Tower of Fantasy Nola Guide | Best Build & Matrices

Nola is a New SSR Simulacra that is introduced into Tower of Fantasy. Guide on which character should Nola team up with, matrices build, skills, & gift list.

Character & Weapon Banner Info

Nola Tower of Fantasy - zilliongamer

Nola is a New SSR DPS Simulacra. She was born on November, 18 in a town called Wednesday. She made her first debut on 6th, August 2024, and is ready to explore the world of Tower of Fantasy with her Rumble as her main weapon. 

  • EN Voice Actor: TBD
  • JP Voice Actor: TBD
  • Chinese Voice Actor: TBD

How to Get Nola Simulacra

This simulacra is a limited-time offer character. In order, to get her you need to spend Red Nucleus on the limited time called Shadow and Radiance.

How to Get Nola Matrices

This matrix is also a limited offer. You go to Shadow and Radiance switch to matrix special order and spend a Special Voucher to get all of her chips.

Nola - 2 Piece Set: When Rumble is equipped, increase all ATK by 24%/26%/28%/30% and increase Extreme Charge's multiplier to 400% of ATK. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.

Nola - 4 Piece Set: Increase all elemental damage by 21%/24%/27%/30%. After entering Superspeed Mode, additionally, increase all elemental damage by 10% for 30 seconds. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.

Weapon Stats & Effects

Nola Weapon Rumble Tower of Fantasy - zilliongamer

  • Weapon Name: Rumble
  • Type Effect: Altered Damage (Main), (Alternative) Fros-Volt, Flame-Physical, Volt-Frost, Physical-Flame
  • Shatter: 14.00
  • Charge: 15.00
  • Attack: 19
  • Crit: 13
  • HP: 1165

Weapon Elemental Resonance

Altered Damage Trait Elemental Resonance

Shifting: When 3-altered weapons are equipped, increase all elemental damage by 30%. This set effect works in the off-hand slot.

Elemental Engine: Rumble can actively switch its elemental type (while in the non-combat state). Go to the Skills > Settng page to switch elements.

Explosive Energy - On-field: When Rumble lands any hit with normal attack, it deals damage equal to 256% of altered ATK plus 3.6% of the Wanderer's Max HP plus 133% o the sum of all the Wanderer's resistance types plus 4.9% of crit to nearby targets. This effect can trigger up to 1 time every 1.5 seconds. Explosive Energy damage is counted as normal attack damage. If there is 1 volt/frost/physical/flame weapon of any kind equipped,Explosive Energy damage is increased to 1.3 times. In addition, Explosive Energy damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects. 

Force-Volt Trait Elemental Resonance

Fusion of Frost and Volt: When the weapon deals damage, damage is calculated using the highest equipped frost/volt/ base ATK, the highest equipped frost/volt ATK percentage, and the highest equipped frost/volt damage boost, and the weapon is considered both a frost and volt weapon.

Frost Resonance: Increase frost ATK by 15% and physical resistance by 25%. Activate by equipping 2 or more frost weapons. This set effect works in the off-hand slot. Cannot stack with other Frost Resonance or Frost Resonance Reaction effects, with Frost Resonance taking precedence.

Volt Resonance: Increase volt ATK by 15% and physical resistance by 25%. Activate by equipping 2 or more volt weapons. This set effect works in the off-hand slot. Cannot stack with other Volt Resonance or Volt Resonance Reaction effects, with Volt Resonance taking precedence.

Bitting Frost - Swift Cut: When Rumble is equipped, any weapon's discharge skill will deal damage equal to 73.2% of frost ATK plus 1% of the Wanderer's Max HP plus 36.6% of the sum of all the Wanderer's resistance types plus 134.3% of crit to nearby targets. While in combat, after every 0.5 seconds, the next Swift Cut damage will be increased by an additional 1 time, up to a maximum of 30 times. When multiple Swift cut damage exist, the highest Initial value is used for calculation. Swift cut damage is counted as discharge skill damage. If there is 1 physical or flame weapon of any kind equipped, Bitting Frost damage is increased to 1.3 times. In additional, Biting Frost damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.

