Meryl Ironheart is a New SSR Simulacra that is introduced into Tower of Fantasy. Guide on which character should Meryl Ironheart team up with, matrices build, skills, & gift list.
Table of Contents
Character & Weapon Banner Info
Meryl Ironheart is a New SSR Defense Simulacra. She was born on October 10 in a town called Norns Federation. She made her first debut on 19th, September 2024, and is ready to explore the world of Tower of Fantasy with her Siege Edge as her main weapon.
- EN Voice Actor: TBD
- JP Voice Actor: TBD
- Chinese Voice Actor: TBD
How to Get Meryl Ironheart Simulacra
This simulacra is a limited-time offer character. In order, to get her you need to spend Red Nucleus on the limited-time called Erased Enmity.
How to Get Meryl Matrices
This matrix is also a limited offer. You go to Erased Enmity switch to matrix special order and spend a Special Voucher to get all of her chips.
Meryl Ironheart - 2 Piece Set: Increase volt damage by 14%/16%/18%/20%. Each time Chain Static is triggered, increase crit damage by 6% for 5 seconds, stacking up to 4 times. This set effect works in the off-hand slot, and only the highest star rating will take effect.
Meryl Ironheart - 4 Piece Set: When Siege Edge is equipped, Increase volt ATK by 21%/24%/27%/30%. When an enemy Inflicted with Static is hit by Magnetic Tempest. It enters the Amplification state for 20 seconds, taking 250% damage every second (this is counted as skill damage). When Fortitude Resonance is triggered, increase the Wanderer's crit rate by 7% and decrease nearby enemies's crit resistance by 8%. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
Weapon Stats & Effects
- Weapon Name: Siege Edge
- Type Effect: Force Impact (Volt & Frost)
- Shatter: 16.00
- Charge: 14.00
- Attack: 16
- Crit: 11
- HP: 1010
Weapon Elemental Resonance
Fusion of Volt & Frost Elemental Resonance: When the weapon deals damage, damage is calculated using the highest volt/frost/ base ATK, the highest equipped volt/frost ATK percentage, and the highest equipped volt/frost damage boost, ad the weapon is considered both a volt and frost weapon.
Volt Resonance: Increase volt ATK by 15% and volt resistance by 25%. Activate by equipping 2 or more Volt weapons. This set effect works in the off-hand slot. Cannot stack with other Volt Resonance or Volt Reaction effects, with Volt Resonance taking precedence.
Frost Resonance: Increase frost ATK by 15% and frost resistance by 25%. Activate by equipping 2 or more Frost weapons. This set effect works in the off-hand slot. Cannot stack with other Frost Resonance or Frost Resonance taking precedence.
Electroblade: Swift Cut: When equipped with Siege Edge, the weapon discharge skill deals damage equal to 0.97% of Max HP plus 73.2% of volt ATK plus 36.6% of the sum of the Wanderer's resistance types plus 134.3% of crit to nearby targets. While in combat, after every 0,5 seconds, the next Swift Cut damage will be increased by an additional 1 time, up to a maximum of 30 times. When multiple Swift cut damage exist, the highest Initial value is used for calculation. Swift Cut damage counts as discharge damage. If any physical or flame weapon is equipped, volt damage is multiplied by 1.3. In addition, volt damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.
Sensory Transformation: When attacking with Siege Edge equipped, it has greatsword and longsword forms. Great sword form attacks provide a shield equal to 2% of Max HP, lasting for 5 seconds and stacking up to 5 times. Longsword form attacks provide Electroblade stacks; upon 5 stacks, gain Electroblade Enhancement, increasing damage of the next skill by 100%. Electroblade and Electroblade enhancement are cleared after the exiting battle.
Weapon Advancements
- 1★: When Siege Edge is in the main slot, Chain Static has a 25% chance to trigger Magnetic Tempest, dealing 500% of ATK as damage (this is counted as skill damage). This effect can only be triggered 1 time every 2 seconds. When Siege Edge is switched to the off-hand slot when in the Electromagnetic Disruption state, triggers a charge effect that lasts for 4 seconds, granting 100 weapon charges every second.
- 2★: Increase the current weapon's base ATK growth by 16%.
