In League of Legends Wild Rift Seraphine is a Support that highly plays in Dragon lane along with ADC. View Seraphine Best build, Runes, Matchups, and more here!
Seraphine Build Guide
Full Build
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This Seraphine Full Build works very well against an opponent such as Marksman and Tank.
These items will increases ability power, armor, magic resistance so she can output magic damage as well as support her teammate.
Build Vs Assassin
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Playing against a Fighter you'll need some Armor and reduce their attack speed so Randuins Omen is a great item for all you need. Being a supporter you have to survive in order to help your teammate as Fighter attack speed is lightning fast so
Guardian Angel will revive you when die in combat.
You can upgrade from Ionian Boots of Lucidity to
Shadows Enchant to slow down enemy movement.
Build Vs Mage
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It is important to have Magic Resistance items such Adaptive Helm in order to survive from magic damage.
You can switch from Shadows Enchant to
Quicksilver Enchant to remove all crowd control effects from mage player.
Other Items Options
Here are more itemss that you should build on Seraphine base on your game situation.
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Seraphine Runes
The best Wild Rift Seraphine Runes are Aery, Weakness, Regeneration, and Mana Flowband.
![]() | Your Attacks and Abilities send Aery to a target, damaging enemies or shielding allies. |
![]() | Impairing the movement of enemy champions makes them take 5% more damage in the following 5s. |
![]() | You gain 2 AR and 5 MR. Your closet ally champion gains 5 AR and 2 MR. |
![]() | Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana. |
Summoner Spells
![]() | Teleport a Short distance forward or towards the aimed direction. |
![]() | Exhausts target enemy champions, reducing their Movement Speed by 20% and their damage dealt by 40% for 2.5 seconds. |
Seraphine Abilities Guide
Skill Details
![]() | Echo: Every third basic ability cast will echo, casting it again. Harmony: Casting an ability grants a Note to nearby allies for 5 seconds. For each Note, Seraphine's next attack gains 0.3 Attack Range and deals an additional 4 magic damage (4+4% magic damage) |
![]() | Deals 55 magic damage (55 + 50% magic damage) in target area, increased by 0%-50% with the enemies missing health. Reaches maximum damage when the target is below 25% health. Cooldown: 11s Mana Cost: 60 |
![]() | Shields all nearby ally champions for 60 damage (60+40% Magic Damage) for 2.5 seconds and grant them 20 % movement speed for 2.5 seconds. If Seraphine is already shielded, nearby allies are healed for 5% of their missing Health (5+ 0% magic damage), Increased by 50% for each ally. Cooldown: 23s Mana Cost: 40 |
![]() | Deals 60 magic damage (60+50% magic damage) to enemies and slows them by 99% for 1 second. If the enemy is already slowed. they are rooted instead, if they are rooted they stunned. Cooldown: 12s Mana Cost: 60 |
![]() | Deals 150 magic damage (150 + 70% magic damage) to enemies and charms and slows them by 40% for 1 second. Spell extends when it touches an ally or enemy champion. Cooldown: 120s Mana Cost: 100 |
Skill Order
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1 | 3 | 2 | 5 |
4 | 8 | 7 | 9 |
6 | 10 | 12 | 13 |
11 | 14 | 15 |
Skill Combo
1. Beat Drop >
High Note
2. Encore >
Beat Drop >
High Note
Seraphine Partners
Marksman Partner
![]() | Vayne has high damage burst so seraphine ![]() |
![]() | Ezreal has very high damage output and insanely fast attack speed so Seraphine ![]() |
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![]() | Draven has huge damage with his ![]() ![]() |
![]() | Kai'Sa has fast |
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Seraphine Pros and Cons
Pros |
1. Provide shield and healing to teammate. |
2. Has great poke abilities |
3. Easy to engage |
4. Have a decent magic damage |
Cons |
1. No mobility skill which is hard when it comes to close range. |
2. Very Squishy |
More Champion Guide
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