Check out the best build and guide for Nemesis in Tower of Fantasy featuring their matrices, weapon, favorite gift, voice actor and more.
|Character & Weapon Banner Information|
Debut: May 25 2022
EN Voice actor: Suzie Yeung
JP Voice actor: Haruka Tomatsu
Skill: Pulse Lock
How to Get Nemesis Simulacra
To get Nemesis in Tower of Fantasy, you must spend Gold nucleus in Choice Weapons gacha.
How to Get Nemesis Matrices
To get Nemesis matrices in Tower of Fantasy, you must spend Proof of purchase in Choice Matrices gacha.
Table of Contents
Discover Tower of Fantasy Nemesis build for PVE and PVP with in-depth explanation.
PVE/PVP Build & Explanation
|Main DPS||Shield Break||Support|
Have Samir as your damage dealer to output tons of damage after using King to break enemies' shields and when you and your team have a low heal you can switch to Nemesis to healing.
This build activate 2 resonances:
Weapon resonance: Pair Samir and Nemesis activate Attack resonance which increase final damage by 10%, which in team play is further increased to 40%.
Elemental resonance: Samir and Nemesis use the same Volt element which increase volt ATK by 15% and volt resistance by 25%.
Alternate Main DPS if you don't have Samir:
Great damage and crit.
Volt resonance with Nemesis.
Alternate Shield Breaker if you don't have King:
Great damage and shatter.
DPS resonance with Samir.
These are great characters to build with Nemesis if you don't want to use Samir and King or didn't have the character.
Discover the best Matrices for Nemesis in Tower of Fantasy from R to SSR grade matrix.
Best R Matrix for Nemesis
Increase damage dealt by Volt weapons by 6%.
Recommend piece: 3
Nemesis's Venus element is Volt so this matrix will output more volt damage from her weapon.
Best SR Matrix for Nemesis
Increase speed of obtaining weapon charge by 10/12.5/15%.
Recommend piece: 3
This matrix will give Nemesis to use her skill faster to be able to heal the team quicker and faster.
Best SSR Matrices for Nemesis
2 Piece: Increase healing capability and healing received by 10/12/14/16%.
4 Piece: When you or your teammates are healed, increase ATK by 12.5/15/17.5/20% for 6s. Only the highest level's effect is applied when obtained repeatedly.
Recommend piece: 4
2 Piece: When a target is being healed, their volt ATK is increased by 8/10/12/15% for 20s. This effect does not stack, and only the highest level's effect is applied when obtained repeatedly.
4 Piece: When healing yourself or your Electrode, the healed target gains a charge of "Lightning". The next attack within 30s will cast lightning upon the target, dealing volt damage equal to 240/300/360/420% of volt ATK, and damage caused by Electrodes is reduced by 50%. Cannot be triggered more than once in 10s. " Lightning" charges do not stack. Only the highest level's effect is applied when obtained repeatedly.
Recommend piece: 4
Using 4-piece Coco Ritter or 4-piece Nemesis will buff up teammate health and ATK.
Based weapon stats, no upgrade or advancement.
|Increase volt ATK by 15% volt resistance by 25%. Active by equipping 2 or more weapons. This set's effect do not work with others.|
Discover Nemesis's weapon Venus mechanic such as Normal attack, Dodge, Skill, and Discharge detail.
While on the ground, use Venus to attack 5 times in a row.
1. Deal damage equal to 50.8% or ATK + 3
2. Deal damage equal to 36.3% or ATK + 2
3. Deal damage equal to 98.3% or ATK + 5
4. Deal damage equal to 67.3% or ATK + 4
5. Deal damage equal to 148.3% or ATK + 8.
After the second normal attack, hold the normal attack to trigger Forward Pursuit. Shoot a laser-guided missle at the target, dealing damage up to 107.5% of ATK +6.
