Tower of Fantasy Yanuo Guide | Best Build & Matrices

Yanuo is a New SSR simulacra that introduce into Tower of Fantasy. Guide on which characters should Yanuo team up with, matrices build, skills, & gift list.

Check out all Yanuo information and Build Guide down below:

Character & Weapon Banner Info

Yanuo Tower of Fantasy - zilliongamer

Yanuo is a New SSR DPS simulacra. She was born on December, 25 in a town called Hykros District 9. She made her first debut on 20th, February 2024, and is ready to explore the world of Tower of Fantasy with her Wicked as her main weapon.

  • EN Voice Actor: TBD
  • JP Voice Actor: Mayuko Kazama (風間万裕子)
  • Chinese Voice Actor: Zeng Tong (曾彤)

How to Get Yanuo Simulacra

This simulacra is a limited-time offer character. In order, to get her you need to spend Red Nucleus on the limited time called Shadow of the Past.

How to Get Yanuo Matrices

This matrix is also a limited-time offer. You can go to Shadow of the Past switch to matrix special order and spend a Special Voucher to get all of her chips.

Weapon Stats & Effects

  • Weapon Name: Wicked
  • Type Effect: Frost Impact (Ice & Volt)
  • Shatter: 16.00
  • Charge: 12.00
  • Attack: 19
  • Crit: 13
  • HP: 1165

Element Type Force Impact (Ice & Volt): When the weapon is fully charged, the next attack applies Force Impact on the enemy for 45 seconds, increasing their frost and volt damage taken by 10% (and an additional 15% in team play).

Force Impact replaces the target's grievous status, and targets with Force Impact cannot become grievous.

Frost attacks will freeze targets with Forces Impact for 2 seconds, and volt attacks will remove the target's buffs. This effect can only trigger 1 time every 15 seconds on the same target. 

Elemental Resonance Fusion of Volt and Frost: When the weapon deals damage, the damage is calculated using the highest equipped volt/frost base ATK, the highest equipped volt/frost ATK percentage, and the highest equipped volt/frost damage boost, and the weapon is considered both a volt and frost weapon.

Elemental Volt Resonance: Increase volt ATK by 15% and volt resistance by 25%. Activate by equipping 2 or more Volt weapons. This set effect works in the off-hand slot. Cannot stack with other Volt Resonance or Volt Reaction effects, with Volt Resonance taking precedence.

Elemental Frost Resonance: Increase frost ATK by 15% and frost resistance by 25%. Activate by equipping 2 or more Frost weapons. This set effect works in the off-hand slot. Cannot stack with other Frost Resonance or Frost Reaction effects, with Frost Resonance taking precedence.

Elemental Resonance Chilling Strike On Field: When hitting any target with Wicked, deal damage to nearby targets equal to 205% of frost ATK plus 2.9% of Max HP plus 106% of the sum of all Wanderer's resistance types plus 3.9% of crit to nearby targets.

Can be triggered up to 1 time every 1.5 seconds. Chilling Strike damage counts as normal attack damage. If there is 1 physical or flame weapon of any kind equipped, Chilling Strike damage is multiplied by 1.3.

In addition, Chilling Strike damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects. 

Weapon Advancements

  • 1★: When dealing damage to targets below 80% HP, increase final damage by 12%. This set effect works in the off-hand slot. Being attacked when in Concealment state will not break Concealment and the maximum number of attacks that can be blocked is increased to 3 times. After breaking concealment by launching an attack, gain a shield equal to the Concealment duration multiplied by 5% of the wanderer's Max HP (does not exceed 120% of the Wanderer's Max HP). Lasts for 30 seconds.
  • 2★: Increase the current weapon's base ATK growth by 16%.
  • 3★: Increase Wicked's shatter by 20%. When Fevered Hunt is triggered, draw in and detonate all the ice cores around the Wanderer and enter Permeation for 5 seconds, during which Arctic Bite replaces the weapon-switching button (but this Artic Bite does not trigger the additional skill effects), and using it reduces Arctic Bite's cooldown by 20 seconds. Use normal attack to immediately exit Permeation.
  • 4★: Increase the current weapon's base ATK growth by 32%.
  • 5★: Increase Ice Core Detonation damage by 150%. After Fixate tosses the weapon and hits a target, places Snow Trace on the target for 5 seconds (triggered by the charged attack damage from Fixate). When Snow Trace fades, the target takes damage equal to 30% of the damage taken during Snow Trace (does not exceed Wanderer's ATK multiplied by 750 in solo mode, and Wanderer's ATK multiplied by 6750 while on a team). Damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects. Snow Trace can be triggered up to once every 30 seconds.
  • 6★: The frost-volt damage increase from Arctic Bite can be stacked up to 3 times.

