Salazer is an execution-focused warrior who excels at finishing off weakened enemies and providing a hard crowd control lock. He performs best in a team composition designed to bring down enemies quickly and allow him to target those with low health.
Table of Contents
Salazer Tier
Salazer | Info |
Tier | A |
Class | Rouge |
Faction | Graveborn |
AA Range | 1 |
In AFK Journey Salazer is considered an A Tier character inside the Rouge Class & Graveborn Faction with 1 AA-range.
Salazer Skills Guide
Salazer has 6 skills that require you to unlock by leveling up your character.
Ultimate - Rai of Blades
This skill unlocks at level1, has a 0s cooldown, 3 tiles range, and requires 0 Initial energy.
Skill Detail: Salazer summons plenty of Flying Swords to launch 8 strikes to an enemy with the highest HP. Each strike deals 30% damage plus damage equal to 5% of the target's current HP. Additional damage cannot exceed 150% of Salazer's ATK. Salazer prioritizes the enemy with the most HP.
Upgrade Skill as the following level down below:
Unlocks at level 51: The damage dealt by this skill grants Salazer 50 Life Drain.
Unlocks at level 111: The damage of each strike is increased to 32% plus damage equal to 5.5% of the target's current HP.
Unlocks at level 171: The damage of each strike is increased to 34% plus damage equal to 6% of the target's current HP.
Unlocks at level 231: The damage of each strike is increased to 36% plus damage equal to 6.5% of the target's current HP.
1st Skill - Enraptured Whip
This skill unlocks at level 11, with a 8s cooldown, and has a 1-tiles range.
Skill Detail: Salazer whips enemies within a 2-tile arc, dealing 180% damage. When the target's HP ratio drops below 70%, Salazer launches one more attack to enemies within a 2-tile arc, dealing 230% damage.
Upgrade Skill as the following level down below:
Unlocks at level 71: Increases the damage to 180% and the damage of the additional whip attack to 230%.
Unlocks at level 131: Increases the damage to 190% and the damage of the additional whip attack to 240%.
Unlocks at level 191: Increases the damage to 200% and the damage of the additional whip attack to 250%.
2nd Skill - Hyperfocus
his skill unlocks at level 31, with a 0s cooldown, and Global range.
Skill Detail: Salazer imprisons an enemy whose HP ratio is less than 70%, dealing 300% damage and making them can not more or act for 5s. The skill can only be applies to each enemy once.
Upgrade Skill as the following level down below:
Unlocks at level 91: Every time Salazer imprisons an enemy, he absorbs 8% of the enemy's ATK until the battle ends. This skill can absorb up to 50% of Salazer's ATK in each battle.
Unlocks at level 151: Every time Salazer imprisons an enemy, he absorbs 10% of the enemy's ATK until the battle ends. This skill can absorb up to 50% of Salazer's ATK in each battle.
Unlocks at level 211: Every time Salazer imprisons an enemy, he absorbs 12% of the enemy's ATK until the battle ends. This skill can absorb up to 50% of Salazer's ATK in each battle.
Hero Focus
You can unlock Hero Focus after reaching Legendary, with a TBD cooldown, and 1 tile range.
Skill Detail: Reduces damage taken by 12% during battle.
Level 2: Reduces damage taken by 16% during battle.
Level 3: Reduces damage taken by 20% during battle.
Ex. Skill - Battlefield Learning
You can unlock Exclusive skill after reaching Mythic, with a TBD cooldown, and Global range.
Skill Detail: Salazer immerses himself in the power of the Spirits and casts an enrapture whip 1 time without cooldown when a battle starts or an enemy is imprisoned. An extra whip strike will be attempted.
Upgrade Skill as the following level down below:
Unlocks at Ex. Weapon +5: The Enraptured Whip deals additional damage equal to 5% of the enemy's current HP, granting 50 Life Drain to Salazer. The additional damage cannot exceed 150% of Salazer's ATK.
Unlocks at Ex.Weapon +10: Casts Enraptured Whip 2 times without cooldown.
Unlocks at Ex.Weapon +15: The Enraptured Whip deals additional damage equal to 5.5% of the enemy's current HP, granting 52 Life Drain to Salazer. The additional damage cannot exceed 160% of Salazer's ATK.
Enhance Force
You can unlock Enhance Force after reaching Supreme.
Affect of Skill 2: Salazer recovers 150% of his ATK as HP for every imprisoned enemy.
Salazer Pros & Cons
Pros
- Execution Potential: His ultimate and "Enraptured Whip" do more damage against enemies with lower health, giving him potential as a finisher.
- HP Scaling Damage: Portions of his damage scale with the enemy's current HP, making him somewhat effective against tanky targets.
- Control: "Hyper Focus" provides a potent hard crowd control effect against weakened enemies.
- Self-Sustain: He has some self-healing from his ultimate and potentially "Enhance Force."
- ATK Absorption: He can potentially weaken enemies by absorbing their Attack with "Hyper Focus".
Cons
- Conditional Effectiveness: Salazer's primary damage and control abilities are strongest against enemies below 70% health.
- Single Target Focus: His strong damage and control are primarily single-target focused.
- Cooldown Dependence: His burst damage potential relies on the cooldowns of his ultimate and "Enraptured Whip."
- Vulnerable to Control: Outside of potentially triggering his ultimate's lifedrain, he doesn't have inherent protection against being crowd controlled himself.
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