Liquid Nitrogen: When Rumble is equipped while entering combat, increase frost damage by 6% for 30 seconds. This damage boost is removed after using Flash Rider and this effect can trigger up to 1 time every 150 seconds. While a shield is active, final damage received by the wanderer is reduced by 20%.

Flame-Physical Trait Elemental Resonance

Fusion of Flame and Mass: When the weapon deals damage, damage is calculated using the highest equipped flame/physical base ATK, the highest equipped flame/physical ATK percentage, and the highest equipped flame/physical damage boost, and the weapon is considered both a flame and physical weapon.

Flame Resonance: Increase flame ATK by 15% and flame resistance by 25%. Activate by equipping 2 or more flame weapons. This set effect works in the off-hand slot. Cannot stack with other Flame Resonance or Flame Resonance taking precedence. 

Physical Resonance: Increase physical ATK by 15% and physical resistance by 25%. Activate by equipping 2 or more physical weapons. This set effect works in the off-hand slot. Cannot stack with other Physical Resonance or Physical Resonance Reaction effects, with Physical Resonance taking precedence.

Fire Dance-On-Field: When Rumble lands any normal attack, deal damage equal to 256% of flame ATK plus 3.6% of Max HP plus 133% the sum of all the wanderer's resistance types plus 4.9% of crit to nearby targets. This effect can trigger up to 1 time every 1.5 seconds. Fire Dance damage counts as normal attack damage. If Nola has 1 frost or volt weapon equipped, then Fire Dance damage is increased to 1.3 times. In addition, Fire Dance damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.

Overheat: For every summon created on the field, add 1 stack of Sparks. When entering battle, Immediately receive 8 stacks of Sparks. Every stack of Sparks recovers 8% of the Wanderer's Max HP (Charge Count will not be restored when it reaches its limit), for up to 8 stacks.

Volt-Frost Trait Elemental Resonance

Fusion of Volt and Frost: When the weapon deals damage, damage is calculated using the highest equipped volt/frost base ATK, the highest equipped volt/frost ATK percentage, and the highest equipped volt/frost damage boost, and the weapon is considered both a volt and frost weapon.

Volt Resonance: Increase volt ATK by 15% and volt resistance by 25%. Activate by equipping 2 or more volt weapons. This set effect works in the off-hand slot. Cannot stack with other Volt Resonance or Volt Resonance taking precedence.

Frost Resonance: Increase frost ATK by 15% and frost resistance by 25%. Activate by equipping 2 or more frost weapons. This set effect works in the off-hand slot. Cannot stack with other Frost Resonance or Frost Resonance taking precedence.

Thunderboom-On-Field: When hitting any target with Rumble, deal damage equal to 256% of volt ATK plus 3.6% of Max HP plus 133% of the sum of all the Wanderer's resistance types plus 4.9% of crit to nearby targets. Can be triggered up to 1 time every 1.5 seconds. Thunderboom damage counts as normal attack damage. If any 1 physical or flame weapon is equipped, Thunderboom damage is increased to 1.3 times. In additional, Thunderboom damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects. 

Physical-Flame Trait Elemental Resonance 

Fusion of Mass and Flame: When the weapon deals damage, damage is calculated using the highest equipped physical/flame base ATK, the highest equipped physical/flame ATK percentage, and the highest equipped physical/flame damage boost, and the weapon is considered both a physical and flame weapon.

Physical Resonance: Increase physical ATK by 15% and physical resistance by 25%. Activate by equipping 2 or more physical weapons. This set effect works in the off-hand slot. Cannot stack with other Physical Resonance or Physical Resonance taking precedence.

Flame Resonance: Increase flame ATK by 15% and flame resistance by 25%. Activate by equipping 2 or more flame weapons. This set effect works in the off-hand slot. Cannot stack with other Flame Resonance or Flame Resonance taking precedence.

Transverse-Swift-Cut: When Rumble is equipped, any weapon's discharge skill will deal damage equal to 73.2% of physical ATK plus 1% of Max HP plus 36.6% of the sum of all the Wanderer's resistance types plus 134.3% of crit to nearby targets. While in combat, after every 0.5 second, the next Swift Cut damage will be increased by an additional 1 time, up to a maximum of 30 times. When multiple Swift Cut damages exist, the highest Initial value is used for calculation. Swift Cut damage is counted as discharge skill damage. If there is 1 frost/volt weapon of any kind equipped, Transverse damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects. 

