Yinlin Guide

Yinlin is an Electro character in Wuthering Waves that use Rectifier as her weapon. Find Yinlin skills, resonance chain, and more down below.

Yinlin Overview and Stats

Wuthering Waves: Yinlin Guide

Yinlin is the judge of Huanglong, manipulating puppets with the power of thunder, judge the weak who are lost in power. Blongs to the Midnight Rangers, but due to the proud personality, it is detached.

Yinlin StatsLv.1Lv.90
HP88011000
ATK32400
DEF1051283
Crit. Rate5%5%
Crit. DMG150%150%
Energy Regen100%100%
Max Stamina140140
Max Resonance Energy125125

Yinlin Best Weapons

Cosmic Ripples (5-Star)
Weapons: Cosmic Ripples | Wuthering Waves - zilliongamerThis weapon significantly boosts Energy Regeneration, enabling Yinlin to use her powerful Resonance Skills more frequently. The increased basic attack damage complements her fast-paced attack style.
Stringmaster (5-Star)
Weapons: Stringmaster | Wuthering Waves - zilliongamerWith its focus on amplifying Resonance damage, Stringmaster is a top choice for Yinlin. Her "Magnetic Roar" nd "Lightning Execution" skills will hit harder, maximizing her Electro damage output.
Augment (4-Star)
Weapons: Augment | Wuthering Waves - zilliongamerThe attack boost provided by Augment after using Resonance Liberation synergizes perfectly with Yinlin's "Sky-breaking Thunder Strike." This burst of damage can quickly take down enemies marked with "Sin Binding" or "Punishment" Marks.
Variation (4-Star)
Weapons: Variation | Wuthering Waves - zilliongamerThis weapon rewards Yinlin for using her Resonance Skills by restoring Concerto Energy. This allows her to unleash her powerful abilities more often, enhancing both her damage output and crowd control potential.
Type V (3-Star)
Weapons: Originite: Type V | Wuthering Waves - zilliongamerWhile a 3-star option, Originite: Type V still provides a valuable ATK boost when entering the battlefield and triggering a Concerto Effect. This can give Yinlin an early advantage in combat, especially when combined with her Intro Skill.

Yinlin Strengths & Weakness

Strengths

High Electro Damage
Yinlin's attacks and skills focus on dealing consistent Electro damage, especially against marked targets.
Versatile Attack Patterns
She can control her puppet "Zapstring" to unleash various attacks, providing flexibility in combat.
Team Support
Yinlin's Resonance Chain can increase her team's attack, adding a supportive aspect to her kit.

Weakness

Vulnerable During Attacks
Some of her attacks have noticeable wind-up or casting times, leaving her open to counterattacks.
Learning Curve
Mastering Yinlin's full potential, especially her Forte Circuit and Resonance Chain, can take and practice.

Yinlin Passive Skills

Pain Immersion
After using the Resonance Skill Magnetic Roar, the critical hit rate is increased by 15%, lasting 5 seconds.
Target Focus
The damage of the Resonance Skill Lightning Execution hitting a target with the "Sin Binding Mark" is increased by 10%, and the attack is increased by 10% when triggering this effect, lasting 4 seconds.
Skillful Cooking
When cooking a Dish for exploring the Echo, there is a 20% chance to get double the same Dish.

Yinlin Intro/Outro Skills

Silversnow - Intro Skill
Use the puppet "Zapstring" to attack, causing a wide range of Electro damage.
Electro Strategy - Outro Skill
Electro damage is increased by 20%, Resonance Liberation damage bonus is increased by 25%, the effect lasts for 14 seconds or the Character exits.

Yinlin Skills

Zapstring's Dance - Basic Attack

Basic Attack

Yinlin controls the puppet "Zapstring" to attack, up to 4 segments of attack, causing Electro damage.

Heavy Attack

Consumes Stamina, controls the puppet "Zapstring" to attack, causing Electro damage.

Mid-air Attack

Consumes Stamina, retrieves the puppet "Zapstring" and crashes to the ground, causing Electro damage.

Dodge Counter

After a successful Dodge within a certain time, using Basic Attack will attack the target, causing Electro damage. When Basic Attack hits the target, it will leave a silk thread connecting the puppet "Zapstring" and the target, and grant a "Sin Binding" mark. The "Sin Binding" mark disappears wen Yinlin leaves the field.

Magnetic Roar - Resonance Skill

Magnetic Roar

The puppet "Zapstring" deals Electro damage to the target within the range, and puts Yinlin into the [Magnetic State], lasting for 8 seconds.

[Magnetic State]

During the [Magnetic State], the puppet "Zapstring" will be in the state of discharge, enhancing Yinlin's Basic Attack and Evasion Attack, and triggering [Judgment Attack] when dealing damage. Each Basic Attack can only triggered once, and can trigger up to 4 times.

Lightning Execution

Deals Electro damage once, ending the [Magnetic State]. When hitting a target with the [Sinner's Mark], it deals extra damage to the target.

Sky-breaking Thunder Strike - Resonance Liberation
Causes a wide range of Electro damage. When a target is hit, a thread is left connecting the puppet "Zapstring" and the target, and the target is given a "Sin Binding" mark.
Thousand Faces - Forte Circuit

Thousand Faces

When Yinlin "Judgment Points" is full, Heavy Attack is replaced by Thousand Faces, consuming all "Judgment Points" and causing wide-range Electro damage. When hitting a target carrying a "Sinner's Mark", the "Sinner's Mark" is replaced by a "Punishment Mark", lasting for 18 seconds.

"Punishment Mark"

When a target carrying a "Punishment Mark" is damaged, "Judgement Thunder" will fall, causing Electro damage to all targets carrying a "Punishment Mark", and can be triggered up to once per second.

Judgement Points

When the Basic Attack Zapstring Dance hits a target, it restores "Judgment Points". When the Resonance Skill Magnetic Roar hits a target, it restores "Judgment Points". When the Resonance Skill Lightning Execution hits a target, it restores "Judgment Points".

Yinlin Resonance Chain

Sequence Node 1
When the Resonance Skill Thunder Summoning hits a target with a "Sin Binding Mark", the damage is increased by 70%.
Sequence Node 2
The damage of "Judgment Attack" is increased by 100%, and an additional 5 "Judgment Values" are recovered when hit.
Sequence Node 3
"Punishment Mark" can be triggered once every 0.75 seconds, and the damage of "Judgment Thunder" is increased by 15%.
Sequence Node 4
After casting the Resonance Liberation Breaking Thunder Strike, the attack of the characters in the team is increased by 20% for 12 seconds.
Sequence Node 5
When the Resonance Liberation Breaking Thunder Strike hits a target with a "Sin Binding Mark" and "Punishment Mark", the damage is increased by 100%.
Sequence Node 6
After casing Resonance Liberation Breaking Thunder Strike, when Yinlin's Basic Attack hits a target with a "Punishment Mark", it will additionally trigger "Judgment Thunder", each Basic Attack can trigger once, the state lasts for 10 seconds, and can be triggered up to 4 times.

Other Characters

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Other Characters sorted by Elements

Characters Sort by Aero | Wuthering WavesAeroCharacters Sort by Electro | Wuthering WavesElectroCharacters Sort by Fusion | Wuthering WavesFusion
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End of Yinlin Guide.