Check out the best build and guide for Huma in Tower of Fantasy featuring their matrices, weapon favorite gift voice actor, and more.
|Character & Weapon Banner Information|
Debut: January, 12th 2022
EN Voice Actor: COLLEEN O'SHAUGHNESSY
JP Voice Actor: RIE TAKAHASHI
|Molten Shield V2|
How to Get Huma Simulacra
To get Huma in Tower of Fantasy, you must speed Gold nucleus in Choice Weapons gacha.
How to Get Huma Matrices
To get Huma Matrices in Tower of Fantasy, you must speed Proof of purchase in Choice Matrices gacha.
Table of Contents
Discover Tower of Fantasy Huma build for PvE and PvP with in-depth explanation.
PvE Build & Explanation
Using Shiro as your main damage dealer to clear out all the bosses and creeps inside your mission then you can switch to either Huma or Meryl to break the enemies shield both characters are tank and shield breakers.
This build activate Weapon resonance:
Weapon resonance: With Huma and Meryl you will increase damage reduction by 25% shatter by 60% and aggro by 800% in team play, further boost reduction by 20%.
Alternate Main DPS if you don't have Shiro:
Great shield breaker.
Good for both offense and defense.
Flame resonance combo with Huma.
Very fast charge for other weapon
Good single and AOE target damage.
Ice Shell resonance combo with Meryl.
Great AOE damage dealer
Fast charge for other weapon.
Eliminate a group of enemies quickly.
These are good options for Main DPS to build if don't have Shiro character.
PvP Build & Explanation
Huma and Meryl are a good Tank combo build in PvP with Meryl & Huma you can deal damage, tanky, and break the opponent's shield. And switch to Nemesis to heal and survive longer in a fight.
This build activate 1 resosnance:
Weapon resonance: Meryl and Huma activate Fortitude resonance increase damage reduction by 25% shatter by 60% and aggro by 800% in team play, further boost reduction by 20%.
Alternate Support if you don't have Nemesis.
Very fast charge for other weapon.
Great heal addition for the team.
Can disabled enemies
Very fast charge for other weapon.
Great heal in team fight
Good Aoe & Disabled enemy.
These are the SSR support character that can be use if you don't have Nemesis or you don't want to use Nemesis.
Discover the best Matrices for Huma in Tower of Fantasy from R to SSR grade matrix.
Best R Matrix for Huma
Increase damage dealt by Flame weapons by 6%.
Recommend piece: 3
Huma Molten Shield V2 element is Flame so this matrix make the most sense for her weapon.
Best SR Matrix for Huma
When HP is below 40%, using a discharge skill to switch to the current weapon restores HP equal to 160/200/240% of ATK.
Recommend piece: 3
This matrix is good for Huma after she receives a lot of damage and her HP is below 40%, it will help regenerate back her HP a lot after using discharge skill.
Best SSR Matrices for Huma
Increase healing capability and healing received by 10/12/14/16%.
Recommend piece: 2
Upon using a discharge skill to switch to the current weapon, gain a shield equal to 150/200/250/300% of ATK for 6s.
Recommend piece: 2
Coco Ritter 2x piece with Zero 2x pieces are the best SSR matrices for Huma, this matrix build to get a lot of heal & shield after using discharge skill.
|Molten Shield V2|
Base weapon stats, no upgrade or advancement.
|Fully charged weapons will set the target on fire for 8 seconds with the next attack, causing ongoing damage of 58.00% of ATK every second. Ignited targets receive 50% efficacy from healing.|
Discover Huma's weapon Molten Shield V2 mechanic such as Normal attack, Dodge, Skill, and Discharge detail.
While on the ground, swing the shield axe to attack 4 times in a row.
1. First attack in shield form: Deal damage equal to 77.7% of ATK + 4 and knock the target back a short distance.
2. Second attack: Deal damage equal to 56.9% of ATK + 3 and knock the target back a short distance.
3. Third attack: Deal damage equal to 62.9% of ATK + 3 and knock the target back a short distance.
4. Fourth attack: Deal damage equal to 184% of ATK + 10 and launch the target into the air.
1. First attack in axe form: Deal damage equal to 135.2% of ATK + 7 and knock the target back a short distance.
2. Second attack: Deal damage equal to 79.4% of ATK + 4 and knock the target back a short distance.
3. Third attack: Deal damage equal to 119.9% of ATK + 6 and knock the target back a short distance.
4. Fourth attack: Deal damage equal to 221.3% of ATK + 12 and knock the target back.
|Aerial Strike: Jump > Attack|
While airborne or after jumping once, attack 3 times in a row.
1. First attack: in Shield form: Deal damage equal to 75.9% of ATK + 4.
2. Seconds attack: Deal damage equal to 80.2% of ATK + 4.
3. Third attack: Deal damage equal to 103% of ATK + 5.
1. First attack in Axe form: Deal damage equal to 118.6% of ATK + 6.
2. Second attack: Deal damage equal to 91.1% of ATK + 5.
3. Third attack: Deal damage equal to 277.9% of ATK + 15.
|Anticipation: Tap > Attack|
Shield form: While on the ground, tap and hold normal attack to enter shield form (release to exit) for 3 seconds, during which the Wanderer is unable to move, and all damage taken is reduced by 50%. While in shield form, releasing the normal attack button after taking damage or after holding the button for 3 seconds, unleash fire crash, dealing damage equal to 167.3% of ATK + 9 and inflicting a 1-second stun effect on the target.