Weapon Advancements

  • 1★: Supersound's damage multiplier is increased to 20% of ATK.
  • 2★: Increase the current weapon's base ATK growth by 16%.
  • 3★: Ignore 15% of the target's all resistance (each element's total resistance Ignored cannot exceed 50%). When taking lethal damage, block the lethal damage 1 time and become immune to damage for a short period of time. This effect can only be triggered 1 time every 60 seconds. This effect works in the off-hand slot.
  • 4★: Increase the current weapon's base ATK growth by 32%.
  • 5★: After using Violent Energy, recover 6% Max HP every second for 10 seconds (unaffected by healing boost effects). After Superspeed Mode ends, this HP recovery effect will be removed. This effect works in the off-hand slot. 
  • 6★: Increase final damage by 30%. This effect works in the off-hand slot.

Best Matrices for Nola

Discover the Best Matrices for Nola in Tower of Fantasy from R to SSR grade.

Nola Matrice Tower of Fantasy - zilliongamer

  • R Matrix -  3 Piece of Wind Blade: Increase Shatter capability by 18%.
  • SR Matrix 3 Piece of Sobek: Increase damage dealt by 6/7.5/9% for each enemy nearby. Up to 3 stacks.
  • SSR Matrix: You can use all 4 Nola matrices if you are lucky enough to get all 4 together.  
    • Nola - 2 Piece Set: When Rumble is equipped, increase all ATK by 24%/26%/28%/30% and increase Extreme Charge's multiplier to 400% of ATK. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.

    • Nola - 4 Piece Set: Increase all elemental damage by 21%/24%/27%/30%. After entering Superspeed Mode, additionally, increase all elemental damage by 10% for 30 seconds. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.

  • Or 2 Piece of Samir: Increase damage progressively by 1% upon hitting a target. Stack up to 10/13/16/20 times. Last for 1.5s.
  • Plus 2 Piece of Lyra: Use this weapon to increase all types by 13% / 17% / 21%/ 25%. The lower the hp, the higher the healing received, which can be increased by up to 100%.

Best Nola Team Build

Nola Team Tower of Fantasy - zilliongamer

Check Other Nola Best Team Comp Here.

Team Comp Rotation

  • Start with Full Discharge > Use Nan Yin Discharge to deal damage and gain Shield > Follow Up with Nan Yin Skill > Nan Yin x2 Basic ATK + Hold ATK to gain other Discharge. 
  • Then Switch to Fiona Discharge > Activate Fiona Skill WellSpring Boost More Basic ATK > Other Skill (Crashing Fall) to Supsend the target.
  • Use your Main DPS Nola Skill > Follow Up with her 5 Basic ATK Hit (Do it X5 times) > Use Her Twin Slashes & Linked Slashes Basic ATK > End Up with her Violent Energy & Flash Rider Skill > Use Her Discharge If Up.
  • Repeat the Rotation.  

Weapon Skill

Normal Attack

Windrider

While on the ground, use normal attack to launch 5 consecutive attacks.

  • First Attack: Deal damage equal to 56% of ATK plus 3 and knock the target back.
  • Second Attack: Deal damage equal to 101% of ATK plus 5 and knock the target back.
  • Third Attack: Deal damage equal to 165% of ATK plus 9 and knock the target back.
  • Fourth Attack: Deal damage up to 297% of ATK plus 16 and knock the target back.
  • Fifth Attack: Deal damage equal to 197% of ATK plus 10 and launch the target.

In Superspeed Mode, during the Fifth Attack, tap and hold normal attack to chain it with the First Attack.

Cloud Riding

While airborne, use normal attack to launch 5 consecutive attacks in mid-air, consuming endurance.

  • First Attack: Deal damage equal to 72% of ATK plus 4 and launch the target.
  • Second Attack: Deal damage equal to 24% of ATK plus 1 and knock the target back.
  • Third Attack: Deal damage equal to 29% of ATK plus 2 and knock the target back.
  • Fourth Attack: Deal damage up to 107% of ATK plus 6 and knock the target back.
  • Fifth Attack: Deal damage equal to 213% of ATK plus 11 and knock the target back.

