Tower of Fantasy Lana Guide | Best Build & Matrices

Lana is a New 5 Element SSR Simulacra that is introduced into Tower of Fantasy. Guide on which characters Lana should team up with, matrices build, skills & gift list.

Character & Weapon Banner Info

Lana | Tower of Fantasy - zilliongamer

Lana is a New SSR DPS Simulacra. She was born on May, 13 in a town called APEX. She made her first debut on 30th, December 2025, and is ready to explore the world of Tower of Fantasy with her Evolution Cube as her main weapon. 

  • EN Voice Actor: TBD
  • JP Voice Actor: TBD
  • Chinese Voice Actor: TBD

How to Get Lana Simulacra

This simulacra is a limited-time offer character. In order, to get her you need to spend Red Nucleus on the limited time called Evolution Spark.

How to Get Lana Matrices

This matrix is also a limited offer. Go to Evolution Spark switch to matrix special order and spedn a Special Voucher to get all of her chips.

Lana - 2 Piece Set: Increases all ATK by 26%/28%/30%/32%. Reduces Endurance consumption of Infinite Compute. Ignores 15% of the target's Crit Resistance when equipped with Evolution Cube.  

Lana - 4 Piece Set: Increases Final DMG by 13%/17%/21%/25%. When equipped with the Evolution Cube, increases all Element Damage by 6% and Crit Damage by 19%. Active in the off-hand slot, and only the highest star rating effect is applied. 

Weapon Stats & Effects

  • Weapon Name: Evolution Cube. 
  • Type Effect: Altered Damage (Main), (Alternative) Fros-Volt, Flame-Physical, Volt-Frost, Physical-Flame
  • Shatter: 14.00
  • Charge: 15.00
  • Attack: 19
  • Crit: 13
  • HP: 1165

Weapon Elemental Resonance

Altered Damage Trait Elemental Resonance

Increases ATK by 20% and Altered Resistance by 30%. Activated by equipping 2 or more Altered Weapons. Active in the off-hand slot. Cannot stack with other Altered Resonance or Altered Reaction effects, with Altered Resonance taking precedence.

Synchronization: Increases Skill Multiplier to 120% when equipped with 3 Altered weapons. Active in the off-hand slot. 

Omniflux: You can switch Evolution Cube's Element type under skills - settings in non-combat state. 

Distributed System: You can switch Evolution Cube's mode under skills - settings - mode.

THINGAMAJIG: On-Field: Deals damage equal to 256% of Altered Attack + 3.6% x Max HP + 133% x Sum of all Element Resistances + 4.9% x Crit damage per second after landing any hit with Evolution Cube. Triggers at most once every 1.5s. THINGAMAJIG damage counts as Normal Attack damage and, if equipped with any Volt/Frost/Physical/Flame weapon iss multiplied by 1.3. Only affected by Titan equipment's rare stats, and won't trigger additional attack effects. 

Frost & Volt Trait Elemental Resonance

Fusion of Frost and Volt: The weapon is considered both Frost and Volt. Its damage calculation is influenced by base Frost and Volt. Its damage calculation is influenced by base Frost & Volt ATK, Frost & Volt ATK percentage, and Frost & Volt damage boost, with the higher value taking precedence.  

Frost Resonance: Increase frost ATK by 15% and physical resistance by 25%. Activate by equipping 2 or more frost weapons. This set effect works in the off-hand slot. Cannot stack with other Frost Resonance or Frost Resonance Reaction effects, with Frost Resonance taking precedence.

Volt Resonance: Increase volt ATK by 15% and physical resistance by 25%. Activate by equipping 2 or more volt weapons. This set effect works in the off-hand slot. Cannot stack with other Volt Resonance or Volt Resonance Reaction effects, with Volt Resonance taking precedence.

Distributed System: You can switch Evolution Cube's mode under skills - setting - mode. 

Frozen Equilibrium: Detachment: Deals damage equal to 137% of Frost Attack + 19.5% x Max HP + 70% x Sum of all Element Resistance + 264% x Crit Damage per second for 30s after using Evolution Power. Detachment damage does not stack. Frozen Equilibrium damage counts as skill damage and, if equipped with any Flame/Physical weapon, is multiplied by 1.3. Only the affected by titan equipment's rare stats, and won't trigger additional attack effects. 

Flame & Physical Elemental Resonance

Fusion of Flame and Mass: The weapon is considered both Flame and Physical. Its damage calculation is influenced by the base Flame & Physical ATK, Flame & Physical ATK percentage, and Flame & Physical damage boost, with the higher valuee taking percedence. 

Flame Resonance: Increase flame ATK by 15% and flame resistance by 25%. Activate by equipping 2 or more flame weapons. This set effect works in the off-hand slot. Cannot stack with other Flame Resonance or Flame Resonance taking precedence. 

