Reverse: 1999 Medicine Pocket Guide: Best Psychubes, Skills, & Team Build

Here is a guide on how to use Medicine Pocket in Reverse 1999 including her best Psychubes, skill breakdown, and building a team that maximizes her potential.

Medicine Pocket Overview

Reverse: 1999 Medicine Pocket Character Guide

  • Tag: Control/Debuff/Heal
  • Rarity: 6-star
  • Afflatus: Beast
  • Damage Type: Mental

Medicine Pocket is a 6-star character with Beast Afflatus. Since she has a Tag as Control/Debuff/Heal, she is a healer who can heal and increase DMG Taken reduction on all allies to help the team's survivability.

Medicine Pocket Skills Breakdown and Tips

Reverse: 1999 Medicine Pocket Skills Guide

Inherent Habit

Level 1: [Debuff] 1-target attack. Deals 150% Mental DMG. DMG Taken +20% for the target for 1 round.

Level 2: [Debuff] 1-target attack. Deals 250% Mental DMG. DMG Taken +20% for the target for 1 round.

Level 3: [Debuff] 1-target attack. Deals 450% Mental DMG. DMG Taken +20% for the target for 1 round.

  • Skill Breakdown
    • Deal Mental DMG to single-target enemy and increase DMG taken for 1 round.

Alchemy Ware

Level 1: [Health] Mass healing. HP+(the caster's ATK x80%) and gives 1 [Sturdiness] stack for all allies.

Level 2: [Health] Mass healing. HP+(the caster's ATK x120%) and gives 1 [Sturdiness] stack for all allies.

Level 3: [Health] Mass healing. HP+(the caster's ATK x200%) and gives 1 [Sturdiness] stack for all allies.

  • Skill Breakdown
    • Heal and apply [Sturdiness] all allies.

26 Secondary Reactions - Ultimate

1- target attack. Deals 450% Mental DMG and inflicts [Daze] on the target for 1 round. Moxie +1 for the caster.

[Daze]: Cannot act.

  • Skill Breakdown
    • Deal Mental DMG to single-target enemy and apply [Daze] for 1 round.
    • Gain +1 Moxie for the caster.

Skill Combo & Tip

  • Using [Inherent Habit] first combined with other card skills will increase DMG Taken for the target.

Inheritance - Bell of the Forest

Insight I

After the caster casts and Ultimate, HP +(Medicine Pocke's ATK x80%) for all allies.

Insight II

DMG Dealt +8% when the caster enter battle.

Insight III

If the caster's HP is below 50%, Healing Done +10%.

  • Insight I and III will enhance HP skills for the team which is great for both early and late game.

Medicine Pocket Portray

  • Lv. 1: Bell of the Forest's effect changes to: HP +(Medicine Pocket's ATK x120%)
  • Lv. 2: Alchemy Ware's effect changes to: at 1/2/3 stars, HP +(ATK x90/135/220%) for all allies.
  • Lv. 3: Inherent Habit's effect changes to: at 1/2/3 stars, deals 170/280/500% Mental DMG.
  • Lv. 4: 26 Secondary Reaction's effect changes to: deals 500% Mental DMG.
  • Lv. 5: Inherent Habit's effect changes to: DMG Taken +30%.

Medicine Pocket Best Psychubes

Reverse: 1999 Medicine Pocket Best Psychubes

  1. That Inquisitive Dear
    • Healing Done Lv 1: 12%
    • Healing Done Lv 60: 18%
    • When the carrier casts a basic Incantation debuff, HP+(the carrier's ATK x24%) for the ally with the lowest HP percentage (only triggers 1 time per round).
  2. Decode
    • Healing Done Lv 1: 9%
    • Healing Done Lv 60: 15%
    • When the carrier is attacked by an Ultimate, DMG Taken -20%
  3. Laughter Laughter
    • DMG Taken Reduction Lv 1: 4%
    • DMG Taken Reduction Lv 60: 10%
    • When a round begins, Healing Done +3% for the carrier. Stack up 4(Lv1) times.

Medicine Pocket Team Build

Coming Soon!!

All Character Guide

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End of Reverse: 1999 Medicine Pocket Character Guide

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