In League of Legends Wild Rift Malphite is a Tank that commonly play as a Support. View Malphite Best Builds, Runes, Matchups, and more here.
Malphite Build Guide
Full Build
Iceborn Gauntlet | Abyssal Mask | Mercury Treads |
Sunfire Cape | Randuins Omen | Adaptive Helm |
In Wild Rift Malphite build items that increase Magic damage, Magic resist, and Health so he can be the Mage / Tank of the team.
Enchantment:
Teleport is an item that Malphite should build.
Scaling Tank
Iceborn Gauntlet | Abyssal Mask | Mercury Treads |
Liandrys Torment | Sunfire Cape | Adaptive Helm |
Ultimate Mage
Ludens Echo | Awakened Soulstealer | Ionian Boots of Lucidity |
Rabadons Deathcap | Void Staff |
Enchantment:
Protobelt is an item that you should build.
Malphite Runes
The Best Wild Rift Malphite Runes are Electrocute keystone with Brutal, Regeneration, and Manaflow Band.
Electrocute | Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. |
Brutal | Gain 7 AD and 2% armor penetration, or 14 AP and 2% magic penetration. (Adaptive) |
Regeneration | Every 3 seconds, regen 2% missing health or mana based on whichever percentage is lower. |
Manaflow Band | Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana. |
Summoner Spells
Flash | Teleport a short distance forward or toward the aim direction. |
Ignite | Ignites target enemy champion, dealing 60 true damage over 5 seconds and inflicting them with Grevious Wounds. |
Malphite Abilities Guide
Detail of Wild Rift Malphite abilities, order and combo:
Skill Details
Granite Shield | Shield 65 damage after not taking for 8s. |
Seismic Shard | Launches a shard that deals 70 magic damage. Slowing the target 15%, and hasting Malphite by 15% for 3s. Cooldown: 8 Mana Cost: 75 / 80 / 85 / 90 |
Passive: Gains 6 Armor. Active: For the next 6 seconds, attacks deal 15 physical damage in a cone. The first attack is empowered to deal a 39 bonus physical damage to the target. Cooldown: 10 / 9 / 8 / 7 Mana Cost: 25 | |
Ground Slam | Slams the ground, dealing 66 magic damage to nearby enemies and reducing their attack speed by 30% for 3s. Cooldown: 7 Mana Ccost: 55 / 60 / 65 / 70 |
Unstoppable Force | Charges to the target area, dealing 20 magic damage and knocking to nearby enemies for 1.5s. Cooldown: 85 / 75 / 65 Mana Cost: 100 |
Skill Orders
Seismic Shard | Ground Slam | Unstoppable Force | |
| 1 | 3 | 2 | 5 |
| 4 | 11 | 7 | 9 |
| 6 | 12 | 8 | 13 |
| 10 | 15 | 14 |
Skill Combos
1.
Unstoppable Force >
Seismic Shard >
Thunderclap >
Ground Slam.
2.
Seismic Shard >
Unstoppable Force >
Ground Slam..
3.
Unstoppable Force >
Ground Slam >
Seismic Shard.
Malphite Matchups
Marksman Partner
| Malphite can lane very well with Ashe, he can harass well with | |
| Malphite | |
| Malphite work really great with Draven. Malphite can harass well with his | |
| Tristana can output damage with | |
| Kai'Sa heavily relies on | |
| Varus is a really great long range harass skill like his | |
| When Malphite connect his ultimate | |
| When | |
| Ezreal | |
| Having Malphite tanking the damage for Miss Fortune is really good. You can use your |
Malphite Pros and Cons
| Pros |
| 1. High Damage combo. |
| 2. Is a great combo with a lot of other champions. |
| 3. Has great poking ability. |
| Cons |
| 1. Hard to catch up when get eliminate a lot. |
| 2. Damage fall of in late game. |
| 3. Require a lot of time |
More Champion Guide
Seraphine | ||

Iceborn Gauntlet
Abyssal Mask
Mercury Treads
Sunfire Cape
Randuins Omen
Adaptive Helm
Liandrys Torment
Ludens Echo
Awakened Soulstealer
Ionian Boots of Lucidity
Rabadons Deathcap
Void Staff
Electrocute
Brutal
Regeneration
Manaflow Band
Flash
Ignite
Granite Shield
Seismic Shard
Ground Slam
Unstoppable Force
Seraphine