Here is a guide on how to use Medicine Pocket in Reverse 1999 including her best Psychubes, skill breakdown, and building a team that maximizes her potential.
Table of Contents
Medicine Pocket Overview
Check Out Medicine Pocket V1.5 Tier List.
- Tag: Control/Debuff/Heal
- Rarity: 6-star
- Afflatus: Beast
- Damage Type: Mental
Medicine Pocket is a 6-star character with Beast Afflatus. Since she has a Tag as Control/Debuff/Heal, she is a healer who can heal and increase DMG Taken reduction on all allies to help the team's survivability.
Medicine Pocket Skills Breakdown and Tips
Inherent Habit
Level 1: [Debuff] 1-target attack. Deals 150% Mental DMG. DMG Taken +20% for the target for 1 round.
Level 2: [Debuff] 1-target attack. Deals 250% Mental DMG. DMG Taken +20% for the target for 1 round.
Level 3: [Debuff] 1-target attack. Deals 450% Mental DMG. DMG Taken +20% for the target for 1 round.
- Skill Breakdown
- Deal Mental DMG to single-target enemy and increase DMG taken for 1 round.
Alchemy Ware
Level 1: [Health] Mass healing. HP+(the caster's ATK x80%) and gives 1 [Sturdiness] stack for all allies.
Level 2: [Health] Mass healing. HP+(the caster's ATK x120%) and gives 1 [Sturdiness] stack for all allies.
Level 3: [Health] Mass healing. HP+(the caster's ATK x200%) and gives 1 [Sturdiness] stack for all allies.
- Skill Breakdown
- Heal and apply [Sturdiness] all allies.
26 Secondary Reactions - Ultimate
1- target attack. Deals 450% Mental DMG and inflicts [Daze] on the target for 1 round. Moxie +1 for the caster.
[Daze]: Cannot act.
- Skill Breakdown
- Deal Mental DMG to single-target enemy and apply [Daze] for 1 round.
- Gain +1 Moxie for the caster.
Skill Combo & Tip
- Using [Inherent Habit] first combined with other card skills will increase DMG Taken for the target.
Inheritance - Bell of the Forest
Insight I
After the caster casts and Ultimate, HP +(Medicine Pocke's ATK x80%) for all allies.
Insight II
DMG Dealt +8% when the caster enter battle.
Insight III
If the caster's HP is below 50%, Healing Done +10%.
- Insight I and III will enhance HP skills for the team which is great for both early and late game.
Medicine Pocket Portray
- Lv. 1: Bell of the Forest's effect changes to: HP +(Medicine Pocket's ATK x120%)
- Lv. 2: Alchemy Ware's effect changes to: at 1/2/3 stars, HP +(ATK x90/135/220%) for all allies.
- Lv. 3: Inherent Habit's effect changes to: at 1/2/3 stars, deals 170/280/500% Mental DMG.
- Lv. 4: 26 Secondary Reaction's effect changes to: deals 500% Mental DMG.
- Lv. 5: Inherent Habit's effect changes to: DMG Taken +30%.
Medicine Pocket Best Psychubes
- That Inquisitive Dear
- Healing Done Lv 1: 12%
- Healing Done Lv 60: 18%
- When the carrier casts a basic Incantation debuff, HP+(the carrier's ATK x24%) for the ally with the lowest HP percentage (only triggers 1 time per round).
- Decode
- Healing Done Lv 1: 9%
- Healing Done Lv 60: 15%
- When the carrier is attacked by an Ultimate, DMG Taken -20%
- Laughter Laughter
- DMG Taken Reduction Lv 1: 4%
- DMG Taken Reduction Lv 60: 10%
- When a round begins, Healing Done +3% for the carrier. Stack up 4(Lv1) times.
Medicine Pocket Team Build
Coming Soon!!
Related Best Reverse 1999 Tier List
Best DPS Tier List | Best Support Tier List |
Best Healer Tier List | - |
All Character Guide
End of Reverse: 1999 Medicine Pocket Character Guide