The Finals Patch Notes 1.4.0 Weapons, Gadgets Change, and More

The Finals today update patch notes 1.4.0, patch comes with lots of balance, and quality-of-life improvements across the entire game along with general crash fixes.

Check out everything about The Finals today's patch notes 1.4,0 general crash, crash fixes, movement changes, weapon changes, specialization changes, gadgets, ui fixes, and map.

The Finals Patch Notes 1.4.0

Embark Studios made major changes to our anti-cheat detection to ensure fewer matches with players who don’t play fair.

Weapon Changes

Weapon Changes The Finals Patch 1.4.0 - zilliongamer

1. Medium Class Weapon AKM: Slight adjustment to AKM recoil pattern.

2. Heavy Class Weapon Flamethrower: Flamethrower fire rate increased to 170 → 160.

3. Light Class Weapon LH1: Damage increased to 47 → 45.

4. Heavy Class Weapon SA1216: SA1216 pellet dispersion increased slightly and damage per pellet reduced to 7 → 8.

Melee Weapons Fixes

Melee Weapon Fixes The Finals Patch 1.4.0 - zilliongamer

Fixed an issue where melee hits didn’t always connect with enemy players M11 and Riot Shield

  • M11 damage increased to 16 → 15.
  • Fixed a bug where the shield would block bullets, while invisible, during interactions (e.g. reviving or stealing extractions.

Specialization Changes

1. (Goo Gun Heavy Specialization) fixed an issue where goo could block the player.

2. (Mesh Shield Heavy Specialization) mesh Shield Health reduced to 1100 → 1250.

3. (Recon Senses Medium Specialization) recon Senses activation cost reduced to 1 → 2.

Gadget Changes

  • RPG7:
    • RPG-7 max player damage reduced to 150 → 165.
    • RPG-7 min player damage reduced to 80 → 90.
    • RPG-7 damage radius reduced to 4.5m → 4.75m.
    • RPG-7 max damage radius reduced to 1.5m → 2.5m.
    • RPG-7 aim-down sights dispersion increased slightly.
    • RPG-7 hip-fire dispersion increased slightly.
  •  C4:
    • C4 max player damage reduced to 210 → 240.
    • C4 max damage radius reduced to 1.6m → 2.4m.
    • C4 self-damage multiplier increased to 1.3 → 1.
  • Dome Shield:
    • Dome Shield health reduced to 300 → 350.
  • Gas Mine
    • Gas Mine arming time added 1.6 seconds.
  • Pyro Mine:
    • Pyro Mine arming time added 1.6 seconds.
  • Glitch Mine:
    • Glitch Trap arming time added 1.6 seconds.
  • Goo Grenade:
    • Fixed an issue where goo could block the player.
  • Mine:
    • Mine max player damage reduced to 140 → 160.
    • Mine damage radius reduced to 3.5m → 4m.
    • Mine arming time added 1.6 seconds.
  • Pyro Mine:
    • Pyro Mine arming time added 1.6 seconds.
  • Stun Gun:
    • Increased Stun Gun range to 12m → 10m.

Map & General Changes

Game Show Alien Invasion in Las Vegas

La Vegas Map Changes The Finals - zilliongamer

Added a repulsor to the flying saucers in the ‘Alien Invasion’ event. Updated strain in various buildings, to give better destruction results.

Resolved an issue where cashout stations would become invisible before players finished the transfer.

Movement

  • Vaulting:
    • Reduced instances where you unintentionally climbed on objects outside of the player's view.
    • Fixed an issue where players could get stuck without being able to give input.
  • Ziplines:
    • Prevented placement of ziplines on pickupables.

UI

1. Various fixes to contestant screens.

2. Polish to the social screen, which now hides the "Invite to party" button when you are not the party leader.

3. Added a warning to the UI that appears when players are in danger of being AFK kicked.

4. Player health bars now use the squad color when selected in the settings.

5. UI shows you as "unranked" unless you’re among the top 500 on the leaderboards.

Conclusion

Finally The Finals releases second Patch Notes 1.4.0, aims to fix a lot of issues, general bug fixes, weapon balance, gadget, abilities balance,  and Improve their anti cheat. That is all for THE FINALS Update Patch Notes 1.4.0.