Axe form: Smash the target, dealing damage equal to 122.2% of ATK + 6 and suspending the target.
|Valor: Jump > Hold Attack|
Tap and hold normal attack while airborne (or tap when a target is selected), or tap normal attack while climbing, jumping backward, or using the Jetpack to trigger Air branch attacks.
Shield Form: While falling, deal damage equal to 12.5% of ATK + 1 each hit. Upon landing ,deal damage equals 89.2% of ATK + 5 and suspend the target.
Axe form: While falling, deal damage equal to 12.5% of ATK + 1 each hit. Upon landing ,deal damage equals 128.3% of ATK + 7 and suspend the target.
The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.
|Erupt: Dodge > Attack|
Tap normal attack during the short period after dodging to trigger a Dodge attack.
Shield form: Unleash a flaming shield, dealing damage equal to 55.8% of ATK + 3 knocking back target. In addition, trigger an explosion that deals damage equal to 55.8% of ATK + 3, stun target for 0.5second, and reduce incoming healing effects on targets by 30% for 10 seconds.
Axe form: Swing an axe to deal damage equal to 226.3% of ATK + 12, and reduce incoming healing effects on targets by 30% for 10 seconds.
|Dodge right before getting hit to activate a Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds, While dodging, you gain hit stun immunity for 0.5 seconds.|
Shield Conversion: Switch from shield form to axe form and smash the ground, dealing damage equal to 373.8% of ATK + 20 and strongly suspending the target. Leave a large flame zone for 5 seconds that burns the target, dealing continuous damage equal to 233.6% of ATK +12.
Axe Conversion: Switch from Axe form to Shield form and slam it to the ground, dealing damage equal to 309.5% of ATK + 16 to the target and knocking them back. Prevent the target from switching weapons for 5 seconds.
Cooldown: 25 seconds. Shield conversion and Axe conversion share a cooldown.
|When weapon charge is full or when Phantasia is triggered, remove all debuffs from the weilder and unleash a flame shockwave upon switching to this weapon, dealing damage equal to 352% of ATK + 19. Taunt enemies for 5 seconds, during which gain 15% damage reduction. Scatter shield-shaped objected based on the number targets taunted. Objects last 20 seconds and provide 10 seconds of 5% damage reduction (stackable), restoring dodge by 1.|
Base weapon skill stats (level 0 ) no upgrade.
|1★||Gain a stack of Strong shield upon casting Discharge: Seething Rage. Using a dodge skill or branch skill while in shield form grants a stack of Strong Shield, which grants 10% damage reduction for 15 seconds and stacks up to 3 times. Switching to axe form converts all strong shield stacks to sharp Axe stacks, each of which increase damage by 15% for 15 seconds. Switching to different weapon cancels this effect.|
|2★||Increase the current weapon's base HP growth by 16%.|
|3★||While shield form, branch/dodge attacks deal additional damage to targets equal to 4% of the user's current HP.|
|4★||Increase the current weapon's base ATK growth by 32%.|
After switching to a shield axe, immediately grant 30% damage reduction that diminishes by 10% every 3 seconds, down to a minimum of 10% Switching weapons cancels this effect
Cooldown: 30 seconds.
Enhance conversion skills.
Shield enhancement: Increase damage dealt by 60% and expands the radius of the flame zome by 30%.
Axe enhancement: Does not share cooldown with Shield Enhancement . For the next 5 seconds after using this skill, turns all damage received into HP (up to a maximum of 15% of the user's Max HP)
Weapon Upgrade Materials
Character Awakening Traits
Discover Huma awakening in Tower of Fantasy points required and trait effects:
|1200 points||Each time Huma receives damage, gain 1 Fortitude mark and gain 1 more Fortitude mak if it is flame damage, up to 1 time per second and 12 stack in total. Upon using a weapon skill, use all Fortitude marks and gain an HP shield equal to the number of marks x0.4% HP for 12 seconds. If Fortitude marks are used when the effect is stacked up to the maximum, then gain an HP shield equal to the number of marks x0.6% HP.|
|4000 points||Each time Huma receives damage, gain 1 fortitude mark and gain more fortitude mark it it is flame damage, up to 1 time per 1 second and 12 stacks in total. Upon using a weapon skill, use all Fortitude mark and gain an HP shield equal to the number of marks x0,6% HP for 12 seconds. If fortitude marks are used when the effect is stacked up to the maximum then gain an HP Shield equal to the number of marks x0.9% HP.|
|A.Points||Awaken Traits Effects|
To gain Awakening points you must send gift to other character.
Character Gifts List
Discover Tower of Fantasy Huma gifts and it's awakening points.