Asurada is a New SSR Simulacra that is introduced into Tower of Fantasy. Guide on which character should Asurada team up with, matrices build, skills & gift list.
Table of Contents
Character & Weapon Banner Info
Asurada is a New SSR DPS Simulacra. He was born on December 31 in a town called Todd Family. He made his first debut on 29th, August 2024, and is ready to explore the world of Tower of Fantasy with his Hellfire as the main weapon.
- EN Voice Actor: TBD
- JP Voice Actor: TBD
- Chinese Voice Actor: TBD
How to Get Asurada Simulacra
This simulacra is a limited-time offer character. In order, to get him you need to spend Red Nucleus on the limited time called Perfect Villain.
How to Get Asurada Matrices
This matrix is also a limited offer. You can go to Perfect Villain switch to matrix special order and spend a Special Voucher to get all of her chips.
Asurada - 2 Piece Set: Increase flame ATK by 26%/28%/30%/32% and Unstoppable Momentum multiplier to 525.4%. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
Asurada - 4 Piece Set: Increase all elemental damage by 16%/18%/20%/22%. When equipped with Hellfire. Increase final damage by an additional 16%/18%/20%/22%. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
Weapon Stats & Effects
- Weapon Name: Hellfire
- Type Effect: Armor Dissolve (Flame & Physical)
- Shatter: 16.00
- Charge: 12.00
- Attack: 19
- Crit: 1165
- HP: 13
Weapon Elemental Resonance
Elemental Type Armor Dissolve (Flame & Physical): When the weapon is fully charged, the next attack inflicts armor dissolve effect on the target for 45 seconds, increasing their flame and physical damage taken by 10% (and an additional 15% in team play). This effect will replace the grievous status on the target, and targets with this effect cannot become grievous. Physical attacks will stun target under the dissolve effect for 2 seconds, and flame attacks will decrease the target's speed by 50% for 5 seconds. This effect can only trigger 1 time every 15 seconds on the same targets.
Elemental Resonance Fusion of Mass and Flame: When the weapon deals damage, the damage is calculated using the highest equipped physical/flame base ATK, the highest equipped physical/flame ATK percentage, and the highest equipped physical/flame damage boost, and the weapon is considered both a physical and flame weapon.
Elemental Physical Resonance: Increase Physical ATK by 15% and Physical resistance by 25%. Activate by equipping 2 or more Physical weapons. This set effect works in the off-hand slot. Cannot stack with other Physical Resonance or Physical Reaction effects, with Physical Resonance taking precedence.
Elemental Flame Resonance: Increase Flame ATK by 15% and Physical resistance by 25%. Activate by equipping 2 or more flame weapons. This set effect works in the off-hand slot. Cannot stack with other Flame Resonance or Flame Reaction effects, with Flame Resonance taking precedence.
Blaze: On-Filed: When hitting any target with Hellfire, deal damage equal to 256% of flame ATK plus 3.6% of Max HP plus 133% of the sum of all the Wanderer's resistance types plus 4.9% of crit to nearby targets. Can be triggered up to 1 time every 1.5 seconds. Blaze damage counts as normal attack damage. If any 1 first or volt weapon is equipped, Blaze damage is multiplied by 1.3. In addition, Blaze damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.
Weapon Advancements
We recommend the best advancement for F2P players get at least S1 because provide a lot of coordinated attack damage for Role play state (Clone) and also a good advancement for Main DPS Asurada in the team.
And for the Investment players should you guys go for a full S6 advancement? My answer is Yes. All Asurada advancements are great and useful in the fight especially S1, S3 & S5 that provide also Base ATK damage output and also give more survivability to your team.
- 1★: Increase coordinated attack damage of Role Play to 100% of the damage dealt by the attack.
- 2★: Increase the current weapon's base ATK growth by 16%.
- 3★: For every 1 Afterimage on the field, increase the damage of Unstoppable Momentum by 10%. If there are 5 Afterimage on the field, increase the damage of Unstoppable Momentum to 100%.
- 4★: Increase the current weapon's base ATK growth by 32%.
- 5★: For every Afterimage consumed by triggering Unstoppable Momentum, provide the Wanderer with a shield equal to 6% of Max Hp for 30 seconds, up to 60%.
- 6★: Increase the final damage boost provided by Flame Soul to 33%.
Best Matrices for Asurada
Discover the Best Matrices for Asurada in Tower of Fantasy from R to SSR grade.
- R Matrix - 3 Pieces of Explosive Core: Increase damage dealt by Flame weapons by 6%.
- SR Matrix - 3 Pieces of Sobek: Increase damage dealt by 6/7.5/9% for each enemy nearby. Up to 3 stacks.
- SSR Matrix: You can use all 4 Asurada matrices if you are lucky enough to get all 4 together.
- Asurada 2 Piece Set: Increase flame ATK by 26%/28%/30%/32% and Unstoppable Momentum multiplier to 525.4%. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
- Asurada 4 Piece Set: Increase all elemental damage by 16%/18%/20%/22%. When equipped with Hellfire. Increase final damage by an additional 16%/18%/20%/22%. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
- OR Use 2 Piece of Samir: Increase damage progressively by 1% upon hitting a target. Stack up to 10/13/16/20 times. Last for 1.5s.
- 2 Piece of Lyra: Use this weapon to increase all types by 13% / 17% / 21%/ 25%. The lower the hp, the higher the healing received, which can be increased by up to 100%.
Best Asurada Team Build
Asurada is the best DPS dealer but the weakness of his kits is there is no shred at all that's why we recommend you use Nola & Ji yu in his team comp because these 2 characters will Ignore 30% resistance of all targets.
