In League of Legends Wild Rift Rammus is a Tank Support that highly plays in Dragon Lane along with ADC. View Rammus Best build, Runes, Matchups, and more here!
Rammus Build Guide
|Dead Mans Plate||Mercury Treads||Iceborn Gauntlet|
|Zekes Convergence||Abyssal Mask||Warmogs Armor|
In Wild Rift Rammus build items that increase armor, magic resistance so he can absorb more damage and secure his carry. This Full Build works very well against an opponent such as Marksman and Support.
Enchantment: Locket Enchant is an item that Rammus should upgrade from the boot.
Build Vs Fighter
|Dead Mans Plate||Mercury Treads||Randuins Omen|
|Zekes Convergence||Warmogs Armor||Iceborn Gauntlet|
Playing against a Fighter you'll need some Armor and reduce their attack speed so Randuins Omen is a great item for all you need and Iceborn Gauntlet to slow down enemies.
Build Vs Assassin
|Dead Mans Plate||Mercury Treads||Zekes Convergence|
|Iceborn Gauntlet||Warmogs Armor||Guardian Angel|
In order to support your ADC build Guardian Angel in order to survive and help your teammate longer build Guardian Angel to revive you when you die in combat.
Build Vs Mage
|Zekes Convergence||Mercury Treads||Dead Mans Plate|
|Iceborn Gauntlet||Warmogs Armor||Adaptive Helm|
It is important to build more magic resistance in order to play against Mage. Build Adaptive Helm and Zekes Convergence will give you more magic resistance.
Other Items Options
Here are more items that you should build on Rammus base on your game situation.
|Randuins Omen||Iceborn Gauntlet||Guardian Angel|
|Adaptive Helm||Sunfire Cape||Abyssal Mask|
The best Wild Rift Rammus Runes are Aftershock, Weakness, Spirit Walker, and Pack Hunter.
|Font of Life||Impairing the movement of an enemy champion marks them. Allies who attack marked champion heal based on your max health.|
|Weakness||Impairing the movement of enemy champions makes them take 5% more damage in the following 5s.|
|Hunter Titan||Gain 20 max health. Unique champion takedowns grant 20 max health and 4% tenacity.|
|Pathfinder||Gain 8% Movement Speed in brush, jungle, and river when out of battle.|
|Flash||Teleport a short distance forward or towards the aimed direction.|
|Exhaust||Exhaust target enemy champion, reducing their movement speed by 20% and their damage dealt by 40% for 2.5 seconds.|
Rammus Abilities Guide
While out of combat gain, 32 movement speed, increased to 96 during Powerball.
Enables Rolling Armordillo and accelerates up to 100% bonus Movement Speed over 6 seconds. Colliding with an enemy deals 105 magic damage (105+100% magic damage) in an area, knocking back and slowing enemies by 40% for 1 second.
Mana Cost: 65
|Defensive Ball Curl|
Spiked Shell: Attacks deal 10 bonus magic damage (5+10% shield
Active: Brace for up to 6 seconds. slowing Rammus by 30% while gaining 83 armor(30+70% Armor) and 27 Magic Resist (10+35% magic resist). While curled Spiked Shell deals 50% more damage and also applies to enemies that attack Rammus.
Mana Cost: 40
Taunts an enemy champion or monster for 1.25 seconds and gain 50% Attack Speed for 5 seconds.
Mana Cost: 50
Hop into the air and slam down, dealing from 125 magic damage (125+ 50% magic damage) and creating aftershocks for 4 seconds.
Mana Cost: 100
|Powerball||Defensive Ball Curl||Frenzying Taunt||Soaring Slam|
1. Powerball > Defensive Ball Curl > Frenzying Taunt > Soaring Slam
|Tristana||Rammus's Soaring Slam gives Tristana Rapid Fire more time increasing her attack speed.|
|Vayne||Rammus's Soaring Slam knock enemy in, then Vayne use Final Hour which gains 20 attack damage.|
|Ashe||Use Rammus's Soaring Slam give Ashe time to use Ranger's Focus, Volley and Enchanted Crystal Arrow .|
|Ezreal||Rammus's Soaring Slame gives Ezreal easy to use Essence Flux, Mystic Shot, and Trueshot Barrage|
|Jinx||Rammus's Soaring Slam makes Jinx's Switcheroo, Zap, Super Mega Death Rocket have more time to aim and dealing damage.|
|Jhin||Rammus's Soaring Slam makes Jhin easy to aim his Curtain Call and Deadly Flourish.|
|Kai'sa||Rammus's Soaring Slam knocks the enemy in so Kai'sa be able to use Supercharge , Icathian Rain , and Killer Instinct.|
|Miss Fortune||Rammus's Soaring Slam gives Miss Fortune more time to use Double Up, Make It Rain, and Bullet Time.|
|Varus||Rammus's Soaring Slam knock up enemies make him easy on lane his Piercing arrow and Hail of Arrows.|
|Draven||Draven has huge damage with his Spinning Axe ability so Rammus's Soaring Slam knock up gives him more time to lane his skill on enemies.|
Rammus Pros and Cons
|1. Has a great Armor as Support Tank|
|2. Has a great mobility easy to rotate|
|3. Easy to engage with enemies.|
|1. Low late game damage|
|2. No AOE cc|
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