AFK Journey Walker Guide

AFK Journey Walker Guide - zilliongamer

Walker is a single-target damage dealer with some disruptive crowd control potential in his stuns. He excels at taking down high-priority targets and providing some opening burst with his Exclusive Skill.

Walker Tier

AA Range2

In AFK Journey Viperian is considered an A Tier character inside the Rouge Class & Lightbearer Faction with 2 AA-range.

Walker Skills Guide

Walker has 6 skills that require you to unlock by leveling up your character.

Ultimate - Six Shot

This skill unlocks at level1, has a 0s cooldown, 10 tiles range, and requires 0 Initial energy.

Skill Passive Detail: Walker loads his revolver with 6 bullets, randomly shooting at enemies in front, prioritizing enemies not hit during this cast. Each bullet deals 50% damage plus 5% of the target's max HP (the bonus damage is up to 60% of his ATK), stunning the target for 1.5s. Subsequent hits on the same target deal 50% damage.

Upgrade Skill as the following level down below:

Unlocks at level 51: When the enemies in front include a target marked with Bounty Pursuit, the remaining bullets will be directed at the targeted enemy after shooting all others.

Unlocks at level 111: Increases damage to 55%.

Unlocks at level 171: Increases damage to 60%.

Unlocks at level 231: Increases stun duration to 2s.

1st Skill - Shotgun Blast

This skill unlocks at level 11, with a 0s cooldown, and has a 2-tile range.

Skill Detail: Walker shoots 3 penetrative bullets using normal attacks, dealing damage to enemies in the frontal area. His main target will always receive damage from 3 bullets, each with 34% damage.

Upgrade Skill as the following level down below:

Unlocks at level 71: Walker's normal attacks stun the enemies for 0.125s upon dealing critical hits.

Unlocks at level 131: Increases each bullet's damage dealt to 37%.

Unlocks at level 191: Increases each bullet's damage dealt to 40%.

2nd Skill - Bounty Pursuit

his skill unlocks at level 31, with a TBD cooldown, and Global range.

Skill Passive: Walker claims the bounty on the enemy with the highest accumulated damage dealt 10s after a battle starts. Walker prioritizes attacking this enemy upon claiming the bounty, increasing his damage dealt by 25% and reducing his damage taken by 18%. Walker gains 5 Crit boosts (up to 15) till the battle ends when the targeted enemy is defeated.

Upgrade Skill as the following level down below:

Unlocks at level 91: Upon claiming the bounty, Walker fires 3 shots at the enemy who is marked with it. Each shot deals 50% damage plus the damage equal to 4% of the target's lost HP (the bonus damage is up to 25% of his ATK).

Unlocks at level 151: Walker can claim the bounty again after the previous targeted enemy is defeated.

Unlocks at level 211: Upon claiming the bounty, Walker fires 3 shots at the enemy who is marked with it. Each shot deals 55% damage plus the damage equal to 4% of the target's lost HP (the bonus damage is up to 25% of his ATK).

Hero Focus

You can unlock Hero Focus after reaching Legendary, with a TBD cooldown, and 1 tile range.

Skill Detail: Increases Crit DMG Boost by 30 during battle.

Level 2: Increases Crit DMG Boost by 40 during battle.

Level 3: Increases Crit DMG Boost by 50 during battle.

Ex. Skill - Aerial Thunder

You can unlock Exclusive skill after reaching Mythic, with a TBD cooldown, and Global range.

Skill Detail: Walker throws a grenade at each of the 3 enemies when a battle starts, then uses his revolver to detonate the grenade. The enemies within a 1-tile arc will be stunned for 2s, taking 140% damage and losing 10% Phys DEF in 15s upon grenades exploding. The above skill effect only takes effect once when multiple grenades hit the same target.

Upgrade Skill as the following level down below:

Unlocks at Ex. Weapon +5: Reduces the enemies' Crit Resist by 10 in 15s.

Unlocks at Ex.Weapon +10: Increases damage to 150%.

Unlocks at Ex.Weapon +15: Increases damage to 160%.

Enhance Force

You can unlock Enhance Force after reaching Supreme.

Effect of Skill 2: Walker gains a shield equal to 20% of max HP when dealing damage to the targeted enemy for the first time. The shield lasts till the target is defeated.

Walker Pros & Cons


  • Targeted Damage: "Bounty Pursuit" allows him to focus his damage on a high-priority enemy, increasing his effectiveness against key threats.
  • Stun Potential: Both his ultimate and basic attacks under the right conditions can offer stuns.
  • Damage Scaling: A portion of his damage scales with the target's max HP or lost HP, making him somewhat effective against tankier enemies.
  • Opening AOE: His Exclusive Skill provides an opening burst of AoE damage and stuns.
  • Crit Focus: His Hero Focus emphasizes critical hits, giving him potential for significant burst damage.


  • Cooldown Reliant: His stuns, targeted damage, and opening AoE are all tied to cooldowns.
  • Conditional Stun: His basic attack stuns rely on landing critical hits.
  • Single Target Focus: While he can prioritize a target, the majority of his damage is single-target focused.
  • Some Fragility: Walker doesn't have inherent tankiness, though his Enhance Force can offer a shield under specific circumstances.

Tier List

Story Tier ListStory Tier ListDream Realm Tier ListDream Realm Tier List
PvP Tier ListPvP Tier ListArtifacts Tier ListArtifacts Tier List

Character List

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