Weapon Skill
Normal Attack
Burning Sacrifice
While on the ground, use normal attack to attack 5 times in a row.
- First Attack: Deal damage equal to 78% of ATK plus 4.
- Second Attack: Deal damage equal to 145% of ATK plus 8.
- Third Attack: Deal damage equal to 278% of ATK plus 15.
- Fourth Attack: Deal damage equal to 394% of ATK plus 21.
- Fifth Attack: Deal damage equal to 418% of ATK plus 22.
Heavenly Fire
While airborne, use normal attack to attack 4 times in a row in the air, consuming enduration.
- First Attack: Deal damage equal to 67% of ATK plus 4.
- Second Attack: Deal damage equal to 124% of ATK plus 7.
- Third Attack: Deal damage equal to 210% of ATK plus 11.
- Fourth Attack: Deal damage equal to 496% of ATK plus 26.
Scorch the Land
While on the ground, tap and hold normal attack when using the first to third normal attacks to spin ahead a short distance, dealing damage equal to 207% of ATK plus 11 and entering Anticipation state:
While in Anticipation state, release normal attack to trigger Rising Slash, dealing damage equal to 106% of ATK plus 6 to nearby targets, and suspending targets, midair as the Wanderer leaps into the air. After triggering Rising Slash, tap normal attack again to trigger Heavenly Fire.
After 1.2 seconds in Anticipation state, continue holding normal attack to trigger Turbulence, each slash consuming endurance and dealing damage equal to 42% of ATK plus 2 to nearby targets, spreading 25% of Turbulence's damage among targets when multiple are hit (damage is not spread if over 5 targets). During Turbulence, release normal attack to trigger Cross Slash, dealing damage equal to 246% of ATK plus 13 to nearby targets.
Executioner's Judgement
While airborne, tap and hold normal attack when using the first to third normal attacks to trigger Executioner's Judgement. Quickly land on the ground, dealing damage equal to 159% of ATK plus 8 to nearby targets.
Dodge
Dodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hit stun while dodging.
Phantom Under the Blade
Use normal attack during the short perfect dodge window (tap an arrow button before dodging) to trigger Phantom Under the Blade, dealing damage equal to 186% of ATK plus 10 to targets ahead. Hold normal attack instead of tapping it to also trigger Scorch the land after phantom Undet the blade.
Walking Through Fire
Use normal attack right after dodging backward to trigger Walking Through Fire, shooting forward 2 sword auras that deal damage equal to 250% of ATK plus 13. After triggering Walking Through Fire, tap the normal attack to trigger the third attack of Burning Sacrifice.
Fanning the Flames
Tap dodge twice to quickly dash forward, dealing damage equal to 333% of ATK plus 18 to targets ahead. When in the Role play state, Fanning the Flames is replaced with up to the Skies: Quickly leap high into the air and draw in nearby targets, dealing damage equal to 394% of ATK plus 21 and suspending the targets in air, while all Afterimages also trigger Unstoppable Momentum once. After triggering Up to the Skies, tap normal attack to trigger Falling Star ImpactL Quickly land on the ground and deal damage equal to 418% of ATK plus 22 to nearby targets, while all Afterimages also trigger Unstoppable Momentum once.
Unstoppable Momentum
(DMG from the skill's effect and debuff triggered counts as normal attack damage). While on the ground, hold dodge to start charging and release to trigger Unstoppable Momentum, dashing forward and dealing damage equal to 394% of ATK plus 21 to targets ahead. When using Unstoppable Momentum, every Afterimages on the field will unleash an additional Unstoppable Momentum attack toward the Wanderer, after which the Afterimages will quickly disappear. If the targets is killed, duration of the Afterimage is reset and it can affect the next Unstoppable Momentum.
Skill
Dream Within A Dream
Enter Flame Soul state, increasing final damage by 10% for 25 seconds. The Wanderer moves back, throws their weapon, and summons flame phantom slashes, dealing damage equal to 833% of ATK plus 44 to nearby targets. After the phantoms combine, the Wanderer dashes forward and attacks with the flame phantoms, dealing damage equal to 444% of ATK plus 23 to nearby targets and launching them into the air. This has a cooldown of 25 seconds. The Wanderer also enters Role play state for 21 seconds.
Role Play: In this state, the Wanderer gains hyper body, when normal attack or dodge attack (excluding attacks that trigger Unstoppable Momentum) hits a target, the Wanderer generates an Afterimage that can perform a coordinate attack, dealing damage equal to 50% of the current attack's damage. Afterimages last for 30 seconds, with up to 5 able to exist on the field at any given time. Afterimage count as summons.
Discharge
Deserved Death
When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and quickly charge an attack with three swords. After charging, perform a flurry of slashes in front, dealing damage equal to 1173% of ATK plus 62 to all nearby targets and reducing the healing received of hit targets by 60% for 30 seconds. During this period, gain damage immunity for 1.5 seconds (unavailable in Apex League).
Weapon Upgrade Materials
To upgrade Hellfire level you need Firecore, Acidproof Glaze, Nanofiber Frame. You'll need a higher rarity of these materials when you upgrade your weapon to a higher level.
Character Awakening Traits
Discover Asurada Awakening Traits in Tower of Fantasy points required and trait effects:
- 1200 Points: Trait (Self-Presentation): Increase final damage by 14%.
- 1400 Points: Trait (Dramatism): Increase final damage by 18%. When equipped with Hellfire, increase flame damage by 14%.
Asurada Gifts
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Hope this guide can help you guys to understand more about Asurada and have a better build to make him become more stronger in the game.
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