Best Matrices for Yanuo

Discover the Best matrices for Yanuo in Tower of Fantasy from R to SSR grade.

Yanuo Matrices Tower of Fantasy - zilliongamer

  • R Matrix3 Piece of Hauler: Increase damage dealt by frost weapons by 6%
  • SR Matrix: 3 Pieces of Ene: When dealing damage greater than 100% of ATK, deal additional damage equal to 60/75/90% of ATK. Cooldown: 3s.
  • SSR Matrix: You can use all 4 Yanuo matrices if you are lucky enough to get all 4 together.
  • OR 2 Pieces of Frigg: 2 Piece: When switching from a frost weapon to another frost weapon, Frost ATK increased by 15%/18%/21%/25% for 10 seconds. Only the highest level's effect is applied when obtained repeatedly.
  • Plus2 Pieces of Samir: Increase damage progressively by 1% upon hitting a target. Stack up to 10/13/16/20 times. Last for 1.5s.

Best Yanuo Team Build

Yanuo Rainbow Team Comp | Tower of Fantasy - zilliongamer

Other Yanuo Best Team Comp 

Yanuo excels at shattering shields, dealing massive frost damage in bursts, and offering some crowd control with her freezing effects. This makes her a destructive force on the battlefield, especially in teams focused on quick, powerful strikes. Spam Yanuo's attack to gain full charge then use Nan Yin Discharge to gain massive shield. 

Nan Yin is vital for unlocking Volt resonance on an Altered team. She dishes out massive sustained volt damage, especially the team comp gets even stronger when paired with Fiona & Yanuo.

Fiona provides essential healing to keep the Altered team healthy, even in dire situations. Fiona offers additional shielding and stat buffs, improving the team's durability and their overall damage output.

Weapon Skill

Normal Attack

Pillage

While on the ground, use normal attack to launch 6 consecutive attacks (up to 45 ice cores may exist in battle at any give time).

  • First Attack: Deal damage equal to 30% of ATK plus 2 and create 1 ice core.
  • Second Attack: Deal damage equal to 38% of ATK plus 2 and create 2 ice cores.
  • Third Attack: Deal damage equal to 231% of ATK plus 12 to the target.
  • Fourth Attack: Deal damage equal to 201% of ATK plus 11 and create 1 ice core.
  • Fifth Attack: Deal damage equal to 314% of ATK plus 17 and create 3 ice cores.
  • Sixth Attack: Deal damage equal to 260% of ATK plus 14.

Hunt

While airborne, use normal attack to launch 6 consecutive attacks in mid-air, consuming endurance.

  • First Attack: Deal damage equal to 75% of ATK plus 4 to the target.
  • Second Attack: Deal damage equal to 145% of ATK plus 8 to the target.
  • Third Attack: Deal damage equal to 175% of ATK plus 9 to the target.
  • Fourth Attack: Deal damage equal to 153% of ATK plus 8 to the target.
  • Fifth Attack: Deal damage equal to 238% of ATK plus 13 to the target.
  • Sixth Attack: Deal damage equal to 440% of ATK plus 23 to the target.

Frozen Spike

While on the ground, tap and hold normal attacks when using the second, fourth, and fifth normal attacks to trigger Frozen Spike, leaping backward to charge while in the air, up to 3 charges.

Phase 1 charged hit: Deal damage equal to 182% of ATK plus 10.

Phase 2 charge hit: Deal damage equal to 320% of ATK plus 17.

Phase 3 charge hit: Deal damage equal to 455% of ATK plus 24.

Death From Above

While airborne, tap and hold a normal attack to trigger Death From Above. Stab the ground with a lance upon landing, dealing damage equal to 120% of ATK plus 6.

Fixate

While on the ground, hold normal attack to trigger Fixate to charge. Damage increases for 6 seconds depending on the charge time, during which the Wanderer gains hyperbody and the weapon is tossed in the target direction. After the weapon lands a hit, deal damage up to 4396% of ATK plus 231 to nearby targets. Aim assist is activated after aiming for 2.5 seconds during Fixate's charging. The tossed during Fixate's charging. The tossed weapon automatically hits the target in the head (losing auto-aim does not affect charging). After Fixate tosses the weapon, a new skill button for Shadow Execution becomes available.

