Tower of Fantasy featured a huge map with countless monsters and environments for you experience.
Along the way come Relic which is a special tool that support you when it come to fighting monsters, enemies, or make a quick escape with cooldown after activation.
With all that information here are all relics in Tower of Fantasy:
Name | Functionality |
Alternate Destiny | Defend + Heal |
Colossus Arms | AOE ATK |
Confinement | AOE Offense |
Drone | +Damage Reduction |
Hologram Projector | Illusion + ATK |
Omnium Shield | Defend + Shield |
Spacetime Rift | CC + AOE ATK |
Type V Armor | Single ATK |
Couant | Defend + Shield |
Cybernetic Arm | Mobility |
Hovering Cannon | Turret + ATK |
Jetboard | Mobility |
Jetpack | Mobility |
Lava Bomb | Grenade |
Magnetic Pulse | Grenade |
Magnetic Storm | AOE + CC |
Missile Barrage | AOE + ATK |
Omnium Handcannon | Mobility |
Quantum Cloak | Invisible |
Strange Cube | AOE + CC |
Alternate Destiny
Rarity: SSR
Effect: Alternate Destiny generate a pocket dimension for 8 seconds. Allies gain immunity to hitstun effects in the dimension, and HP will not drop below 20% from enemy attacks. Leaving the dimension removes all buffs. Once you have spent 8 seconds in the dimension, you cannot be buffed by it for 45 seconds.
Cooldown: 90 seconds.
Advancements:
Stars | Effect |
1 | Allied Wanderers in the dimension recovers 15% HP 8 second later. |
2 | Friendly units in the dimension gain 25% lifesteal. |
3 | Allied Wanderers in the dimension gain immunity to all mind control. |
4 | Increase frost damage by 2%, even if not deployed. Unavailable in Apex League. |
5 | Until Relic disappears, allied Wanderers in the dimension double all lifesteal effects when HP drops to 40% or below. |
Colossus Arms
Rarity: SSR
Effect: Colossus Arms Summons a colossus arm that is immune to hitstun to fight for you for the next 20 seconds. Tap again to cancel. 300 seconds. Normal attacks deal damage up to 1,387,7% off ATK and launch enemies. Skills deal damage equal to 453.5% of ATK and knock enemies into the air.
Cooldown: 10 seconds.
Advancements:
Stars | Effect |
1 | Fire 2 missiles with each attack, dealing damage to the target. Each missile deals damage equal to 34.8% of ATK. |
2 | Reduce cooldown 200 seconds. |
3 | Fire 4 missiles with each attack, dealing damage to the target. Each missile deals damage equal to 34.8 of ATK. |
4 | Reduce physical damage received by 2%, even if not deployed. Unavailable in Apex League. |
5 | Colossus Arm lasts for 30 seconds all damage taken for this duration is reduced by 20%. |
Confinement
Rarity: SSR
Effect: Confinement create an area of confinement with a radius of 7 meters for 10 seconds. Energy pulses within the area, dealing elemental damage equal to 73.4% of ATK every second, based on the current weapon's element. Targets that touch the edge of the area are afflicted with a 2-second stun effect.
Cooldown: 240 seconds.
Advancements:
Stars | Effect |
1 | Now stun targets for 3 seconds and have a 180-second cooldown. |
2 | Increase damage dealt by energy pulses by 30%. |
3 | Reduce cooldown to 120 seconds. |
4 | Increase physical damage by 2%, even if not deployed. Unavailable in Apex League. |
5 | Trigger an earthquake every 3 seconds, launching targets into the air. The waves can be dodged by jumping. |
Drone
Rarity: SSR
Effect: Summon a drone for 15 seconds, increase damage reduction by 5% every 5 seconds.
Cooldown: 120 seconds.
Advancements:
Stars | Effect |
1 | Grant immunity to control effects for the next 5 seconds. |
2 | Extend duration to 25 seconds. |
3 | Every 5 seconds, additionally grant Wanderers one stack of inspiration, increasing damage dealt by 5% per stack. |
4 | Reduce volt damage received by 2%, even if not deployed. Unavailable in Apex League. |
5 | Within Drone's duration, Wanderers gain an attack recovery effect that converts 20% of damage dealt into HP. |
Hologram Projector
Rarity: SSR
Effect: Hologram Projector project a hologram of the user that recreates their weapon attacks, dealing 50% of the user's damage. Lasts for 15 seconds.
Cooldown: 180 seconds.
Advancements:
Stars | Effect |
1 | Extend duration to 20 seconds. |
2 | Increase damage dealt by holograms to 75% of the Wanderer's damage. |
3 | Tap again to transpose to the hologram's position. |
4 | Increase volt damage by 2%, even if you are not in combat, but not in the PVP. |
5 | Increase damage dealt by the holograms to 100% of the Wanderer's damage. Transposing removes control effects. |
Omnium Shield
Rarity: SSR
Effect: Omnium Shield generate shield that stops projectiles for 10 seconds, with starting energy equal to 200% of the Wanderer's max HP.