Hold normal attack to charge a shot and release an electrified ball that explodes on hit, dealing damage equal to 111.8% of ATK + 6 to nearby enemies.
|Twin Spinning Focus|
Tap normal attack during the short perfect attack window to trigger a slowing magnetic field.
Venus fires a charged orb that travels forward a set distance and explodes in contact with targets. Deal damage equal to 171.6% of ATK +9 and generate a slowing magnetic field for 3 seconds, which reduces the movement speed and attack speed of all enemies caught within by 35%.
Dodging will trigger a healing chain that heals nearby allies by 67.7% of the Wanderer's ATK; for the next 10s, a small healing chain will tigger every 2s, which heals near by allies by 22.5% of the Wanderer's ATK. Dodging grants 1 stack of healing chain enhance, which increases the effects of healing chains by 25% (stacks up to 5 times) and lasts for 30s. Switching weapons will cancel this effect.
Tap normal attack during the short perfect dodge window (tap a directional key while dodging) to trigger Parallel Beams.
Venus fires a pair of parallel energy beams, dealing piercing damage equal to 171.6% of ATK +9.
Dodging will trigger a healing chain that heals nearby allies by 67.7% of the Wanderer's ATK; for the next 10s, a small healing chain will trigger every 2s, which heal nearby allies by 22.5% fo the Wanderer's ATK. Dodging grants 1 stack of healing chain enhance, which increases the effects of healing chains by 25% (stacks up to 5 times) and lasts for 30s. Switching weapons will canchel this efect.
|Dodge right before getting hit to trigger a Phantasia, reducing the speed of enemies within an area. Become immune to hitstun for 0.5 seconds while dodging.|
Venus fires a guided missile that explodes on contact with enemy targets, dealing damage equal to 233.2% of ATK + 12 and knocking down target. 25s cooldown.
Cooldown: 25 seconds.
|Particle Beam Burst|
When weapon charge is full Phantasia is triggered, switching to this weapon will clear all debuffs from the user and command Venus to fire a cross-shaped ray at the ground, creating an unstable area and reducing target's movement speed by 70% for 5 seconds. After a brief delay, unleash an electromagnetic burst that deals damage equal to 393.9% of ATK +21. Using a discharge attack will spawn 1 Electrode near the enemy's position that attacks once every 1.5s, dealing damage equal to 39.9% of ATK + 2. The Electrode gains 100% of the Wanderer's starts, can be attacked or healed, and loses 3% of its max HP every second. Only 1 Electrode can exist at any given time, and summoning a new Electrode will replace the previous one.
Base weapon skill stats (level 0) no upgrade.
|1★||After using Pulse Lock or Particle Beam Burst, creates 1 Electrode that immediately grants the user 5 stacks of healing chain enhance. In addition, unleash healing chain that heal nearby allies by 135% of the Wanderer's ATK.|
|2★||Increase the current weapon's base ATK growth by 16%.|
|3★||Every 6s, the Electrode will unleash Ring Lightning, which deals damage equal to maximum of 205% of ATK in target area.|
|4★||Increase the current weapon's base ATK growth by 32%.|
|5★||After using Pulse Lock, increaser the Wanderer's ATK by (5 + (Number of Electro x 5))% for 25s.|
|6★||Up to 2 Electrodes can be active at the same time. Summoning more Electrodes will replace the ones furthest from the user.|
Weapon Upgrade Materials
Character Awakening Traits
Discover Nemesis awakening in Tower of Fantasy points required and trait effects:
|A. Points||Awaken Trait Effects|
|1200 points||After summoning an Electrode, deal volt damage equal to 60% of ATK all enemies within 30 meters of the Electrode and heal all allies (including the user) within its range by 120% of ATK.|
|4000 points||After summoning an Electrode, deal volt damage equal to 100% of ATK to all enemies within 30 meters of the Electrode and heal all allies (including the user) within its range by 200% of ATK.|
To gain Awakening points you must send a gift to the character.
Character Gifts List
Discover Tower of Fantasy Nemesis gifts and it's awakening points.