In League of Legends Wild Rift Jax is a Fighter that can play at both Baron Lane and Jungle. View Jax Best build, Runes, Matchups, and more here!
Jax Build Guide
Full Build
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In Wild Rift Jax build items that increase Attack Damage, Attack Speed, Physical Vamp, Armor, Health, and Movement Speed.
Enchantment: Quicksilver is an item that Jax should build.
Core Items
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Jax core items are Trinity Force, Gluttonous Greaves, and Blade of the Ruined King.
These Core items increase Attack Damage, Attack Speed, Cooldown Reduction, Health, Physical Vamp, and Movement Speed.
Other Options
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Down below are different techniques to build on Jax against different enemy match up.
Build Vs Marksman
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Build Randuin's Omen to get extra 50 armor, 400 max health, and reduces both Critical Strike and Attack speed from the marksman by 15% for 1.5 seconds.
Build Guardian Angel to get 45 attack damage, 40 armor, and restores back 50% base health and 30% mana when you got eliminated in the fight.
Build Vs Mage
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Build Maw of Malmortius to get 45 attack damage, 35 magic resist, 10% cooldown, when Jax hp is under 35% it will grant a shield that absorbs 350 magic damage.
Build Spirit Visage to get more 45 magic resistance, 350 health, 100% regen, and cooldown reduction that give Jax enough magic resistance to survive Mage combo skills.
Build Vs Tank
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Build Mortal Reminder to get extra 45 attack damage and 35% armor penetration to attach tank champion.
Jax Jungle Fighter
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This build is really good for Jax to play as a Jungle in for the team. Make sure to get Smite spells when you play as a Jungler.
Jax Runes
The Best WIld Rift Jax Runes are Conqueror keystone, Brutal, Backbone, and Hunter Genius.
![]() Conqueror | Gain Stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 5 times. When fully stacked, deal bonus damage to champions (Adaptive) |
![]() Brutal | Gain 7 AD and 2% armor penetration , or 14 AP and 2% magic penetration (Adaptive) |
![]() Backbone | Gain 10 AR or 10MR, based on which ever stat you have less of. |
![]() Hunter Genius | Gain 2.5% cooldown reduction. Unique champion takedowns grant 1.5% cooldown reduction. |
Summoner Spells
![]() | Teleport a short distance forward or towards the aim direction. |
![]() Ignite | Ignite is a summoner spells ignites target enemy champion, dealing 60 true damage over 5 seconds and inflicting them with Grievous Wounds. Cooldown: 90 seconds. |
You can switch Ignite to Smite if you want to play Jax as a Jungler Fighter.
Jax Abilities Guide
Skill Detail
![]() | His passive gain attack speed for 3 seconds on each attack. The attack can stack up to 8 times to increase more attack speed. You should hit some minions first to stack up the attack to get more attack speed before you start the fight with your enemy. |
![]() | This skill allows Jax to jump towards the targets and deal more damage. This skill is good whenever you want to start a fight but remember that you can jump if you have a target. In Wild Rift you can not jump on a ward like PC version. Cooldown : 7/ 6 / 5 / 5 Mana Cost: 65 |
![]() | It Empowers your next auto attack or your first skill and deals additional damage. Use this skill first before doing your first skill. This way can reduce the cooldown of this skill faster. Cooldown : 5 / 4 / 3 / 3 Mana Cost: 30 |
![]() | This skill allows Jax to enter a defensive stance where you basically whirl your lamp post above your head and dodge incoming attack for 2 seconds. This skill can only dodge the basic attack and won't able to dodge crowd control effects. Each attack Jax has dodged will increase damage by 20%. Jax allowed to attack and cast skills during that two seconds duration. You can press the third skill again to give a quick stun to nearby enemies. Cooldown : 11 / 10 / 8 / 6 Mana Cost : 60 |
![]() | This skill has a passive effect it give additional damage on your third consecutive attack. This ultimate is goes really well with his passive to gains more additional attack speed on each attack and also increase armor and magic resist. So you can be tanky in the team fight. Cooldown : 46 Mana Cost: 100 |
Skill Order
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2 | 3 | 1 | 5 |
8 | 4 | 12 | 9 |
10 | 6 | 14 | 13 |
11 | 7 | 15 |
Skill Combos
1. Leap Strike >
Counter-Strike >
Empower
2. Grandmaster's Might >
Leap Strike >
Counter Strike >
Empower
Jax Matchups
Enemy Matchups
Good Against | |
![]() | Jax has less cooldown on his ![]() ![]() |
![]() | The first thing Jax should know Darius ![]() ![]() ![]() |
![]() | Jax has more Burst damage and Attack Speed than Tryndamere. When Tryndamere ![]() ![]() |
![]() | Jax is good to counter Nasus. Jax can use ![]() ![]() ![]() ![]() |
![]() | Jax can use his ![]() ![]() ![]() |
Hard Counters | |
![]() | Garen ![]() ![]() |
![]() | Olaf has more damage and tanky than Jax and also can clear more minions that Jax does. |
![]() | Camille should play passive try to stay near the wall and trade with him by using ![]() ![]() ![]() |
![]() | Wukong can use his ![]() ![]() ![]() |
Jax Pros and Cons
Pros |
1. Good in 1vs1 fight. |
2. Good at split push. |
3. Can be the frontline for the team fight. |
4. Has good mobility. |
Cons |
1. Hard to landing phase in the game. |
2. Need farm to get items and carry the game. |
3. Easy to get kite by stun or cc. |
4. Hard to kill ranged champion. |