Silent Slash: When enemies are hit during the Second and Third Attacks, trigger the Cut effect, extending attack duration and increasing damage. When enemies are hit by Second Attack, deal damage equal to 142% of ATK plus 7 and knock the target back. When enemies are hit by the Third Attack, deal damage equal to 114% of ATK plus 6 and knock the target back. 

Twin Slashes

During Superspeed Mode, while using normal attack on the ground, tap and hold normal attack when using the first to second normal attacks to trigger Twin Slashes. Deal damage equal 204% of ATK plus 11 to nearby targets and knock the targets back.

Linked Slashes 

During Superspeed Mode, when triggering Twin Slashes, continue to tap and hold normal attack to trigger Linked Slashes. Deal damage equal to 291% of ATK plus 15 to nearby targets. At the same time, consume all Overload stacks and for every 1 stack consumed, additionally deal damage equal to 50% of ATK. If Overload is at 6 stacks, trigger Extreme Charge instead and deal damage equal to 300% of ATK.

Whirlpool Rider

While using normal attack on the ground, tap and hold normal attack when using the third to fourth normal attacks to trigger Whirlpool Rider. Deal damage equal to 45% of ATK plus 2 to nearby targets.

Waterfall Rider

While airborne, when using Cloud Riding, tap and hold normal attack (or tap when a target is available) to trigger the diving attack, Waterfall Rider. Dive down from mid-air. During the course of landing each hit on an enemy deals damage equal to 148% of ATK plus 8. After landing, deal damage equal to 148% of ATK plus 8 to nearby target.

Traveling Rider

Tap and hold normal attack while airborne, or use normal attacking while climbing, jumping backward, or using a jetpack. to trigger the diving attack, Traveling Rider, Dive Down from mid-air. During the course of landing each hit on an enemy deals damage equal to 49% of ATK plus 3. After landing, deal damage to 148% of ATK plus 8 to nearby targets.

Dodge

Swift Slash

Use normal attack during the short perfect dodge window (use a direction button before dodging) to trigger a pre-dodge attack dealing damage up to 114% of ATK plus 6 to targets ahead.

Subsonic Slash

Use normal attack during the short period after dodging to trigger a post-dodge attack, dealing damage up to 152% of ATK plus 8 to targets ahead.

Sonic Skyrider

Dodge before holding to enter Sonic Skyrider during which speed is increased and endurance is constantly consumed to attack ahead. Every time the Wanderer lands a hit, deal damage equal to 90% of ATK plus 5 to nearby targets. During Sonic Skyrider, jump and land to consume endurance and receive a temporary speed boost. In the Overworld, after entering Sonic Skyrider for 10 seconds, damage dealt by Sonic Skyrider can execute non-boss enemies (unavailable in Apex League).

Skill

Violent Energy

Enter Superspeed Mode for the Wanderer to gain temporary invincibility and deal damage equal to 1044% of ATK plus 55 to nearby targets, and apply a 3-second 65% delay to the targets (ineffective against bosses in team play).

During Superspeed Mode, gain hyperbody, and at the same time, each attack to Windrider and Cloud Riding has Supersound, additionally dealing damage equal to 6% of ATK plus 0 (counts as passive damage). At the same time, each attack landed grants 1 stack of Overload, up to 6 stacks (up to 1 stack every 0.65 seconds).

After entering Superspeed Mode for 5 seconds, gain the new Skill Flash Rider (can be used during Superspeed Mode). Switching weapons during this time will prevent the Wanderer from using Flash Rider.

Passive: Super Speed Reform Rumble has 5 element types. Activate up to 1 of them via the Skills - Settings Page. Unable to switch types while in combat. Base on Rumble's element type, using Violent Energy to land a hit on a target will carry a different corresponding weapon trait and provide a different effect.

