Check out the best build and guide for Zero in Tower of Fantasy featuring their matrices, weapon favorite gift voice actor, and more.
|Character & Weapon Banner Information|
Debut: June 6th, 2022
En Voice Actor: TBD
JP Voice Actor: AYUMU MURASE
Skill: Omnium Shield
How to Get Zero Simulacra
To get Zero in Tower of Fantasy, you need to spend Gold nucleus in Choice Weapons gacha.
How to Get Zero Matrices
To get Zero Matrices in Tower of Fantasy, you must spend Proof of Purchase in Choice Matrices gacha.
Table of Contents
Discover Tower of Fantasy Zero build for PvE and PvP with in-depth explanation.
PvE Build & Explanation
|Main DPS||Shield Breaker||Support|
Using Shiro as your main DPS can delete a group of enemies faster with her grievous damage, then switch to King and break all the enemy's shields with the support of Zero healing.
This build activate 1 resonance:
Weapon Resonance: With Shiro & King combo you gain Attack resonance which increases final damage by 10%, which in team play is further increased to 40%.
Alternate Main DPS if you don't have Shiro:
Great AOE damage dealer.
Fast Charge for other weapon.
Good at clear group of enemies.
Great damage and crit.
Fast charge for King discharge.
Good in eliminate single target.
Very fast charge for other weapon.
Good single and AOE target damage.
Disabled enemies with her ability.
You can choose good options for Main DPS if you don't like or don't have Shiro.
PvP Build & Explanation
|Main DPS & Tank||Tank||Healer|
This build with Huma & Meryl is a good combo that give you more defense and also damages dealer & shield break with the support of Zero healers in this PvP mode.
This build also activate 1 resonance:
Weapon Resonance: Huma + Meryl gain Fortitude resonance that increases damage reduction by 25% shatter by 60% and aggro by 800% in team play, further boost reduction by 20%.
Alternate tank & support if you don't have Huma and Meryl.
Very fast charge for other weapon.
Great heal addition for the team.
Can disabled enemies
Great Healer overall for team.
High damage burst.
Versatile in combat.
These are the characters that you can try if you don't have or use huma & meryl.
Discover the best matrices for Zero in Tower of Fantasy from R to SSR grade matrix.
Best R Matrix for Zero
Increase damage dealt by Flame weapons by 6%.
Recommend piece: 3
Negating Cube element is Flame so this matrix make the most sense for his weapon.
Best SR Matrix for Zero
When HP is below 40%, using a discharge skill to switch to the current weapon restores HP equal to 160/200/240% of ATK.
Recommend piece: 3
This matrix is make more sense for supporting Zero build it help to increase more healing for your team.
Best SSR Matrices for Zero
Upon using a discharge skill to switch to the current weapon, gain a shield equal to 150/200/250/300% of ATK for 6s.
Recommend piece: 2
Increase healing capability and healing received by 10/12/14/16%.
Recommend piece: 2
Zero x2 pieces with Cocoritter x2 pieces are the great SSR matrices Support Zero combo, that give a lot of healing and shield after using Discharge skill.
Based weapon stats, no upgrade or advancement.
|Fully Charged weapons will set the target on fire for 8 seconds with the next attack, causing ongoing damage of 58% of ATK every second. Ignited targets receive 50% efficacy from healing.|
Discover Zero's weapon Negating Cube mechanic such as Normal attack, Dodge, skill, and Discharge detail.
While on the ground, manipulate the cube to attack 5 times in a row.
1. First Attack: Deal total damage equal to 46.7% of ATK + 2.
2. Second Attack: Deal total damage equal to 38.2% of ATK + 2.
3. Third Attack: Deal total damage equal to 118.5% of ATK + 8.
4. Fourth Attack: Deal total damage equal to 79.6% of ATK + 4.
5. Fifth Attack: Deal damage equal to 80.9% of ATK + 4 up to 3 times and launch the target.
Passive: If normal attacks hit targets 6 times, gain 1 cube. Up to 5 cubes can be stored.
|Omnium Missile: Jump > Attack|
While airborne, tap normal attack to activate the energy within the cube, firing up to 5 missiles and dealing total damage equal to 59.3% of ATK + 3. Consume up to 250 endurance.
Passive: If the Wanderer has any stored cubes, consume all cubes to fire Omnium Missiles at targets to deal damage.
|Energy Overflow: Jump > Hold:Attack|
While airborne or after jumping once, tap normal attack to trigger energy overflow.
Upon landing, fire a shockwave that travels forward, dealing up to 23.4% of ATK + 1 damage to targets in its path.
|Omnium Shock: Attack > Hold:Attack|
On the third normal attack, hold the normal attack button to trigger Omnium Shock.
A pillar of energy launches nearby targets into the air, dealing damage equal to 68.4% of ATK + 4. The pillar lasts 5 seconds and deals damage equal to 28.5% of ATK + 2 to nearby targets every second.
|Cubes orbiting the Wanderer deal damage equal to 9.7% of ATK + 1 to enemies.|
|When the Wanderer casts Omnium Missiles and Energy Overflow, their orbiting cubes and fired as well, dealing damage equal to 48.5% of ATK + 3 to the target.|
Dodge right before getting hit to trigger a Phantasia, which reduces speed of enemies with range and grants hitstun immunity for 0.5 seconds
If the Wanderer has less than 5 cubes, each successful dodge has a 40% chance to restore 1 dodge attempt.
Successful dodge do not interrupt normal attack combos.
Passive: Gain a cube for every successful aerial dodge.
Create shielding for self and nearby allies to block up to 800% of ATK in damage for 10 seconds, and deal 142.9% of ATK + 8 damage to nearby targets and launch them.
Each cube in possession when this skill is used adds 160% of ATK to max shielding and exhaust the cube.
Cooldown: 60 seconds.
When weapon charge is full or Phantasia is triggered, remove all debuffs from the wielder and gain 5 cubes upon switching to this weapon, then unleash the 5 cubes along with a Shockwave. This shockwave deals damage equal to 171% of ATK + 9 to nearby targets, and launches them into the air.
Each cube also deals damage equal to 48.5% of ATK + 3. If allies are in the vicinity, they gain damage immunity for 3 seconds.
Base weapon skill stats (level 0) no upgrade.
|1★||Deal damage produces a healing orb, which lasts for 20 seconds and restore HP of any teammate who picks it up equal to 60% of ATK. 2seconds cooldown.|
|2★||Increase the current weapon's base ATK growth by 16%.|
|3★||Reduce skill cooldown from 60 seconds to 30 seconds. Restore HP equal to 30% of ATK every second while the shield is active.|
|4★||Increase the current weapon's base HP growth by 32%.|
|5★||Damaging a target also produces a damage orb, which lasts for 20 seconds and increases all damage and healing of any teammate who picks it up by 2% for 30 seconds. Stack up to 10 times. Skill Cooldown is 2.5seconds.|
|6★||Using an ability grants allies healing orbs and damage orbs equal to the number of Omnium Cubes.|
Weapon Upgrade Materials
Character Awakening Traits
Discover Zero awakening in Tower of Fantasy points required and trait effects.
|A.Points||Awaken Trait Effects|
|1200 Points||When Zero uses a weapon skill, reduce cooldown time for Relics in cooldown by 1.5 seconds. Can only activate for the same weapon 1 time every 5 seconds.|
|4000 Points||When Zero uses a weapon skill, reduce cooldown time for Relics in cooldown by 3 seconds. Can only activate for the same weapon 1 time every 5 seconds.|
To gain Awakening points you must send gift to other characters.
Character Gifts List
Discover Tower of Fantasy Zero gifts and it's awakening points.