Find info about Jayce in League of Legends Wild Rift including champion abilities, build, and matchups here.
Table of Contents
Jayce Overview
You need 5500 blue motes or 725 wild cores to unlock Jayce.
Jayce is a Melee champion and can also transform to a Range champion when he actives his ultimate. Jayce usually plays in Solo Lane.
Jayce Abilities Info & Ability Order
All about Jayce's abilities detail with damage, cooldown, and ability order.
Ability | Name |
Passive | Hextech Capacitor |
1st Skill | To The Skies |
2nd Skill | Lightning Field |
3rd Skill | Thundering Blow |
Ultimate | Mercury Cannon |
Hextech Capacitor
Transforming between the Mercury Hammer and Mercury Cannon grants 40 Movement Speed for 1.25seconds.
To The Skies (Mercury Hammer)
Cooldown: 14s
Mana Cost: 40
Leaps to an enemy, dealing 60 physical damage (60 + 120% bonus ATK DMG) and slowing nearby enemies by 35% for 2 seconds.
Shock Blast (Mercury Cannon)
Cooldown: 8s
Mana Cost: 56
Fires an orb of electricity that detonates on hitting an enemy or reaching the end its path, dealing 70 physical damage (70 + 120% bonus ATK DMG)
Orbs fired through an Acceleration Gate travel farther and faster, increasing their damage by40%.
Lightning Field (Mercury Hammer)
Cooldown: 10s
Mana Cost: 40
Passive: Attacks with the Mercury Hammer restore 6 Mana.
Active: Releases an electrifying aura, dealing 100 magic damage (100+100% magic) over 4 seconds to nearby enemies.
Hyper Charge (Mercury Cannon)
Cooldown: 13s
Mana Cost: 40
Gains a burst of energy, increasing Attack Speed to maximum for 3 attacks within 4 seconds. These attacks deal 41 physical damage (70 ATK DMG)
Thundering Blow (Mercury Hammer)
Cooldown: 18s
Mana Cost: 50
Knocks a target and enemies near them backwards, dealing magic damage equal to 8% of their maximum health plus 0 (100% bonus ATK DMG)
Acceleration Gate (Mercury Cannon)
Cooldown: 16s
Manacost: 50
Deploys an Acceleration Gate that grants 35% decaying Movement Speed for 3 seconds to ally champions that pass through it.
Shock Blasts fired through the gate travel farther and faster, increasing their damage by 40%.
Mercury Cannon
Cooldown: 6s
Transforms the Mercury Hammer into the Mercury Cannon, gaining new abilities and ranged attacks.
The next attack with the Mercury Cannon is empowered to deal an additional 13 magic damage (13 + 10% bonus ATK DMG) and reduce the target's Armor and Magic Resist by 11% for 5 seconds.
Mercury Hammer
Cooldown: 6s
Transform the Mercury Cannon into Mercury Hammer, gaining new abilities, 16% attack speed, 5 Armor & Magic Resist.
The next attack with the Mercury Hammer is empowered to deal an additional 28 magic damage (28 + 25% bonus ATK DMG)
Ability Order
Here is the recommended skill order for Jayce.
Ability Order ⇒
1 | 4 | 5 | 7 | 9 | |
3 | 6 | 8 | 10 | 11 | |
2 | 12 | 13 | 14 | 15 |
Jayce Build
Full Build
This is an Artillery Fighte build that gives Jayce more Armor, ATK DMG, Armor penetration, and Ability Haste.
Core Items
Build this core item in before Mid game Jayce will get enough damage to kill and survive.
Other Options
This is a Roaming Assassin build for Jayce to get aggressive in the game.
Jayce Matchups
Good Against | ||
Fiora | Xin Zhao | Pantheon |
Wukong | Lee Sin | Javan IV |
Bad Against | ||
Darius | Garen | Jax |
Riven | Olaf | Nasus |
End of Jayce Guide.