Here is a guide on how to use Mesmer Jr. in Reverse 1999 including her best Psychubes, skill breakdown, and building a team that maximizes her potential.
Table of Contents
Mesmer Jr. Overview
- Tag: DEF/Support
- Rarity: 4-star
- Afflatus: Intellect
- Damage Type: Mental
Mesmer Jr. is a 4-star character with Star Afflatus. Based on her tag Support and his kit, she is a supporter that good at increasing resistance against Mental DMG enemies, and also she can apply some debuff like [Daze] to enemies or dispel Buff status from enemies.
Mesmer Jr. Skills Breakdown and Tips
Magnetic Current
Level 1: [ATK] 1-target attack. Deals 200% Mental DMG.
Level 2: [ATK] 1-target attack. Deals 250% Mental DMG and dispels all [Stats Up] and [Pos Status] statuses from the target.
Level 3: [ATK] 1-target attack. Deals 450% Mental DMG and dispels all [Stats Up] and [Pos Status] statuses from the target.
- Skill Breakdown
- Deal Mental DMG on a single enemy
- At level 2 or above, dispels Positive status from the enemy.
Inhibition Ring
Level 1: [Buff] Mass buff. Mental DEF +10% for all allies for 2 rounds and give the caster 1 stack of [Stabilize].
Level 2: [Buff] Mass buff. Mental DEF +15% for all allies for 2 rounds and give the caster 1 stack of [Stabilize].
Level 3: [Buff] Mass buff. Mental DEF +20% for all allies for 2 rounds and give the caster 1 stack of [Stabilize].
Stabilize: When the caster is attacked by a Mental DMG, DMG Taken Reduction +30% (-1 stack after trigger).
- Skill Breakdown
- Apply [Stabilize] buff to all allies and increase Mental DEF.
Artificial Somnambulism Therapy - Ultimate
Mass attack. Deals 200% Mental DMG and inflicts 1 stack of [Paralyze] on all enemies. Also inflicts 1 stack of [Paralyze] on the main target.
- Skill Breakdown
- Deal massive AoE Mental DMG and inflict 1 stack of [Paralyze] on the main target.
Inheritance - Blocking Agent
Insight I
At the end of every 2 rounds, inflicts 1 stack of [Stabilize] on the ally with the lowest HP percentage.
Insight II
Reality DEF and Mental DEF +10% when the caster enters battle.
- Insight Breakdown
- Her Insight 1 will apply [Stabilize] on lowest HP percentage ally in every 2 rounds.
- Her Insight 2 will increase both Reality and Mental DEF when she enters battle.
Mesmer Jr. Portray
- Lv. 1: Artificial Somnambulism Therapy's effect changes to: deals 225% Mental DMG.
- Lv. 2: Magnetic Current's effect changes to: at 1/2/3 stars, deals 220/280/500% Mental DMG.
- Lv. 3: Artificial Somnambulism Therapy's effect changes to: deals 250% Mental DMG.
- Lv. 4: Artificial Somnambulism Therapy's effect changes to: deals 275% Mental DMG.
- Lv. 5: Artificial Somnambulism Therapy's effect changes to: deals 325% Mental DMG.
Mesmer Jr. Best Psychubes
- Her Second Life
- ATK Bonus Lv 1: 4%
- ATK Bonus Lv 60: 10%
- After the carrier casts the mass Ultimate, HP +(the carrier's ATK x32%(Lv 1)) for all allies.
- Brave New World
- Ultimate Might Lv 1: 12%
- Ultimate Might Lv 60: 18%
- After she casts her Ultimate, her Incantation Might of the next incantation will increase (Lv 1: 20% - Lv 5: 40%) which makes her cast her skill more often.
- The Footloose
- Ultimate Might Lv 1: 9%
- Ultimate Might Lv 60: 15%
- When the carrier attacks, if the target's HP is above 50%, DMG Dealt +8%(Lv 1).
Mesmer Jr. Team Build
Currently, there is no team build available yet.
All Character Guide
End of Reverse: 1999 Mesmer Jr. Character Guide