Physical Resonance: Increase physical ATK by 15% and physical resistance by 25%. Activate by equipping 2 or more physical weapons. This set effect works in the off-hand slot. Cannot stack with other Physical Resonance or Physical Resonance Reaction effects, with Physical Resonance taking precedence.

Distributed System: You can switch Evolution Cube's mode under skills - setting - mode. 

Conficker: Detachment: Deals damage equal to 137% of Frost Attack + 19.5% x Max HP + 70% x Sum of all Element Resistance + 264% x Crit Damage per second for 30s after using Evolution Power. Detachment damage does not stack. Conficker damage counts as skill damage and, if equipped with any Flame/Physical weapon, is multiplied by 1.3. Only the affected by titan equipment's rare stats, and won't trigger additional attack effects. 

Volt & Frost Trait Elemental Resonance

Fusion of Volt and Frost: The weapon is considered both Volt and Frost. Its damage calculation is influenced by base Volt & Frost ATK, Volt & Frost ATK percentage, and Volt & Frost damage boost, with the higher value taking precedence.

Volt Resonance: Increase volt ATK by 15% and volt resistance by 25%. Activate by equipping 2 or more volt weapons. This set effect works in the off-hand slot. Cannot stack with other Volt Resonance or Volt Resonance taking precedence.

Frost Resonance: Increase frost ATK by 15% and frost resistance by 25%. Activate by equipping 2 or more frost weapons. This set effect works in the off-hand slot. Cannot stack with other Frost Resonance or Frost Resonance taking precedence.

Distributed System: You can switch Evolution Cube's mode under skills - setting - mode. 

Weather Foreblast: Detachment: Deals damage equal to 137% of Frost Attack + 19.5% x Max HP + 70% x Sum of all Element Resistance + 264% x Crit Damage per second for 30s after using Evolution Power. Detachment damage does not stack. Weather Foreblast damage counts as skill damage and, if equipped with any Flame/Physical weapon, is multiplied by 1.3. Only the affected by titan equipment's rare stats, and won't trigger additional attack effects. 

Physical & Flame Elemental Resonance

Fusion of Mass and Flame: The weapon is considered both Physical and Flame. Its damage calculation is influenced by base Physical & Flame ATK, Physical & Flame ATK percentage, and Physical & Flame damage boost, with the higher value taking percedence. 

Physical Resonance: Increase physical ATK by 15% and physical resistance by 25%. Activate by equipping 2 or more physical weapons. This set effect works in the off-hand slot. Cannot stack with other Physical Resonance or Physical Resonance taking precedence.

Flame Resonance: Increase flame ATK by 15% and flame resistance by 25%. Activate by equipping 2 or more flame weapons. This set effect works in the off-hand slot. Cannot stack with other Flame Resonance or Flame Resonance taking precedence.

Distributed System: You can switch Evolution Cube's mode under skills - setting - mode. 

Punchpeida: Detachment: Deals damage equal to 137% of Frost Attack + 19.5% x Max HP + 70% x Sum of all Element Resistance + 264% x Crit Damage per second for 30s after using Evolution Power. Detachment damage does not stack. Punchpeida damage counts as skill damage and, if equipped with any Flame/Physical weapon, is multiplied by 1.3. Only the affected by titan equipment's rare stats, and won't trigger additional attack effects. 

Weapon Advancements

  • 1★: Increases all Elemental Damage by 7%, Reduces attack cooldown to 5s in Reality Interference Mode.
  • 2★: Increase the current weapon's base ATK growth by 16%.
  • 3★: Increases final DMG by 9%. Grants a shield equal to 15% of Max HP, up to 100%, upon using self Replication, Model Compression, and Parameter Beam.
  • 4★: Increase the current weapon's base ATK growth by 32%.
  • 5★: Ignores 30% All Element Resistances. Defies death once and grants a Shield equal to 30% of Max HP, up to 100%, upon taking lethal damage. This effect triggers at most once every 60s. 
  • 6★: Increases Final DMG by 21% and all Element DMG by 8%. Increases Evolution Cube's damage to nearby enemies by 20% when there are more than 1 target nearby. 

Best Matrices for Lana

Discover the Best Matrices for Lana in Tower of Fantasy from R to SSR grade.

Lana Matrix | Tower of Fantasy - zilliongamer

  • R Matrix -  3 Piece of Wind Blade: Increase Shatter capability by 18%.
  • SR Matrix 3 Piece of Sobek: Increase damage dealt by 6/7.5/9% for each enemy nearby. Up to 3 stacks.
  • SSR Matrix: You can use all 4 Nola matrices if you are lucky enough to get all 4 together. 
    • Lana - 2 Piece Set: Increases all ATK by 26%/28%/30%/32%. Reduces Endurance consumption of Infinite Compute. Ignores 15% of the target's Crit Resistance when equipped with Evolution Cube.  

