DMC: Peak of Combat Dante (Demon Hunter) Skill, Team Line Up, Best Weapon

Welcome to Devil May Cry: Peak of Combat Dante (Demon Hunter) Guide. Check out the full details down below:

Dante Demon Hunter Info

Dante Demon Hunter | Devil May Cry: Peak of Combat

Stats Lv.1
ATK127
DEF50
HP360
MAX HP1000
Stats Lv.80
ATK2320
DEF1307
HP10403
MAX HP1000

Dante Demon Hunter is Tier B Dante that comes up with a Hunter Special of Physical, Support, Penetration:

Physical: Deal Physical DMG

Support: Control the battle, empower allies, and weaken enemies.

Penetration: Skills can increase the DMG targets taken.

Dante Demon Hunter Talents

Perfect Hit Level 1 Tatent: If the last strike of a Basic Attack in midair or on the ground hits a target and Devil Trigger isn't activated, gain 20 MP. If Stylish Rank is at S, then gain a bonus of 6 MP.

Batter's Up Level 80 Talent: While in the Lineup (not in battle), gain 25 MP every second.

Light Strike Level 80 Talent: Hitting a target with (Stinger) while Devil Triggered raises the Physical DMG Increases by an additional 20% for the next 16s. Effect doesn't stack. 

Dante Demon Hunter Upgrade Material

Hunter Upgrade Material | Devil May Cry: Peak of Combat

Diluted Elixir (Common): Grants 500 Hunter EXP. Can be found in Red Orb Exchange & Perfect Timing Event.

Common Elixir (Rare): Grants 2500 Hunter EXP. Can be found in Red Orb Exchange & Perfect Timing Event.

Exquisite Elixir (Epic): Grants 10000 Hunter EXP. Can be found in Gem Store, Perfect Timing Event & Training Exchange.

Potion of the Demon Lord (Legendary): Grants 30000 Hunter EXP. Can be found in Perfect Timing Event.

Dante Demon Hunter Weapon

Victory Blade Weapon | Devil May Cry: Peak of Combat

Check out other Weapon Details.

Stats Lv.1
ATK60
DEF19
HP147
Stats Lv.80
ATK816
DEF255
HP1999

Default Dante Demon Hunter Weapon Victory Blade. His weapon also can change inside the game if you have a higher-tier weapon to get a higher stat.

Dante Demon Hunter Skills

Basic Attack

Swing the sword at a target to knock them airborne, inflicting a total of 139.1% Physical DMG. Rapidly slashed several times while in midair, inflicting a total of 243.9% Physical DMG.

Million Stab (Basic ATK + Pause + Basic ATK)

A Modified version of Basic Attack that strikes the targets in front while dealing DMG to the ones behind, inflicting a total of 320.1% Physical DMG.

Out of the Park (Passive)

The last strike of a Basic Attack will knock targets airborne.

Perfect Hit (Passive)

If the last strike of Basic Attack in midair or on the ground hits a target and Devil Trigger isn't activated, gain 20 MP. If Stylish Rank is at S, then gain a bonus of 6 MP.

Secondary Attack

Tap & Hold ATK: While on the ground, swing the sword upward, inflicting 74% Physical DMG. Slash downward while in midair, knocking targets back and inflicting 81.2% Physical DMG.

Evasion/Jump

Jump & Extreme Counter: Jump and smoothly evade an incoming attack to trigger Extreme Counter, inflicting 535.2% Physical DMG. During the Extreme time, tap the counter button with the correct time to trigger Perfect Counter, which inflicts 625.2% Physical DMG to targets.

Air Hike

Double Jump: Unleash demonic power from below and double jump to reach greater heights.

Dash

Convert demonic power to momentum and cover distances instantly.

Enemy Step

Use an enemy as a stepping stone when you're in the air Press Jump to leap higher.

QTE

Grand Slam QTE: When a target is immobilized, gets eliminated by a Hunter of the identical Type, hit by release, or has its Shield broken, swing the sword as if going for a Grand Slam, inflicting 395.2% Physical DMG.

Run Scored (Grand Slam Passive)

When the Grand Slam hits a target, gain 90 MP and increase the DMG of the Grand Slam by 45%.