Boneshaver

While on the ground, tap and hold a normal attack when aiming at the sky to trigger Boneshaver, during which the Wanderer gains hyperbody. Tosses the lance in the target direction, dealing damage equal to 157% of ATK plus 8 to nearby targets and placing Force Impact on targets and placing Force Impact on targets hit. Boneshaver does not trigger Shadow Execution after tossing the weapon.

Dodge

Dodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area Cooldown: 15 seconds. Become immune to hit stun while dodging.

Concealment

While on the ground, tap and hold dodge to trigger Concealment for 60 seconds and become concealed (in solo mode, create an ice sculpture that attracts enemy attention for up to 15 seconds) and increase movement speed by 30%. While concealed, the wanderer blocks damage equal to 50% of Max HP up to 1 time (time effect can only be triggered up to 1 time every 10 seconds). Concealment breaks when launching an attack and dealing damage with Wicked, being attacked, or swapping weapons.

Hunting: when concealment breaks from launching an attack with Wicked and landing a hit, trigger Fevered Hunt. This resets Arctic Bite's cooldown and increases the Wanderer's final damage exponentially by 2% to 30% based on the Concealment duration. Receive maximum damage boost after 10 seconds of Concealment. Damage dealt using Fixate to trigger Hunting also benefits from the damage boost.

Impending Chill

Use normal attack during the short perfect dodge window (use a directional button before dodging) to trigger impending Chill, dealing damage equal to 30% of ATK plus 2 and creating 2 ice cores (up to 45 ice cores may exist in battle at any given time).

Death Aflutter

Use normal attack right after dodging backward to trigger Death Aflutter, leaping forward and dealing equal to 70% of ATK plus 4 to nearby targets upon landing. This also creates 1 ice core (up to 45 ice cores may exist in battle at any given time).

Unforeseen Doom

Tap normal attack at the moment the Wanderer enters concealment from holding dodge to quickly trigger Fixate, dealing damage equal to 157% of ATK plus 8. After tossing the weapon, a new skill button for Shadow Execution becomes available.

Skill

Arctic Bite

Swing the lance to tear through space, giving the Wanderer hyper body and an 80% damage reduction for 2 seconds, dealing damage equal to 330% of ATK plus 17 to nearby targets, and creating a tear to draw in nearby targets that lasts for 30 seconds. This also creates 6 ice cores (up to 45 ice cores may exist in battle at any given time). Cooldown: 60 seconds.

Frigid Blast

When Fixate tosses the weapon through the tear, the cold air explodes, dealing damage equal to 300% of ATK plus 16 to enemies near the tear, strongly freezing them for 5 seconds (triggers up to once every 30 seconds, does not work on bosses). Additionally, it draws in and detonates all the ice cores in battle, and places Force Impact on the targets.

Ice Core Detonation: Each ice core deals damage equal to 70% of ATK to nearby targets, and the shatter from each ice core is calculated independently.

Shadow Execution

Move to the weapon's location and strike swiftly (if the thrown weapon has previously hit a target, then move in front of that target), dealing damage equal to 99% of ATK plus 5 to nearby targets (does not trigger the skill's additional effect). When Shadow Execution hits a target, triggers Phantasia if it's not on cooldown.

Discharge

Deadly Euphoria

When the weapon charge is full o Phantasia is triggered, upon switching to this weapon, remove all debuffs from the wanderer. Yanuo stabs the lance into the ground, dealing damage equal to 299% of ATK plus 16 to the targets in the area ahead and creating 6 ice cores (up to 45 ice cores may exist in battle at any given time). During the period, gain damage immunity for 1.5 seconds (unavailable in Apex League).

Weapon Upgrade Materials

To upgrade Yanuo weapon level you need Icecore, Acidproof Glaze, Nanofiber Frame. You'll need a higher rarity of these materials when you upgrade your weapon to a higher level.

Character Awakening Traits

Discover Yanuo awakening in Tower of Fantasy points required and trait effects:

  • 1200 Points: Trait Yanuo: Undercurrent Increase final damage by 13%
  • 4000 Points: Trait Yanuo: Rising Curtain Increase final damage by 18%. When equipped with Wicked, increase final damage by an additional 6%

Yanuo Gifts

Yanuo Gift Tower of Fantasy - zilliongamer

Hope this guide can help you guys to understand more about Yanuo and have a better build to make her become more stronger in the game.

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