    • Lana - 4 Piece Set: Increases Final DMG by 13%/17%/21%/25%. When equipped with the Evolution Cube, increases all Element Damage by 6% and Crit Damage by 19%. Active in the off-hand slot, and only the highest star rating effect is applied.

  • Or 2 Piece of Samir: Increase damage progressively by 1% upon hitting a target. Stack up to 10/13/16/20 times. Last for 1.5s.
  • Plus 2 Piece of Lyra: Use this weapon to increase all types by 13% / 17% / 21%/ 25%. The lower the hp, the higher the healing received, which can be increased by up to 100%.

Best Lana Team Build

Lana Team Comp | Tower of Fantasy - zilliongamer

Check Out More Lana Best Team Comp Here.

Team Comp Rotation

  • Start with Lana Skill, Then Swap to Veronika
  • Veronika Skill > X3 Attack & When 3rd hit land See Sit Animation > Press Her Skill Again (Phantom Strike) > Continue Normal ATK until you reach energy bar reach full gauge > Her Sub Skill again
  • Use Hipper Discharge (Jump Cancel) > Hipper Skill > x5 Normal ATK > 1st Dodge ATK + Normal ATK > 2nd Dodge ATK + Normal ATK > 3rd Dodge ATK + Normal ATK >  Use Sub-Skill (Finisher) 
  • Repeat the Rotation 

Weapon Skill 

Normal Attack

Matrix Computation

Press Normal Attack to launch three consecutive strikes while on the ground. 

  • First Strike: Deals damage up to 267% of ATK to the target and knocks them back.
  • Second Strike: Deals damage up to 362% of ATK to the target and knocks them back. 
  • Third Strike: Deals damage up to 551% of ATK to the target and knocks them back.

Self Replicaiton 

In Self Replication Mode, press normal attack when using the third hit to trigger Self Replication. Pulls in targets ahead and deals damage up to 1089% of ATK +57.

Model Compression

In Model Compression Mode, press normal attack when using the third hit to trigger Model Compression. Restores 15%/ Number of Allies x their Max HP for all allies and deals damage up to 602% of ATK + 32 to targets ahead.

Parameter Beam

In Parameter Beam Mode, press Normal Attack when using the third hit to trigger Parameter Beam. Taunts the hit target for 2s and deals damage up to 623% of ATK +33 to them (with high shatter)

Vector Converation

Hold Normal Attack while airborne (press when a target is available), or use Normal Attack while climbing, jumping backward, or using the Jetpack to trigger Vector Conversion. Plunges from above, dealing damage equal to 37% of ATK + 2 to hit enemies during the plunge. Upon landing deals damage equal to 74% of ATK + 4 to nearby enemies. 

Dodge

Dodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging. 

Consciousness Dismantle

Press Normal Attack during the short perfect dodge window (using a directional dodge) to trigger a pre-dodge attack, dealing damage up to 462% of ATK + 24 to targets ahead. 

Quick Command

Press Normal Attack during the short period after dodging to trigger a post-dodge attack, dealing damage up to 158% of ATK + 8 targets ahead. 

Command Modification

Hold dodge to switch modes in the order of Self Replication Mode, Model Compression Mode, and Parameter Beam Mode. 

Gravity Control 

Infinite Compute: Hold Dodge during the short perfect dodge window (using a direction dodge) to activate infinite compute, continuously consuming Endurance (not applicable in Apex League). Press Dodge to move toward the crosshair, allowing free movment on walls, water, and in mid-air, continuously consuming Endurance. Hold dodge to return to Infinite Compute. While Infinite Compute is active, speed boosts won't take effect. Press Speed Skill to end the infinite Compute.  

Free Fall: Press Normal Attack during infinite Compute to attack in the crosshair direction, continuously consuming Endurance, and then return to Infinite Compute after using the attack.

Skill

Evolution Power - Self-Replication 

In Self-Replication Mode, completes the Handshake Protocol with the consciousness in the Void Space and Launches a powerful strike. Triggers attack effects based on the element type of the Evolution Cube:

Frost-Volt: Deals damage up to 6000% of ATK + 316 to targets ahead. Cooldown: 25s.

Flame-Physical: Deals damage up to 12000% of ATK + 632 to targets ahead. Cooldown: 25s.

Volt-Frost: Deals damage up to 1800% of ATK + 95 to targets ahead. Cooldown: 25s.

Physical-Flame: Deals damage up to 2700% of ATK + 142 to targets ahead. Cooldown: 25s.

Altered: Deals damage up to 3750% of ATK + 197 to targets ahead. Cooldown: 25s.