Frost-Volt: Receive 28 seconds of Superspeed Mode. During that time, every time Rumble lands a hit with normal attack or every time the Wanderer receives non-excess healing receives 1 stack of Thermal Convergence, stacking up to 10 stacks. After the Superseded Mode has ended for 3 seconds, remove all Thermal Convergence that has not been transformed, Cooldown: 30 seconds (this is not affected by other cooldown clearing, resetting, or changing effects).

Flame-Physical: Receive 23 seconds of Superspeed Mode. When entering Superspeed Mode, consume all Sparks. For every stack consumed, receive 600 base flame ATK (this flame ATK will not be reflected on the Wanderer's stats and is unavailable in Apex League) and increases Rumble's final damage by 6%. During Superspeed Mode, gain flame Pursuit. When dealing flame damage, deal damage equal to 500% of ATK to nearby targets, triggering up to 1 time every 2 seconds. Cooldown: 25 seconds (unaffected by cooldown resetting or reduction effects).

Volt-Frost: Receive 18 seconds of Superspeed Mode. During Superspeed Mode, increase volt damage by 12%. When lading a hit with normal attack while Rumble is in the main slot, receive 1 stack of Thunderclap, up to 18 stacks. At full stacks, consume all stacks and deal additional damage equal to 2000% of ATK to nearby targets (counts as skill damage). At the same time, receive a 10-second Shield equal to 30% of Max HP (this effect does not stack). The Thunderclap additional effect can trigger up to  5 times each time the Wanderer enters Superspeed Mode. If Linked Slashes consumes 6 stacks of Overload, additionally deal damage equal to 3500% of ATK to nearby targets. This damage counts as skill damage. Cooldown: 20 seconds (unaffected by cooldown resetting or reduction effects).

Physical-Flame: Receive 19 seconds of Superspeed Mode. During Superspeed Mode, deal damage equal to 700% of ATK to nearby targets every second. Every time this damage hits a target, it grants the Wanderer a 10-second Shield equal to 5% of Max HP, up to 10% being added at a time. This shield's maximum will not exceed 50% of the Wanderer's HP. Cooldown: 21 seconds (unaffected by cooldown resetting or reduction effects).

Altered: Receive 23 seconds fo Superspeed Mode. During Superspeed Mode, increase Max HP by 100%. At the same time, each attack landed by Windrider and CloudRiding additionally deals damage equal to 166% of Max HP, not exceeding 30 times of the Wanderer's ATK. This damage counts as skill damage and is unaffected by damage-boosting effects. Cooldown: 25 seconds (unaffected by cooldown resetting or reduction effects).

Flash Rider

Can be triggered during Superspeed Mode to deal multiple-phased linked slashes to nearby targets, dealing damage totaling to 540% of ATK plus 28. Superspeed Mode ends after using this skill.

Passive: Superspeed Inertia Based on Rumble's element, use Flash Rider to provide an additional effect.

Frost-Volt: Consume all Thermal Convergence stacks and gain Deepfreeze, which increases frost damage boost by 0.6% of Thermal Convergence stack count. Ath the same time, deal frost damage equal to 500% of ATK plus Thermal Convergence stack count times 50% of ATK to nearby targets. This damage counts as passive damage and lasts for 30 seconds.

Altered: Deal damage equal to 6.250% of the Wanderer's Max HP to nearby targets. This damage does not exceed 1000 times of the Wanderer's ATK counts as skill damage, and is unaffected by damage-boosting effects.

Discharge

Skyridng Slash

When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and deal damage equal to 1000% of ATK plus 53 to nearby targets. During this period, gain damage immunity for 1.5 seconds (unavailable in Apex League).

Weapon Upgrade Materials

Coming Soon!

Character Awakening Traits

Discover Nola Awakening Traits in Tower of Fantasy points required and trait effects:

  • 1200 Points: Trait (Racing Wind): Increase Final Damage by 14%.
  • 1400 Points: Trait (Fierce Battle): Increase final damage by 18%. After using Flash Rider, grant the Wanderer a Shield equal to 60% of the Wanderer's Max HP for 30 seconds. For every altered weapon equipped, increase ATK by 5%.

Nola Gifts

Nola Gifts | Tower of Fantasy - zilliongamer

Hope this guide can help you guys to understand more about Nola and have a better build to make her become more stronger in the game.

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