Highlight of the Show (Grand Slam Passive)

When the Grand Slam hits a target, apply a Foul Ball to the target, increasing the Physical DMG to target take by 20% for the next 16s, effect does not stack.

Style Skill (Stinger)

Dash toward a target, inflicting 79.1% Physical DMG. After every 8s, Stinger will be replaced with Ultimate Stinger.

Walk Off (Stinger Passive)

When Ultimate Stinger hits a target, quickly fill up Bleed Gauge and apply a Weakening effect, increasing the Physical DMG the target takes by 10% for the next 16s. Effect doesn't stack.

Light Strike (Stinger Passive)

Hitting a target with Stinger while Devil Triggered raises the Physical DMG increase by an additional 20% for the next 16s. Effect doesn't stack.

Ultimate Skill Devil Trigger

By comprehending the essence of demonic blood, Dante can assume his demonic form. If needed, he can revert to his human form by tapping the same button again.

Devil Trigger becomes available when MP reaches 1000 with an activation cost of 100MP, then 60 MP per second for the remainder of the activation period. While Devil Triggered resilience is greatly enhanced and increases Physical DMG by 20%. Devil Trigger has a cooldown of 1s.

Batter's Up (Devil Trigger Passive)

While in the Lineup (not in the battle) gain 25 MP every second.

Inside the Park Homer (Devil Trigger Passive)

While Devil Triggered, increase DEF by 20% and Crit Rate by 60%.

Fake out (Devil Trigger Passive)

While Devil Triggered, increased Physical DMG by 70%.

Passive Skill Safe on Base

Decrease DMG taken by 5%.

Dante Demon Hunter Team Line Up, Best Weapon & Best Cards

Dante Demon Hunter Team Line Up

Dante Demon Hunter Team Line Up | Devil May Cry: Peak of Combat

The first team lineup is for Beginner players with less hunters.

  • Use Dante Demon Hunter as Main Physical DMG.
  • Healing Support with Lady Swift Arsenal.
  • Use Vergil Devil Crusher as SUB Physical DMG.

The second team lineup is for players that have Higher Tier Hunters you can build a full PHY DMG lineup.

  • Use S Tier Vergil-Endless as Main Physical DMG.
  • Use S Tier Dante Royal Guard as your SUP PHY DMG & Shield Break.
  • Use Dante Demon Hunter to Enhance DMG.

Dante Demon Hunter Best Weapons

Dante Demon Hunter Best Weapons | Devil May Cry: Peak of Combat

Blade of Obscurity - Hellish Tier: Increase Overall DMG, gain MP upon entering the battle.

Victory Blade - Pure Tier: Increase Overall DMG after activating Style Skill.

Dante Demon Hunter Best Cards

Card is a material that gives more Effect when you apply it with your Hunter.

Dante Demon Hunter Best Cards | Devil May Cry: Peak of Combat

Legendary Phantom Card Material

  • 2-Cards: Increase Physical DMG 16%.
  • 4-Cards: Increase CRIT Rate and CRIT DMG against targets with an active Bleed Gauge by 20%.

Epic Hell Vanguard Set

  • 2 Cards: Increase Physical DMG by 10%.
  • 4 Cards: Increase Overall DMG by 10%.

Other Hunters Guide

Dante Demon Hunter | Devil May Cry: Peak of CombatDante Demon HunterLady Swift Arsenal | Devil May Cry: Peak of CombatLady Swift Arsenal
Nero Knight of the Order | Devil May Cry: Peak of CombatNero Knight of the OrderLady Spark Igniter | Devil May Cry: Peak of CombatLady Spark Igniter
Vergil Devil Crusher | Devil May Cry: Peak of CombatVergil Devil CrusherVergil Nomadic Lightning | Devil May Cry: Peak of CombatVergil Nomadic Lightning
Dante Fists of Salvation | Devil May Cry: Peak of CombatDante Fists of SalvationDante Royal Guard | Devil May Cry: Peak of CombatDante Royal Guard
Dante One Man Show | Devil May Cry: Peak of CombatDante One Man ShowLady Frost Grace | Devil May Cry: Peak of CombatLady Frost Grace
Vergil Endless Judgment | Devil May Cry: Peak of CombatVergil Endless Judgment-