Activates Reality Interference Mode upon using a skill and switching to other weapons. During this Mode, performs a Self Replication attack every 8s, up to 3 times (switching weapon does not interrupt the skill). Self-Replication Attacks trigger effects based on the element type of the Evolution Cube:

Frost-Volt: Pulls in targets ahead and deals up to 7500% of ATK + 395.

Flame-Physical: Pulls in targets ahead and deals up to 9900% of ATK + 521.

Volt-Frost: Pulls in targets ahead and deals up to 5400% of ATK + 395.

Physical-Flame: Pulls in targets ahead and deals up to 6250% of ATK + 329.

Altered: Pulls in targets ahead and deals up to 300% of ATK + 16.

Evolution Power - Model Compression

In Model Compression Mode, completes the Handshake Protocol with the consciousness in the Void Space and Launches a powerful strike. Triggers attack effects based on the element type of the Evolution Cube:

Frost-Volt: Deals damage up to 6000% of ATK + 316 to targets ahead. Cooldown: 25s.

Flame-Physical: Deals damage up to 12000% of ATK + 632 to targets ahead. Cooldown: 25s.

Volt-Frost: Deals damage up to 1800% of ATK + 95 to targets ahead. Cooldown: 25s.

Physical-Flame: Deals damage up to 2700% of ATK + 142 to targets ahead. Cooldown: 25s.

Altered: Deals damage up to 3750% of ATK + 197 to targets ahead. Cooldown: 25s.

Activates Reality Interference Mode upon using a skill and switching to other weapons. During this Mode, performs a Model Compression attack every 8s, up to 3 times (switching weapon does not interrupt the skill). Self-Replication Attacks trigger effects based on the element type of the Evolution Cube:

Frost-Volt: Restores 15%/Number of Allies x Max HP for all allies and deals damage up to 4800% of ATK + 253 to targets ahead.

Flame-Physical: Restores 15%/Number of Allies x Max HP for all allies and deals damage up to 6600% of ATK + 347 to targets ahead.

Volt-Frost: Restores 15%/Number of Allies x Max HP for all allies and deals damage up to 3900% of ATK + 205 to targets ahead.

Physical-Flame: Restores 15%/Number of Allies x Max HP for all allies and deals damage up to 4000% of ATK + 211 to targets ahead.

Altered: Restores 15%/Number of Allies x Max HP for all allies and deals damage up to 150% of ATK + 8 to targets ahead.

Evolution Power - Parametr Beam

In Parameter Beam Mode, completes the Handshake Protocol with the consciousness in the Void space and launches a powerful strike. Triggers attack effects based on the elements type of the Evolution Cube: 

Frost-Volt: Deals damage up to 6000% of ATK + 316 to targets ahead. Cooldown: 25s.

Flame-Physical: Deals damage up to 12000% of ATK + 632 to targets ahead. Cooldown: 25s.

Volt-Frost: Deals damage up to 1800% of ATK + 95 to targets ahead. Cooldown: 25s.

Physical-Flame: Deals damage up to 2700% of ATK + 142 to targets ahead. Cooldown: 25s.

Altered: Deals damage up to 3750% of ATK + 197 to targets ahead. Cooldown: 25s.

Activates Reality Interference Mode upon using a skill and switching to other weapons. During this Mode, performs a Parameter Beam attack every 8s, up to 3 times (switching weapon does not interrupt the skill). Self-Replication Attacks trigger effects based on the element type of the Evolution Cube:

Frost-Volt: Taunts the hit target for 2s and deals damage up to 6000% of ATK + 316 to them (with high Shatter).

Flame-Physical: Taunts the hit target for 2s and deals damage up to 7800% of ATK + 411 to them (with high Shatter).

Volt-Frost: Taunts the hit target for 2s and deals damage up to 4500% of ATK + 237 to them (with high Shatter).

Physical-Flame: Taunts the hit target for 2s and deals damage up to 5000% of ATK + 263 to them (with high Shatter).

Altered: Taunts the hit target for 2s and deals damage up to 180% of ATK + 9 to them (with high Shatter).

Discharge

Model Cooperation

When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the wanderer and deal damage equal to 1999% of ATK + 105 to nearby targets. During this period, gain damage immunity for 1.5 seconds (unavailable in Apex Leauge).

Weapon Upgrade Materials

Coming Soon!

Character Awakening Traits

Discover Lana Awakening Traits in Tower of Fantasy points required and trait effects:

  • 1200 Points: Trait (Intermediate Permission): Increase Final Damage by 14%.
  • 4000 Points: Trait (Advanced Permission): Increase final damage by 18%. Allows attacking on walls during Infinite Compute.

Lana Gifts

Coming Soon!

Hope this guide can help you guys to understand more about Lana and have a better build to make her become more stronger in the game.

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