Cooldown: 90 seconds.
Advancements:
Stars | Effect |
1 | Slow enemies that pass through the shield by 50% for 2 seconds. |
2 | Reduce cooldown to 60 seconds. |
3 | Extend duration to 20 seconds. |
4 | Reduces frost damage received by 2%, even if not deployed. Unavailable in Apex league. |
5 | When wanderers or allies pass through the Omnium Shield, damage dealt increases by 25% for 7 seconds. |
Spacetime Rift
Rarity: SSR
Effect: Launch a proton bomb at the target location, creating a collapse in time-space that sucks targets in for 10 seconds. After 1.5 seconds, the center of the collapse deals damage equal to 39.6 of ATK to targets caught in the area every 0.5 seconds.
Cooldown: 100 seconds.
Advancements:
Stars | Effect |
1 | Enemies caught within the rift who are close to the ground are unable to dodge, and the vacuum duration is increased to 15 seconds. |
2 | Increase the target area by 100%. |
3 | Increase damage dealt to targets in the area by 20%. |
4 | Reduce flame damage received by 2%, even if not deployed. Unavailable in Apex League. |
5 | Enemies within the rift are unable to receive any healing. |
Type V Armor
Rarity: SSR
Effect: Type V Armor pilot a droid to fight for 30 seconds. Immune to hitstun. Tap again to exit and blow up the droid. Skill: Aimed Shot.
Aimed Shot: Shoot rapidly to deal damage equal to 44.4% of ATK per hit.
Cooldown: 200 seconds.
Advancements:
Stars | Effect |
1 | When piloting mecha, gain immunity to flame damage and control effects. |
2 | Gain the Artillery Fire skill. Artillery fire: fire 6 times at the locked-on target. Each hit deals damage equal to 155.2% of ATK. |
3 | When piloting the armor, dealing damage also inflicts burn. |
4 | Increase flame damage by 2%, even if not deployed. Unavailable in Apex League. |
5 | Gain Flame Domain skill. Flame Domain: Erect a wide-range Flame Domain at the current location, dealing damage equal to a maximum of 1,146.8% of ATK. |
Couant
Rarity: SR
Effect: Couant summon a droid and generate a shield for 5 seconds. The shield disappears after 5 seconds or after being struck once. When it disappears, it knocks back nearby enemies, dealing damage equal to 100% of ATK +50. If broken within 1 second of being created, the shield will stun enemies for 2 seconds.
Cooldown: 30 seconds. Shares cooldown with Couant II.
Advancements:
Stars | Effect |
1 | When the shield is broken, reduce the speed of the attacker by 35% for 6 seconds. |
2 | After shield breaks, increase final damage by 20% for 10 seconds. |
3 | After the shield ends (shattered), it increases your movement speed by 30% for 5 seconds. |
4 | Reduce flame damage by 1.5%, even if not deployed. Unavailable in Apex League. |
5 | If the shield breaks, gain a 5-second damage reflection effect, reflecting 0.6x damage taken back at the attacker. |
Cybernetic Arm
Rarity: SR
Effect: Active cybernetic arm to pull selected target to you, or you to the target. Deal 100% damage on hit, and strongly suspend the target, then launch the target into the air (or idle the target if unable). Also regenerate weapon charge by 300. Can be used to access hard-to-reach areas, and hold up to 2 charges at a time. Regain 1 charge every 30 seconds.
Advancements:
Stars | Effect |
1 | Produce an EM shield that reduces damage taken by 20% for 7 seconds. |
2 | Regain 1 charge every 15 seconds. |
3 | Store up to 3 charge. |
4 | Increase frost damage by 1.5%, even if not deployed. Unavailable in Apex league. |
5 | Reduce final damage of targets hit by 30% for 7 seconds. |
Hovering Cannon
Rarity: SR
Effect: Summon a Hovering Cannon for 20 seconds. 240-second cooldown. The Hovering cannon has the skill: Laser Beam, which deals 5.6% ATK damage to the target each time.
Advancements:
Stars | Effect |
1 | Hovering Cannon lasts for 24 seconds. |
2 | Grant the Laser Array skill: Freeze targets after dealing damage to them 4 times in a row. Deal up to 93.2% ATK damage to the target. |
3 | Reduce cooldown to 150 seconds. |
4 | Increase frost damage by 1.5%, even if not deployed. Unavailable in Apex League. |
5 | Grant the Crash skill: Deal damage to the target equal to 55.9% of ATK and stun them for 0.5 seconds. |
Jetboard
Rarity: SR
Effect: Jetboard allows you to dash forward a set distance before gradually slowing down to a halt, dealing damage equal to 380% of ATK targets along the way launching them. Can be used while swimming.
Cooldown: 90 seconds.
