 800/1400/2250 => 800/1400/2000
Swain
- Max Mana buff: 40/80 => 40/75
- Death's Hand Healing per enemy hit: 200/230/300 => 225/250/350
Heimerdinger
- Attack Range: 3 => 4
Malzahar
- Spell Damage: 700/850/1000 => 650/850/1100
Seraphine
- Max Mana buff: 80/160 => 80/150
- Encore Damage & Healing: 250/400/1000 => 275/450/12000
Urgot
- Purge now counts as a basic attack every: 2nd shot => 3rd shot
Galio
- Critical Strike Slam Bonus Damage: 80/125/1999 => 70/100/1999
- Colossal Entrance base Stun Duration: 1.25/1.75/9.5 => 1.5/1.75/9.5 sec
Kai'Sa
- Health: 900 => 850
- Icathian Monsoon Damage per missile: 80/100/180 => 70/90/180
- Starting Mana nerf: 90/150 => 75/150
Tahm Kench
- Devour Damage Reduction: 40% => 30%
- At 3-stars will now gain twenty times the usual stats when fed an allied unit.
Items
Guardian Angel
- Health on revive: 400 => 250
Morellonomicon
- True Damage burn: 2.5% a sec => 2% a sec
Rapid Firecannon
- Total Attack Speed: 50% => 60%
Sunfire Cape
- Proc Rate: 2.5 sec => 2 sec
- True Damage Burn: 2.5% a sec => 2% a sec
Zz'Rot Portal
- Health in stage 2: 1500 (unchanged)
- Health in stage 3: 1700 => 1800
- Health in stage 4: 1900 => 2100
- Health in stage 5: 2250 => 2500
Traits
Chemtech
- Damage Reduction percentage: 25 => 20
- Max Health regen: 3/4/7/12 => 3/5/8/15%
- Attack Speed: 20/50/80/125% => 15/50/90/135%
Imperial
- Tyrant Bonus Damage: 75/125 => 50/150%
- Units Bonus Damage: 0/75% => 0/80%
Innovator
- Mechanical Bear base Health: 750 => 850
- Mechanical Bear Armor & Magic Resist: 60 => 70
Socialite
- (2) Mana regen per second: 5 => 3
Syndicate
- (7) bonus amplification: 33% => 50%
Yordle
- 1-cost spawn odds: 60% => 70%
- 2-cost spawn odds: 25% => 20%
- 3-cost spawn odds: 15% => 10%
- (6) Mana reduction: 20% => 25%
Augments
- Arcanist Heart now also grants a Swain
- Challenger Heart now also grants a Warwick => Quinn
- Protector Heart no longer grants a Blitzcrank
- Scholar Heart now also grants a Lissandra => Zyra
- Scarp Heart now also grants an Ekko => Blitzcrank
- Twinshot Heart now also grants a Graves => kog'Maw
- Assassin Crest now also grants an Ekko => Talon
- Arcanist Crest now also grants Twisted Fate => Swain
- Challenger Crest now also grants a Warwick => Quinn
- Chemtech Crest now also grants a Zac => Warwick
- Imperial Crest now also grants a Talon => Swain
- Mutant Crest no longer grants a Kog'Maw
- Scrap Crest now also grants an Ekko => Blitzcrank
- Ardent Censer (Enchanter) bonus Attack Speed: 40% => 50%
- Ascension Damage amplification after 15 seconds: 65% => 50%
- Cybernetic Implants bonus Health for equipped units: 200/300/400 => 150/250/350
- Duet bonus Health: 500 => 400
- Lifelong Learning (Scholar) Reworked now guaranteed grants Scholar 2 Ability Power after each combat and an additional 2 Ability Power if they survive combat.
- Makeshift Armor bonus Armor & Magic Resist: 30/45/60 => 35/55/75
- Portable Forge Armory option, Death's Defiance now grants 20% Omnivamp
- Spellblade empowered attack Ability Power scaling after casting: 200% => 225%
- Stand United Attack Damage and Ability Power per active trait: 3/4/5 => 2/3/5
- Sunfire Board max Health burn: 20% => 16%
- Woodland Charm copy Health: 1500 => 1600
Small Changes
Champions
Garen
- Attack Damage: 60 => 70
Graves
- Max Mana buff: 80/120 => 50/100
Illaoi
- Harsh Lesson Damage: 175/300/500 => 200/325/550
- Harsh Lesson Healing: 25/30/35% => 25/30/40%
Kassadin
- Null Sphere damage reduction: 30% => 25%
- Null Sphere damage reduction duration: 4 seconds => 5 seconds
Twisted Fate
- Wild Cards damage: 145/190/255 => 155/205/275
Kog'Maw
- Barrage Damage: 7/8/9% => 8/8/8%
Talon
- Attack Speed: 0.7 => 0.75
Zilean
- Time Bomb Slow Duration: 3 => 4 sec
Ekko
- Parallel Convergence Damage: 150/200/350 => 175/225/375
Lissandra
- Iron Maiden Damage: 225/300/500 => 250/325/550
Samira
- Health: 650 => 700
Vex
- Health: 800 => 850
Orianna
- Max Mana buff: 50/140 => 50/130
Sion
- Decimating Smash Stun Duration: 2/3/6 => 2.5/3/6 sec
- Decimating Smash Damage: 100/200/500 => 125/200/500
Yone
- Health: 950 => 850
Viktor
- Max Mana buff: 0/150 => 0/140
Traits
Metamorphosis
- Attack Damage and Ability Power growth: 1/2 => 2/4
Items
Chalie of Power
- Bonus Ability Power: 30% => 35%
Statikk Shiv
- Bonus Attack Speed: 15% => 10%
Augments
- Shug It Off max Health regen percentage: 2.5% => 3%
- Smoke Bomb (Assassin) tooltip now properly reflects the damage reduction applied to the excess damage from the instance of damage that triggers the stealth
- Smoke Bomb (Assassin) Damage Reduction: 1005% => 80%
- Sunfire Board and Weakspot are no longer mutually exclusive
Hyper Roll
Zz'Rot Portal
- Health in stage 1 through 4: 1500 (unchanged)
- Health in stage 5 through 7: 1900 => 2100
- Health in stage 8+: 2250 => 2500
Bug Fixes
- Eternal Winter no longer applies a temporary VFX below the unit when frozen
- Fixed an issue where Garen with Blue Buff would stop gaining mana in rare situations
- Frozen Heart generated by Scrap will now properly remove its Attack Speed slow when its holder dies
- Caitlyb's and Fiora's abilities will now properly cast when targeting an invulnerable unit (e.g., Colossus with Armor Plating)
- Double Up: There will now always be a winning team visible during the victory sequence, even if all teams were reduced to 0 health in the final battle.
- Double Up: Players no longer continually take massive damage after surrounding.
- Seraphine's tooltip now specifies that she casts at the largest group of enemy units
- Academy Heart's tooltip now states that it grants a Katarina
- Jinx no longer incorrectly burns enemies for 2.5% of their max Health instead of 2% at 1-star
- Jinx's tooltip now properly reflects that she burns 2/3/4% max health per second rather than 2/2.5/3%
- In 11.24 we intended to nerf melee Jayce's bonus Armor & MR (40 => 30) but it never went through. However, we're happy with the power level of 40 Bonus Armor & MR so we're keeping this number.