Devil May Cry: Peak of Combat Dante (Fists of Salvation) Skill, Team Line Up, Best Weapon

Welcome to Devil May Cry: Peak of Combat Dante (Fists of Salvation) Guide - Check out the full details down below:

Dante Fists of Salvation Info

Dante Fists of Salvation | Devil May Cry: Peak of Combat

Stats Lv.1
ATK115
DEF53
HP435
MAX HP1000
Stats Lv.80
ATK2232
DEF1333
HP10923
MAX HP1000

Dante Fist of Salvation is a Tier S Dante that comes up with a Hunter Special of Fire, Sustain, Hard Hitter, Ignite, and Trick Up.

Fire: Deal Fire DMG.

Sustain: Great at taking DMG and withstanding attacks.

Hard Hitter: Hunter can dish out powerful blows and break DMG-RED Shields at great efficiency.

Ignite: Skills can fill Burn Gauge, and once it's full, causes the target to burn and lose HP every second, this can also trigger the QTE of Fire Hunters.

Trick Up: Skills can instantly shorten the distance between the Hunter and their targets.

Dante Fists of Salvation Talents

Vigorous Determination Level 1 Talent: While in Boxing Form, increase Shield-Breaking Efficiency by 50%. While in Kicking form, Gain 70 MP after hitting a target with Basic Attack, and if Stylish Rank is at S, gain an additional 10 MP. Cooldown: 2s.

Zero-Fear Level 80 Talent: Chain Punches and Combo Kicks grant the entire Lineup "Brand". Can stack up to 50 times.

Sparks Fly Level 80 Talent: When the Brand is active, increase the DMG of Fists of Salvation by 45%. When there are 50 stacks of Brands increase the DMG Fists of Salvation by an additional 20%.

Dante Fists of Salvation Upgrade Material

Hunter Upgrade Material | Devil May Cry: Peak of Combat

Diluted Elixir (Common): Grants 500 Hunter EXP. Can be found in Red Orb Exchange & Perfect Timing Event.

Common Elixir (Rare): Grants 2500 Hunter EXP. Can be found in Red Orb Exchange & Perfect Timing Event.

Exquisite Elixir (Epic): Grants 10000 Hunter EXP. Can be found in Gem Store, Perfect Timing Event & Training Exchange.

Potion of the Demon Lord (Legendary): Grants 30000 Hunter EXP. Can be found in Perfect Timing Event.

Dante Fists of Salvation Weapon

Fearless Titan Pure | Devil May Cry: Peak of Combat

Check out other Weapon Details.

Stats Lv.1
ATK75
DEF24
HP184
Stats Lv.80
ATK1019
DEF320
HP2500

Dante Fists of Salvation Weapon is Fearless Titan - Pure. His weapon also can change inside the game if you have a higher-tier weapon to get a higher stat.

Dante Fists of Salvation Skills

Basic Attack

Combo Punch & Chain Kicks

Punch Form: Strike targets at a rapid pace, inflicting a total of 166.2% Fire DMG.

Kick Form: Launch kicks in quick succession, inflicting a total of 265.1% Fire DMG.

Aerial Boxing Form: Laucnh three quick strikes in midair, knocking airborne targets to the ground, inflicting a total of 92.6% Fire DMG.

Aerial Kicking Form: Land powerful downward kicks at targets in midair, knocking airborne targets to the ground, inflicting a total of 180.9% Fire DMG.

Vigorous Determination (Passive)

While in Boxing Form, increase Shield-Breaking Efficiency by 50%. While in Kicking Form, Gain 70 MP after hitting a target with Basic Attack, and if stylish rank is at S, gain an additional 10 MP. Cooldown: 2s.

Zero-Fear (Passive)

Chain Punches and Combo Kicks grant the entire Lineup "Brand". Can stack up to 50 times.

Secondary Attack

Lift off & Rough Landing

Lift Off Punch Form: Concentrate all strength in a fist, the unleash a powerful uppercut on a target, inflicting a total of 210.4% Fire DMG. 

Lift Off Kick Form: Kick a target while rising to the air, inflicting a total of 83.5% Fire DMG.

Downward Punch Form: Charge energy in midair, then spike down at extreme speed, knocking the surrounding targets airborne, inflicting a total of 71.4% Fire DMG.

Downward Kick Form: Land powerful kicks while in midair, inflicting a total of 68.5% Fire DMG.

Breaking the Final Line (Passive)

Lift Off's DMG increases according to the charge time.

Evasion/Jump

Jump & Extreme Leap

Jump and smoothly evade an incoming attack to trigger Extreme Counter, then smash down on the ground at extreme speed, inflicting a total of 279.1% Fire DMG. Kicks inflict a total of 1231.9% Fire DMG.

