Here is all Weapons information in Tower of Fantasy including rarity, element, and resonance.
Weapons Overview
Weapons are equipment in Tower of Fantasy that players use during combat or exploration. They are divided into three rarities such as R, SR, and SSR. SR and SSR are upgradable and provide different passive in each star.
The strength of the weapons is upgradeable through the transformation. Each weapon has four abilities: Normal Attack, Dodge, Skill, and Discharge.
Currently, there are 20 weapons in Tower of Fantasy. Players are able to equip 3 at the same time.
Weapons Rarity
There are 3 levels of rarities such as SSR, SR, and R.
- SSR weapons: have constellations, unique traits.
- SR weapons: have constellations, no unique traits.
- R weapons: have no constellaions, no unique traits.
These weapons are upgradeable, and each star has different passive effects.
Weapons Roles
Weapons are also separated into three roles: DPS , Defense , or Support .
Weapons Resonance
Equipping two weapons that have the same role, will give you an additional buff.
Resonance | Description |
+ Fortitude | Equip at least 2 defense-type weapons to activate. Increase damage reduction by 25% shatter by 60% and aggro by 800% in team play, further boost reduction by 20%. |
+ Attack | Equip at least 2 DPS-type weapons to activate. Increase final damage by 10%, which in team play is further increased to 40%. |
+ Benediction | Equip at least 2 support-type weapons to activate. Increase healing by 100%, which in team play is further increased to 100%. |
++ Balance | Equip at least 1 weapon of any type. Increase final damage and damage reduction by 5%, shatter, and healing effect by 20%. In team play, increase final damage and damage reduction by 20%. |
Weapons Element
There are four different elements: Fire, Ice, Lightning, and Physical. These elements give effect when charging an attack.
Element | Effect |
Flame | Fully charged weapons will set the target on fire for 8s with the next attack, causing ongoing damage of 27% of ATK every second. Ignited targets receive 50% efficacy from healing. |
Ice Shell | Fully charged weapons will freeze the target for 2s and leave it frostbitten for 6s. Breaking the ice shell causes additional damage equal to 111% of ATK. While frostbitten, the target's weapons charge rate is reduced by 50%. |
Volt | When the weapon is fully charged, the next attack will paralyze targets for 1s and electrify them for 6s, negating all buffs and dealing damage equal to 106% of ATK. Targets can't receive any buff for the next 6s. |
Grievous | Fully charged weapons will inflict damage equal to 137% of ATK with the next attack, and make the target grievous for 7s. taking 20% extra damage. |
Weapons List
Balmung | Soon! |
Venus | Scythe of the Crow |
Icewind Arrow | Dual EM Stars |
Thunderblades | Chakram of the Seas |
Negating Cube | Rosy Edge |
Absolute Zero | Molten Shield V2 |
Nightingale's Feather | Pummeler |
Staff of Scars | The Terminator |
Thunderous Halberd | Combat Blade |
Composite Bow | Frosted Spear |
EM Blade | - |
Related Wiki
Matrices List | Mounts List |
Relics List | Simulacras List |
Weapons List |
End of Tower of Fantasy Weapons