In League of Legends Wild Rift Graves is a Marksman / Fighter champion that highly play in Jungle. View Graves Best builds, Runes, Matchups, and more here.
Graves Build Guide
Full Build
Black Cleaver | Phantom Dancer | Gluttonous Greaves |
Deaths Dance | Bloodthirster | Guardian Angel |
In Wild Rift Graves build items that increase Physical damage, Armor penetration, and Health point so he can be the main Jungler damage dealer.
Enchantment:
Quicksilver is an item that Graves should build.
Core Items
Black Cleaver | Phantom Dancer | Gluttonous Greaves |
Graves core items are Black Cleaver, Phantom Dancer, and Gluttonous Greaves.
The core items increase Attack damage, Attack speed, and Physical vamp.
Other Options
Statikk Shiv | Maw of Malmortius | Blade of the Ruined King |
Infinity Edge | Rapid Firecannon | Mortal Reminder |
Down below are different techniques to build on Graves against enemy match ups.
Build Vs Fighter
Black Cleaver | Phantom Dancer | Gluttonous Greaves |
Infinity Edge | Deaths Dance | Bloodthirster |
Build
Infinity Edge to get extra damage and critical rate.
Build
Bloodthirster to get Physical vamp and shied when you have full health.
Build Vs Assassin
Black Cleaver | Phantom Dancer | Gluttonous Greaves |
Deaths Dance | Rapid Firecannon | Guardian Angel |
Build
Rapid Firecannon to get extra attack range, critical rate, and attack speed.
Build
Guardian Angel to get revives at death.
Build Vs Mage
Black Cleaver | Phantom Dancer | Gluttonous Greaves |
Maw of Malmortius | Infinity Edge | Guardian Angel |
Build
Maw of Malmortius to get magic resist and gain shield when health are below 35%.
Build
Guardian Angel to survive high damage burst by mage combo skills.
Build
Stasis Enchant to survive mage combo skills.
Build Vs Tank
Black Cleaver | Phantom Dancer | Gluttonous Greaves |
Infinity Edge | Mortal Reminder | Guardian Angel |
Build
Mortal Reminder to get Armor penetration, and effectively attack tank champions.
Graves Jungle Marksman
Blade of the Ruined King | Statikk Shiv | Gluttonous Greaves |
Infinity Edge | Mortal Reminder | Mortal Reminder |
Recommend in-game build.
Graves Runes
The Best Wild Rift Graves runes are Conqueror keystone, with Brutal, Backbone, and Pack Hunter.
Conqueror | Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 5 times. When fully stacks deal bonus adaptive damage to champions. (Adaptive) |
Brutal | Gain AD/AP and penetration. (Adaptive) |
Backbone | Gain bonus AR or MR, based on stat you have less of. |
Pack Hunter | Gain MS while near allies. For each unique ally you participate in a takedown with, you both gain bonus gold. |
Summoner Spells
Flash | Teleport a short distance forward or towards the aimed direction. |
Smite | Deal true damage to a large or epic monster or minion. Simiting monsters restores Health. Slaying 4 large monsters upgrades Smite to Chilling Smite or Challenging Smite which can target enemy champions. |
Graves Abilities Guide
Skill Details
New Destiny | Graves' shotgun has some unique properties: Double Barrel: Graves must reload when he runes out of ammo. Attack speed reduces reload time slightly, but reduces time between attacks dramatically. 12 Gauge: Attacks fire 4 bullets. Units hit take 72% physical damage + 24% for additional bullets. Critical strikes fire 6 bullets and increase each bullet's damage by 40%. Structure only take 75% damage. Buckshot: Bullets cannot pass through enemy units. Non-champions struck by multiple bullets are knocked back slightly. |
End of the Line | Fires a power round that deals 45 physical damage and then detonates after 1.5s to deal an additional 85 physical damage. Detonantes in 0.25s if the round hits terrain. Cooldown: 12 / 11 / 10 / 9 Mana Cost: 65 / 70 / 75 / 80 |
Smoke Screen | Throws a canister that creates a cloud of smoke for 4 seconds. Enemies within the smoke cannot see outside of it. Enemies caught the initial impact take 60 magic damage and slowed by 50% for 0.5 seconds. Cooldown: 20 / 18 / 16 / 14 Mana Cost: 75 / 80 / 85 / 90 |
Quickdraw | Dashes in a direction, reloading one shell and granting True Grit for 4 seconds. True grit grants 4 Armor and refreshes when damaging non-minions. Cooldown: 15 / 14 / 13 / 12 Mana Cost: 40 |
Collateral Damage | Fires an explosive shell that deals 250 physical damage and knocks Graves back from recoil. The shell explodes upon hitting an enemy champion or reaching the end of its range, dealing 200 physical damage in a cone. Cooldown: 90 / 70 / 50 Mana Cost: 100 |
Skill Orders
End of the Line | Smoke Screen | Quickdraw | Collateral Damage |
| 1 | 3 | 2 | 5 |
| 4 | 12 | 8 | 9 |
| 6 | 14 | 10 | 13 |
| 7 | 15 | 11 |
Skill Combos
1. Auto Attack > Auto Attack >
Quickdraw >
End of the Line > Auto Attack.
2. Auto Attack > Auto Attack >
Quickdraw >
Collateral Damage.
3. Auto Attack > Auto Attack >
Quickdraw >
Smoking Screen.
Graves Matchups
| Graves is Good Against | |
| Your | |
| You have a better chance of winning fight against Gragas in the early game, you have better camp clearing time and can output more damage. You can also use | |
| Evelynn is very squishy against you, when you get | |
| Lee Sin heavily relied on | |
| Graves Hard Counters | |
| When Olaf connect is | |
| Master Yi has faster attack speed and better damage when fighting against Graves, he also has higher mobility when he has his | |
| Vi can disable Graves very hard during team fight. Her | |
| Xin Zhao has very high damage, fast monster clearing camp and can fight 1vs1 against almost every champions. He can use | |
| Jarvan IV | |
| Shyvana | |
Graves Pros and Cons
| Pros |
| 1. Graves can clear monster camp fast. |
| 2. Can output very high damage with his abilities. |
| Cons |
| 1. Is weak in early game phase. |
| 2. Difficult to master the champion. |

Black Cleaver
Phantom Dancer
Gluttonous Greaves
Deaths Dance
Bloodthirster
Guardian Angel
Statikk Shiv
Maw of Malmortius
Blade of the Ruined King
Infinity Edge
Rapid Firecannon
Mortal Reminder
Conqueror
Brutal
Backbone
Pack Hunter
Flash
Smite
New Destiny
End of the Line
Smoke Screen
Quickdraw
Collateral Damage