Welcome to TFT Set 6.5 Origins List cheat sheet. View all classes in TFT Set 6.5 including champions synergies and more detail here.
Table of Contents
Hextech
At the start of combat and every 5 seconds after, the Hexcore sends out a pulse that charges up allied Hextech champions with a shield for 4 seconds. While the shield is active, attacks deal bonus magic damage on hit. This shield does not stack.
(2) Every 8 seconds, 30 magic damage
(4) Every 6 seconds, 45 magic damage
(6) Every 4 seconds, 70 magic damage
(8) Every 2 seconds, 100 magic damage
Jarvan IV Cost (1) | Nocturne Cost (1) | Sejuani Cost (2) |
Swain Cost (2) | Lucian Cost (3) | Alistar Cost (4) |
Sivir Cost (4) |
Chemtech
After dropping below 75% Health, Chemtech champions become chem-powered, gaining Attack Speed, 20% damage reduction, and regenerating a percentage of their maximum Health each second for 8 seconds.
(3) 15% Attack Speed, 3% Health
(5) 50% Attack Speed, 5% Health
(7) 90% Attack Speed, 8% Health
(9) 135% Attack Speed, 15% Health
Singed Cost (1) | Twitch Cost (1) | Warwick Cost (2) |
Zac Cost (3) | Tryndamere Cost (3) | Renata Glasc Cost (4) |
Viktor Cost (5) |
Clockwork
Your team has increased Attack Speed, with an additional increase per augment in the Hexcore.
(2) 10% Attack Speed + 5% per augment
(4) 35% Attack Speed + 10% per augment
(6) 70% Attack Speed + 15% per augment
Camille Cost (1) | Zilean Cost (2) | Orianna Cost (4) |
Jhin Cost (4) |
Debonair
Debonair champions gain bonus Health and Ability Power. If there is a Debonair VIP in play, they activate their unique bonus. (Sell the old VIP for a chance to see a new one in your Shop.)
(3) 250 Health, 20 Ability Power
(5) 500 Health, 50 Ability Power
(7) 800 Health, 80 Ability Power
BrandCost (1) | Syndra Cost (2) | Talon Cost (2) |
Leona Cost (3) | DravenCost (4) | Zeri Cost (5) |
Enforcer
Enforcers stun enemies at the start of combat. The target breaks free after 5 seconds, or after losing 40% of their maximum Health. Enforcers will not try to stun enemies who are immune to crowd control effects.
(2) The enemy who has the most Health.
(4) And the enemy who dealt the most damage last combat.
Caitlyn Cost (1) | Sejuani Cost (2) | Vi Cost (4) |
Jayce Cost (5) |
Glutton
(1) An ally from the bench can be fed to Tahm Kench once per planning phase, permanently granting him ether Ability Power, Health, Armor, or Magic Resist.
To feed, hold on an ally from the bench over Tahm Kench until his mouth opens, then release.
Mastermind
(1) At the start of combat, the Mastermind grants the 2 allies directly in front of him 40% of their maximum Mana.
Mercenary
Gain a treasure chest that opens when you win combat against a player. At the start of each planning phase vs a player, dice rolls add loot to the chest. The longer you've gone without opening the chest, the luckier the dice.
(3) Roll 2 dice
(5) The dice are even luckier!
(7) Upon winning, roll a 3rd dice that grants bonus loot.
Illaoi Cost (1) | Quinn Cost (2) | Gangplank Cost (3) |
Miss Fortune Cost (3) | Tahm Kench Cost (5) |
Mutant
Mutants gain a different Trait bonus from game to game.
- Cybernetic Enhancement grants bonus stats to Mutants with at least 1 item.
- Voracious Appetite strengthens Mutants on each ally's death.
- Voidborne executes targets below a Health threshold and deals true damage.
- Hyper-Adrenal Glands give a chance for Mutants to deal additional attacks.
- Synaptic Web reduces the Mana cost of Mutants' Abilities.
- Bio-Leeching grants Omnivamp (healing for a percentage of damage dealt) to your team.
- Metamorphosis grants stacking bonuses to Mutants at regular intervals.
(3) ??? (Randomly selected per game)
(5) ??? (Randomly selected per game)
Kassadin Cost (1) | RekSai Cost (2) | Chogath Cost (3) |
Malzahar Cost (3) | Khazix Cost (4) | Kaisa Cost (5) |
Rival
(1) This trait is active when you have exactly 1 unique Rival unit, as Rivals refuse to work together.
- Vi's mana cost is reduced by 20.
- Jinx gains 40% Attack Speed for 3 seconds after scoring a takedown.
Vi Cost (4) | Jinx Cost (5) |
Scrap
At the start of combat, components held by Scrap champions turn into full items for the rest of combat. Also, your team gains a shield for each component equipped by your team, including those that are part of a full item.
(2) 1 component, 20 shield
(4) 3 components, 40 shield
(6) All components, 60 shield
Ziggs Cost (1) | Ezreal Cost (1) | Blitzcrank Cost (2) |
Ekko Cost (3) | Irelia Cost (4) | Jinx Cost (5) |
Socialite
Socialites reveal a spotlight on the battlefield. The unit standing in the spotlight at the start of combat gains unique bonuses.
(1) 15% bonus damage
(2) and 3 Mana per second
(3) and heal for 30% of all damage they deal
(5) all of the bonuses are doubled
Senna Cost (3) | Gnar Cost (3) | Seraphine Cost (4) |
Galio Cost (5) |
Syndicate
Certain allies are cloaked in shadows, gaining 55 Armor, 55 Magic Resist, and 20% Omnivamp (healing for a percentage of all damage dealt).
(3) The Syndicate champion with the lowest percent Health
(5) All Syndicate champions
(7) Your whole team, and the effects are increased by 60%.
Darius Cost (1) | AsheCost (2) | Zyra Cost (2) |
Morgana Cost (3) | Ahri Cost (4) | Braum Cost (4) |
Yordle
(3) After each player combat, a random Yordle is added to your bench for free.
(6) And Yordle's Abilities cost 25% less to cast.
Ziggs Cost (1) | Poppy Cost (1) | Lulu Cost (2) |
CorkiCost (2) | Gnar Cost (3) | Vex Cost (3) |