- 3★: Any volt weapon skill or discharge, Solar shot, Step-Back Shot, and Magnetoelectric Artillery can give special energy. When fully charged, using Magnetic Ray Cannon will consume all special energy and enhance Electromagnetic Disruption: Chance of triggering Chain Static and Magnetic Tempest is increased to 100%. Gives full special energy upon entering combat state.
- 4★: Increase the current weapon's base ATK growth by 32%.
- 5★: Increase final damage by 30%. This effect also works in the off-hand slot.
- 6★: In enhanced Electromagnetic Disruption state, increase the damage multiplier of Chain Static and Magnetic Tempest by 100%. When Fortitude Resonance is triggered, using Cosmic Thunder while Electroblade Enhancement is in effect provides the user and nearby teammates with 20% damage reduction that lasts for 20 seconds and a shield equal to 20% of the user's Max HP that lasts for 20 seconds.
Best Matrices for Meryl Ironheart
Discover the Best Matrices for Meryl Ironheart in Tower of Fantasy from R to SSR grade.
- R Matrix - 3 Piece of Tenet Guard: Increase damage dealt by volt weapons by 6%.
- SR Matrix - 3 Piece of Ene: When dealing damage greater than 100% of ATK, deal additional damage equal to 60/75/90% of ATK. Cooldown: 3s.
- SSR Matrix: If you want to play Meryl Ironheart as a Support Tank You can use all 4 Meryl Ironheart matrices if you ae lucky enough to get all 4 together.
Meryl Ironheart - 2 Piece Set: Increase volt damage by 14%/16%/18%/20%. Each time Chain Static is triggered, increase crit damage by 6% for 5 seconds, stacking up to 4 times. This set effect works in the off-hand slot, and only the highest star rating will take effect.
Meryl Ironheart - 4 Piece Set: When Siege Edge is equipped, Increase volt ATK by 21%/24%/27%/30%. When an enemy Inflicted with Static is hit by Magnetic Tempest. It enters the Amplification state for 20 seconds, taking 250% damage every second (this is counted as skill damage). When Fortitude Resonance is triggered, increase the Wanderer's crit rate by 7% and decrease nearby enemies's crit resistance by 8%. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
- OR if you play her as Main DPS you can use
- 2 Piece of Samir: Increase damage progressively by 1% upon hitting a target. Stack up to 10/13/16/20 times. Last for 1.5s.
- Plus 2 Piece of Lyra: Use this weapon to increase all types by 13% / 17% / 21%/ 25%. The lower the hp, the higher the healing received, which can be increased by up to 100%.
Best Meryl Ironheart Team Build
Weapon Skill
Normal Attack
Frequency Chain
While on the ground use normal attack to launch 5 consecutive attacks.
- First Attack: Deal damage equal to 408% of ATK plus 21 and knock the target back.
- Second Attack: Deal damage equal to 918% of ATK plus 48 and knock the target back.
- Third Attack: Deal damage equal to 1479% of ATK plus 78 and knock the target back.
- Fourth Attack: Deal damage equal to 1179% of ATK plus 62 and knock the target back.
- Fifth Attack: Deal damage equal to 1761% of ATK plus 93 and knock the target back.
Leaping Slashes
While the Wanderer is airborne, use normal attack to launch 5 consecutive attacks in the air, consuming endurance.
- First Attack: Deal damage equal to 240% of ATK plus 13 and knock the target back.
- Second Attack: Deal damage equal to 480% of ATK plus 25 and knock the target back.
- Third Attack: Deal damage equal to 530% of ATK plus 28 and knock the target back.
- Fourth Attack: Deal damage equal to 590% of ATK plus 31 and knock the target back.
- Fifth Attack: Deal damage equal to 670% of ATK plus 35 and knock the target back.
Thunderous Cutter
While using normal attack on the ground, tap and hold normal attack when using the first or second normal attacks to trigger Thunderous Cutter. Swing Siege Edge and perform downward slashes in front, dealing damage equal to 580% of ATK plus 31 to nearby targets.
Lightning Thrust
While using normal attack on the ground, tap and hold normal attack when using the third to fourth normal attacks to trigger Lightning Thrust. Perform a swift upward attack, dealing damage equal to 480% of ATK plus 25 to nearby targets.
Solar Shot
While on the ground, tap and hold normal attack to trigger a Solar Shot. Fire a charged shot at the target, dealing damage equal to 380% of ATK plus 20 to the target upon hit.