Advancements:
Stars | Effect |
1 | Gain 10 weapon charge points even second while gliding. |
2 | Reduce charge time to 60 seconds. |
3 | Wayboard collision damage is increased by 100%, and charge time is reduced to 45 seconds. |
4 | Reduce frost damage received by 1.5%, even if not deployed. Unavailable in Apex League. |
5 | Immune to control effects while using Wayboard. Using the Wayboard to attack and hit targets stuns them for 5 seconds. Charge time is reduced to 30 seconds. |
Jetpack
Rarity: SR
Effect: Tap and hold dash in the direction of the arrow for a short distance before becoming airborne and gliding. Reduce endurance by 10 every second. Jetpack can hold up to 2 charges.
Cooldown: 120 seconds (gliding is not affected by the cooldown timer).
Advancements:
Stars | Effect |
1 | Replenish 1 charge every 100 seconds. Gliding no longer expand endurance. |
2 | Gliding for longer than 3 seconds empowers the user's next gliding attack to stun the target for 2 seconds. |
3 | Replenish 1 charge every 60 seconds |
4 | Reduces physical damage received by 1.5%, even if not deployed. Unavailable in Apex League. |
5 | Store up to 3 charges. |
Magnetic Pulse
Rarity: SR
Effect: Magnetic Pulse detonate a Magnetic bomb, dealing volt damage equal to 38.8% of ATK and launching targets. Grant the user immunity to hitstun for 5 seconds.
Cooldown: 35 seconds.
Advancements:
Stars | Effect |
1 | Can be used while under control effects. |
2 | Grant immunity to control effects for the next 5 seconds. |
3 | Hitting the target and planting a 7-second Magnetic Bomb detonates if the target uses normal attacks/dodges/skills, causing 40% slowdown for 5 seconds, and disappears after detonation. |
4 | Reduce volt damage by 1.5%, even if not deployed. Unavailable in Apex League. |
5 | Detonating the Magnetic Bomb removes all current buffs from the target. |
Magnetic Storm
Rarity: SR
Effect: Warp the magnetic field to unleash 1 electric tornado that travels through the battlefield at random for 10 seconds, throwing nearby enemies into the air and dealing damage equal to 186.3% of ATK every second.
Cooldown: 100 seconds.
Advancements:
Stars | Effect |
1 | Unleash 2 electric tornadoes. |
2 | Increase tornado damage by 20%. |
3 | Unleash 3 electric tornadoes. |
4 | Increase volt damage by 1.5%, even if not deployed. Unavailable in Apex League. |
5 | Those caught in tornadoes have a 50% chance to be disoriented for 3 second each time they take damage. Movement direction inputs will also be swapped. |
Missile Barrage
Rarity: SR
Effect: Place a missile launcher behind the user for 8 seconds. Fire multiple missiles at nearby enemies, dealing damage equal to 34.8% of ATK with each strike.
Cooldown: 60 seconds.
Advancements:
Stars | Effect |
1 | Fire more missiles every second. |
2 | Increase Missile Barrage damage by 20%. |
3 | Missile Barrage last for 12 seconds. |
4 | Increase physical damage by 1.5%, even if not deployed. Unavailable in Apex League. |
5 | Launch more missiles after every second. |
Omnium Handcannon
Rarity: SR
Effect: Launch 1 Omnium bomb at target location and create a scalable energy pillar upon striking the ground or water surface for up to 20 seconds. Maximum 2 charges.
Cooldown: 50 seconds.
Advancements:
Stars | Effect |
1 | Increase duration of energy pillars to 30 seconds. |
2 | Increase endurance regen speed by 30% for 20 seconds after switching to the Omnium Handcannon. |
3 | Stores up to 3 charges. |
4 | Increase flame damage by 1.5%, even if not deployed. Unavailable in Apex League. |
5 | Reduce charge time to 40 seconds. |
Quantum Cloak
Rarity: SR
Effect: Quantum Cloak allows you to enter a quantum state for 10 seconds, during which enemies cannot detect the wearer. The wearer exits quantum after attacking once.
Cooldown: 120 seconds.
Advancements:
Stars | Effect |
1 | Quantum state lasts for 20 seconds. |
2 | Reduce cooldown to 80 seconds. |
3 | +100% damage in Quantum state, negated after 1 successful attack. |
4 | Increase volt damage by 1.5%, even if not deployed. Unavailable in Apex League. |
5 | +100% damage for 3 successful attacks in Quantum state. |
Strange Cube
Rarity: SR
Effect: Strange Cube is a cube that use to alter the surrounding gravity, dealing damage equal to 100% of ATK to enemies and suspending them in midair. Afterwards, dealing damage equal to 120% of ATK.
Cooldown: 30 seconds.
Advancements:
Stars | Effect |
1 | Activating the Strange cube increase damage dealt by 10% for 10 seconds. |
2 | After activating a Strange cube, reduce weapon charge of nearby enemies by 200. |
3 | Increase Strange cube's uses to 2. |
4 | Increase volt damage by 1.5%, even if not deployed. Unavailable in Apex League. |
5 | After activating the Strange cube, gain weapon charge based on HP lost. For every 1% of HP lost, gain 10 weapon charge. |
Related Wiki
Matrices List | Mounts List |
Relics List | Simulacras List |
Weapons List |
End of Relics List Guide