During the Extreme time, tap the counter button with the correct timing to trigger Perfect Counter, which inflicts 1452.9% Fire DMG to targets.

Air Hike (Double Jump)

Unleash demonic power from below and double jump to reach greater heights.

Dash & Trick Up (Dash & Hold Dash)

Convert demonic energy into kinetic energy, quickly gaining some distance. Tap and hold to activate Trick Up and immediately reach the position above.

Enemy Step

Use an enemy as a stepping stone when you are in the air to leap higher.

Unextinguishable Flame (Passive)

After triggering Extreme Evasion and Extreme Leap, gain 100 MP. Cooldown: 30s.

Return to Light (Passive)

After triggering Extreme Counter, increase Fire DMG by 10% for the next 5s.

QTE (Rising Dragon & Falling Hummer)

Triggers when a target's Burning or eliminated by a Hunter of the identical Type. Concentrate all energy on fists, then release a powerful uppercut that sends targets flying, inflicting a total of 1486.1% Fire DMG.

While in midair, slam down on targets using both fists, inflicting 1418.3% Fire DMG.

Inferno Print (Passive)

Rising Dragon or Falling Hammer grants Fists of Salvation 100 MP and the entire Lineup 15 stacks of Brand. Cooldown: 30s.

Stylish Skill (Between Punches and Kicks)

Switching from Boxing to Kicking Form inflicts 33.2% Fire DMG to targets. Switching from Kicking to Boxing Form inflicts 53.6% Fire DMG to targets. Cooldown: 2s.

Ultimate Skill (Sin-Rising Dragon)

Concentrate all demonic power in a fist before unleashing a devastating uppercut that reaches for the cloud, inflicting a total of 909.8% Fire DMG. 

After hitting a target, generate a wheel of flame that can fill Burn gauge with great efficiency. Cooldown: 2s.

Wandering Flame (Passive)

Sin-Rising Dragon applies Flammable to all targets hit, increasing the Fire DMG they take by 30% for the next 18s. The effect does not stack.

Burning Rage (Passive)

After activating Sin-Rising Dragon, enter an Incited state, increasing Fire DMG by 40%, and if there are 50 stacks of Brand then raise the Fire DMG increase by an additional 20%. Incited lasts 8s.

Passive Skill

Everlasting Intention

Increase Fists of Salvation's Shield-Breaking Efficiency by 45%, and upon entering battle, increase Fists of Salvation's Max HP by 162%. After inflicting DMG or breaking a DMG-RED Shield with Rising Dragon or Falling Hammer all Fire Hunter in the Lineup gain a 25% decrease in DMG taken and an increase in Tenacity for the next 19s.

Sin Incineration 

Increase the Shield-Breaking efficiency of Sin-Rising Dragon by 108% and activating it grants the entire Lineup 25 stacks of Brand.

Sparks Fly

When the Brand is active, increase the DMG of Fists of Salvation by 45%. When there are 50 stacks of Brands, increase the DMG of Fists of Salvation by an additional 20%. This effect is unique.

Dante Fists of Salvation Team Line Up, Best Weapon & Best Cards

Dante Fists of Salvation Team Lineup

Dante Fists of Salvation Team Lineup | Devil May Cry: Peak of Combat

This is a Full Fire Brilliant Spark Lineup for Dante Fists of Salvation.

  • Use Dante Fist of Salvation as the Main DMG, Destroy DMG Red-Shield, and Deal Burning DMG.
  • Use Lady Spark Igniter as Fire Support, Control the battle & weaken Enemies, and Fire DMG Penetration.
  • Use Nero Knight of the Order as SUB Fire DMG and get the full Fire DMG lineup.

Dante Fists of Salvation Best Weapons

Dante Fists of Salvation Best Weapons | Devil May Cry: Peak of Combat

Eye of Death - Transcendent Tier: Inferno Blaze: enhance the effect of Fists of Salvation Talent, Wandering Flame raise the Fire DMG Increase to targets affected by Flammable to 58%

Pass the Torch: decrease the MP cost of Fists of Salvation's Ultimate Skill, Sin Rising Dragon to 700.

Fearless Titan - Pure Tier: Increase the 6% DMG of Secondary attacks and Increase Overall DMG by 4%.

Dante Fists of Salvation Best Cards

Dante Fists of Salvation Best Cards | Devil May Cry: Peak of Combat

Legendary Plutone Set Card Material

  • 2-Card: Increase Fire DMG by 16%.
  • 4-Card: Each attack raises Overall DMG by 2% for the next 10s and can stack up to 15 times.

Epic Conundrum Set Card Material 

  • 2-Card: Increase Fire DMG by 10%.
  • 4-Card: Increase Overall DMG by 10%.

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