Electrified Flicker
Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using a jetpack to trigger Electrified Flicker.
Fall down from mid-air. During the course of landing, each hit on an enemy deals damage equal to 75% of ATK plus 4. After landing, deal damage equal to 75% of ATK plus 4 to nearby targets.
Dodge
Dodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hit stun while dodging.
Pulsing Whirl
Use normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Pulsing Whirl, dealing damage up to 145% of ATK plus 8 to targets ahead.
Step-Back Shot
Use normal attack during the short period after dodging to trigger Step-Back Shot, dealing damage equal to 105% of ATK plus 6 to the hit target.
Magnetoelectric Artillery
Tap and hold the normal attack right after dodging to trigger Magnetoelectric Artillery, which has three strengths according to the length of time charged; deal damage equal to 140% of ATK plus 7305% of ATK plus 16, or 545% of ATK plus 29 to targets ahead. Max charge can execute non-boss targets (other than Wanderers) with up to 30% of Max HP remaining.
Skill
Cosmic Thunder
Switch Siege Edge to longsword form, dealing damage equal to 3255% of ATK plus 171 (this doesn't accumulate Electroblade). This skill has a cooldown of 20 seconds (this is not affected by other cooldown clearing resetting of changing effects).
When Fortitude Resonance is triggered: Using Cosmic Thunder provides a nearby teammate with a hyper body for 10 seconds; using Cosmic Thunder while Electroblade Enhancement is in effect draws in nearby enemies and inflicts them with a resistance reduction of 10% for 20 seconds.
Discharge
Magnetic Ray Cannon
When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer. Siege Edge changes to EM Blaster from and unleashes a powerful blast, dealing damage equal to 3600% of ATK plus 189 to targets ahead. When unleashing this blast, immune to damage for 1.5 seconds (unavailable in Apex League).
After using Magnetic Ray Cannon, increase the Wanderer's volt ATK by 10% for 20 seconds and enter Electromagnetic Disruption for 22 seconds: During the time, the Wanderer gains hyper body; using any volt weapon skill gives an additional 500 weapon charge, volt damage has a 25% chance to trigger Chain Static, dealing damage equal to 50% of ATK to up to 7 targets (this is counted as normal attack damage but does not trigger normal attack effects), and this effect can be triggered up to 1 time every 0.5 seconds; defeating a target triggers Chain static again, and this effect can be triggered up to 1 time every 0.1 seconds.
When Fortitude Resonance is triggered: In the Electromagnetic Disruption state, taunt nearby enemies every 2 seconds and provide the Wanderer with a shield equal to 20% of Max HP that lasts for 2 seconds.
When Fortidue Resonance is not triggered: In an Electromagnetic Disruption state, a Siege Edge attack inflicts static to targets upon hit, reducing their speed by 30% for 20 seconds.
Weapon Upgrade Materials
To upgrade Siege Edge level you need Magcore, Acidproof Glaze, Nanofiber Frame. You'll need a higher rarity of these materials when you upgrade your weapon to a higher level.
Character AwakeningTraits
Discover Meryl Ironheart Awakening Traits in Tower of Fantasy points required and trait effects:
- 1200 Points: Sensory - Increase final damage by 14%.
- 1400 Points: Frequency - Increase final damage by 18%, and provide 1000 weapon charges upon entering combat state. When Siege Edge is equipped in the main slot, additionally deals damage equal to 250% of ATK every second to nearby enemies. When Fortitude Resonance is triggered, increases shatter by 50%.
Meryl Ironheart Gifts
Coming Soon!
Hope this guide can help you guys to understand more about Meryl Ironheart and have a better build to make her become more stronger in the game.
Most View Tier List Article
Character Tier List | DPS Tier List |
Tank Tier List | Healer Tier List |
10 Best Team Comp 2024 |
Related Character Guide
Related Team Comp Guide
- | Meryl Ironheart | Nola |
Anka | Roslyn | Ji Yu |
Rei | Asuka | Yanuo |
Plotti | Brevey | Yan Miao |
Nan Yin | Ling Han | Fei Se |
Huang | Liu Huo | Yu Lan |
Ming Jing | Rubilia | Gnonno |
Fiona | - | - |
Back To HomePage |