Devil May Cry: Peak of Combat Nero (Knight of the Order) Skill, Team Line Up, Best Weapon

Welcome to Devil May Cry: Peak of Combat Nero (Knight of the Order) Guide. Check out the full details down below:

Nero Knight of the Order Info

Nero Knight of the Order | Devil May Cry: Peak of Combat

Stats Lv.1
ATK138
DEF48
HP360
MAX HP1000
Stats Lv.80
ATK2408
DEF1280
HP10008
MAX HP1000

Nero Knight of the Order is a Tier B Nero that comes up with a Hunter Special of Fire, DMG, and Ignite: 

Fire: Deal Fire DMG.

DMG: Great at inflicting DMG.

Ignite: Skills can fill the Burn Gauge, and once it's full, causes the target to Burn and lose HP every second, this can also trigger the QTE of Fire Hunters.

Nero Knight of the Order Talents

Coruscate Level 1 Talent: Gain 20 MP after hitting targets with Combo A while in midair, and if Stylish Rank is at S, then gain an additional 8 MP. Cooldown: 2s.

Upscale Level 80 Talent: Charge Shot grants the entire Lineup 5 stacks of Brand.

Proud Level 80 Talent: Knight of the Order gains 25 MP while in the lineup (not in battle).

Nero Knight of the Order Upgrade Material

Hunter Upgrade Material | Devil May Cry: Peak of Combat

Diluted Elixir (Common): Grants 500 Hunter EXP. Can be found in Red Orb Exchange & Perfect Timing Event.

Common Elixir (Rare): Grants 2500 Hunter EXP. Can be found in Red Orb Exchange & Perfect Timing Event.

Exquisite Elixir (Epic): Grants 10000 Hunter EXP. Can be found in Gem Store, Perfect Timing Event & Training Exchange.

Potion of the Demon Lord (Legendary): Grants 30000 Hunter EXP. Can be found in Perfect Timing Event.

Nero Knight of the Order Weapon

Blade of the Order Weapon | Devil May Cry: Peak of Combat

Check out other Weapon Details.

Stats Lv.1
ATK60
DEF19
HP147
Stats Lv.80
ATK816
DEF255
HP1999

Default Nero Knight of the Order Weapon is Blade of the Order. His weapon also can change inside the game if you have a higher-tier weapon to get a higher stat.

Nero Knight of the Order Skills

Basic Attack

Combo A & Aerial Combo: A quick and practical 4-slash combo that inflicts a total of 217.8% Fire DMG. Perform consecutive slashes in midair, inflicting a total of 143.4% Fire DMG.

Coruscate Passive: Gain 20 MP after hitting targets with Combo A while in midair and if Stylish Rank is S, then gain an additional 8 MP. Cooldown: 2s.

Secondary Attack

Lift off & Rough Landing (Tap & Hold ATK)

Slash upward, knocking targets airborne, inflicting a total of 65.1% Fire DMG. Violently slash downward on targets, inflicting a total of 60.8% Fire DMG.

Calibur

Stylishly dash forward and sweep enemies, inflicting a total of 66% Fire DMG.

Evasion/Jump

Jump & Extreme Counter: Jump in a relaxing manner and successfully dodge a target's blow to trigger an Extreme Counter that slashes at targets, inflicting a total of 460% Fire DMG.

During the Extreme time, tap the counter button with the correct timing to trigger Perfect Counter, which inflicts 550% Fire DMG to targets. 

Air Hike: Unleash demonic power from below and double jump to reach greater heights.

Evade: Convert demonic power to momentum and cover distances instantly.

Enemy Step: Use an enemy as a stepping stone when you are in the air to leap further.

Sassy Passive Skill: After triggering Extreme Evasion and Extreme Leap, gain 100 MP. Cooldown: 30s.

Take Flight Passive Skill: After triggering Extreme Counter, increase Fire DMG by 6% for the next 5s.

QTE (Empowered Shot)

Triggers when a target is affected by Fire PEN, has its shield broken or is eliminated by a Hunter of the identical Type. Inject power into Blue Rose, then fire powerful shots at targets, inflicting a total of 316.6% FIre DMG.

Nonchalant Passive 

Activating Empowered Shot triggers Incineration increasing Fire DMG by 30% for the next 15s. The effect does not stack.

Style Skill (Charge Shot)

Inject power into Blue Rose, then unleash a powerful energy, inflicting a total of 307.2% Fire DMG while gaining 120 MP. Cooldown: 2s.

Upscale (Passive): Charge Shot grants the entire Lineup 5 stacks of Brand.

Ultimate (Exceed)

Enter an Exceeded State, enhance all Passive Skills. Tap the button again to cancel the Exceeded state. When MP reaches 1000, Exceed becomes available.

Activating Exceed costs 200 MP and 100 MP every second for the remainder of the activation. While Exceeded, overall resilience and tenacity are increased. Exceed has a 1s cooldown.

Relentless Passive

While Exceeded and there are 4 or more stacks of Brand consume 4 stacks to inflict Explosive DMG equal to 40% of Knight of the Order's ATK>

Hyped Up Passive

Increase Explosive DMG by 70%.

Proud Passive

Knight of the order gains 25 MP while in the Lineup (not in battle).

Passive Skill

Arrogant: Increase Knight of the order's Fire DMG by 7%.

Composed: While Exceed increase Knight of the Order's DMG by 38%.

Unrestrained: Increase Knight of the Order's Explosive DMG by an additional 70%, and each Detonation increases Fire DMG by 45% for the next 5s. The effect doesn't stack.

Nero Knight of the Order Team Line Up, Best Weapon & Best Cards

Nero Knight of the Order Team Lineup

Nero Knight of the Order Team Lineup | Devil May Cry: Peak of Combat

This is a Brilliant Fire DMG spark lineup for Nero Knight of the Order.

  • Use Dante Fists of Salvation Main Fire DMG dealer.
  • Use Lady Spark Igniter as a Support AoE Fire DMG, Fire Armor Penetration.
  • Use Nero Knight of the Order as a Sub Fire DMG. 

Nero Knight of the Order Best Weapons

Nero Knight of the Order Best Weapons | Devil May Cry: Peak of Combat

Moonlight Whisper - Hellish Tier: Increase Overall 6% DMG, gain 100 MP or Explosiveness upon entering battle (only effective once every battle).

Blade of the Order - Pure Tier: Increase Overall 4% DMG. After activating QTE, increase Overall DMG by 6% for the next 8s.

Nero Knight of the Order Best Cards

Card is a material that gives more Effect when you apply it with your Hunters.

Nero Knight of the Order Best Cards | Devil May Cry: Peak of Combat

Legendary Plutone Set Card Material

  • 2-Card: Increase Fire DMG by 16%.
  • 4-Card: Each attack raises Overall DMG by 2% for the next 10s and can stack up to 15 times.

Epic Conundrum Set Card Material

  • 2-Card: Increase Fire DMG by 10%.
  • 4-Card: Increase Overall DMG by 10%.

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