In League of Legends Wild Rift Diana is a Fighter/Mage that highly play in Mid Lane. View Diana Best Builds, Runes, Abilities, Matchups, and more here!
Diana Build Guide
Full Build
Nashor's Tooth | Ionian Boots of Lucidity | Infinity Orb |
Rabadon's Deathcap | Morellonomicon | Void Staff |
In Wild Rift Diana build items that increases Ability Power, Magic Penetration, Attack Speed, and Ability Haste so she can be the main magic damage of the team.
Enchantment: Stasis is an item that Diana should build.
Core Items
Nashor's Tooth | Ionian Boots of Lucidity | Infinity Orb |
Diana core items are Nashor's Tooth, Ionian Boots of Lucidity, and Infinity Orb.
The core items increase Ability Power, Attack Speed, Health, Ability Haste, Magic Penetration, and Movement Speed.
Other Item Options
Landry's Torment | Rod of Ages | Protobelt Enchant |
Lich Bane | Hextech Gunblade | Luden's Echo |
Down below are different techniques to build on Diana against different enemy matchups.
Build Vs Assassin & Mage
Nashor's Tooth | Stasis Enchant | Infinity Orb |
Rabadon's Deathcap | Morellonomicon | Void Staff |
Stasis is the best enchant that can help you to survive from Assassin or Mage's combos.
Build Vs Tank & Fighter
Nashor's Tooth | Stasis Enchant | Infinity Orb |
Rabadon's Deathcap | Landry's Torment | Void Staff |
Liandry's Torment is a good item to build when you play Tank champion so that you can deal more damage depending on the enemy's Max Health.
Void Staff is also a good item to counter Tank champion since this item provide high percentage of Magic Penetration.
Diana Runes
The best Wild Rift Diana Runes are Electrocute keystone, Brutal, Regeneration, and Manaflow Band.
Electrocute | Hitting a champion with successive attacks or abilities deals bonus adaptive damage. |
Brutal | Gain AD/AP and Penetration. (Adaptive) |
Regeneration | Periodically regen your missing health or mana based on whichever percentage is lower. |
Manaflow Band | Hitting an enemy champion with an ability permanently increases your max mana. |
Summoner Spells
Flash | Teleport a short distance forward the aim direction. |
Ignite | Ignites target enemy champion, dealing 60 true damage (60-410) over 5 seconds and inflicting them with Grievous Wounds. |
Diana Abilities Guide
Skill Detail
Moonsilver Blade | Every third attack deals 30 bonus magic damage (30 + 60% AP) in an area. Deals 50% damage to structures. |
Crescent Strike | Unleashes an arching bolt of energy that deals 60 magic damage (60 + 70% AP) and apply Moonlight for 3 seconds. Cooldown: 10/9/8/7 seconds Mana Cost: 55/65/75/85 |
Pale Cascade | Create 3 spheres that orbit Diana 5 seconds. Upon contact with enemies the spheres detonate, dealing 25 magic damage (25 + 20% AP). Also grants a shield that absorbs 40 damage (40 + 40% AP) damage. If the third sphere detonates, the shield is increased by 40 (40 + 40% AP). Cooldown: 14 seconds Mana Cost: 70 |
Lunar Rush | Dashes to a point near an emeny, dealing 50 magic damage (50 + 25% AP) and removing Moonlight in an area. Diana's next 3 attacks gain 45% Attack Speed for 4 seconds. Lunar Rush's Cooldown is reduced to 0.5 seconds if it removes Moonlight from an enemy. Cooldown: 22/20/18/16 seconds Mana Cost: 20 |
Moonfall | Hold: Summons the moon, slowing enemies by 20% and applying Moonlight in a growing area. Cast: Slams the moon down, spiraling enemies toward Diana and dealing 150 (150 + 35% AP) to 300 magic damage (300 + 70% AP) (scaling with charge time). Cooldown: 80/70/60 seconds Mana Cost: 100 |
Skill Order
Cresent Strike | Pale Cascade | Lunar Rush | Moonfall |
1 | 2 | 3 | 5 |
4 | 8 | 12 | 9 |
6 | 10 | 14 | 13 |
7 | 11 | 15 |
Skill Combo
1. Cresent Strike > Lunar Rush > Pale Cascade > Lunar Rush
2. Moonsilver Blade > Cresent Strike > Pale Cascade > Lunar Rush
3. Cresent Strike > Pale Cascade > Lunar Rush > Moonfall > Lunar Rush
Diana Matchups
Enemy Matchups
Good Against | |
Fizz | Fizz is a melee champion that is an advantage for Diana to counter him. Diana can land her Cresent Strike easily on him to prevent him from farming. |
Akali | Akali is also a melee champion that Diana counter. Diana can land her Cresent Strike more effective and her Pale Cascade can deal damage to Akali when she tries to hide in her smoke Twilight Shroud. |
Ahri | Diana is a bit hard to play against Ahri in the early game since Ahri has long range ability. However, in mid or late game Diana can one shot her because of her squishy health. |
Twisted Fate | Twisted Fate also another long range champion that Diana counter since he has low mobility. His squishy is also an advantage for Diana to one shot him with her skill combo. |
Orianna | Playing Diana against Orianna is a bit hard in the early game because her long range skill and powerful auto attack that can prevent you from farming gold. However, in mid or late game you can one shot her with all your skill combo since she has low mobility to run away from you. |
Hard Against | |
Zed | Zed is a best pick to play against Diana. Zed has high mobility and high damage output that can takedown Diana very quickly with his ultimate skill Death Mark combo. |
Annie | Annie is a mage champion that can counter Diana. Annie can farm easily with her Disintegrate that can last hit minion without losing mana and also reduce cooldown. Annie can one shot Diana in mid or late game with her Summon: Tibbers, Incinerate, and Disintegrate combo. |
Yasuo | Yasuo is also a champion that can counter Diana. Yasuo's Wind Wall can block Diana's Cresent Strike that can lower Diana's damage output. |
Diana Pros and Cons
Pros |
1. Shield |
2. Quick skill |
3. High cooldown reduction |
4. Can be Fighter or Assassin |
5. Passive works with attack speed. |
Cons |
1. Squishy |
2. You will die a lot if you are not careful. |
3. May fall off late game. |
More Champions Guide
Annie | Aurelion Sol | Orianna |
Twisted Fate | Ziggs | Fizz |
Zed | Yasuo | Lux |
Ahri |