Welcome to Best Monk guides in Diablo Immortal. Find Monk build, skills, gears, and weapons here.
Monk Best Gears
Gears | Description |
The Open Mind | Mystic Allies: Damage increased by 10%. |
Breath Of Incense | Seven-Sided Strike: Can now trigger the Exploding palm explosion when it kills bleeding enemies. |
Discipline's Weight | Seven-Sided Strike: Damage increased by 10%. |
Companion's Melody | Mystic Allies: Duration increased by 25%. |
Monk Best Weapons
Weapons | Description |
Spirit's Reach | Seven-Spirit Strike Inscription: Seven-sided Strike now places a runic circle inside which all enemies will be struck by your spirit allies. |
Reaching Rebuke | Crashing Palm Inscription: Exploding Palm now launches you at a location and strikes that area with a giant palm as you land, damaging all nearby enemies, but its cooldown is increased. |
Monk Best Skills
Primary | Description |
Fists of Thunder | Teleport to a nearby enemy and unleash a rapid succession of punches that each deal 5243 to 8388 damage. You can teleport again after every third hit. |
Skills | Description |
Exploding Palm | Attack enemies in a direction for 1858 damage inflict Bleeding on them for 5 seconds. Enemies that die while Bleeding will explode for 4906 damage to all nearby enemies. Maximum 2 charges. Enemy can only be hit 5 times within 1 second by these explosions, and starting with explosion 2 and beyond, take only 30% of normal damage. |
Seven-Sided Strike | Dash rapidly between nearby enemies, striking 7 times for 6372 damage per hit. Additional hits on the same target deal 50% as much damage. |
Mystic Allies | Summon two spirit allies to fight by your side for 10 seconds. They deal 2655 damage with each attack and have Life equal to yours. |
Shield of Zen | Protect yourself or an ally with a shield that absorbs 10486 damage for 5 seconds. This shield also prevents all effects which cause loss f control of a character. Protecting an ally will cause you to charge to their location and grant you both this shield. |
Monk Skills List
Number in Green color change depend on your Skill rank.
Primary | Description |
Fist of Thunder | Teleport to a nearby enemy and unleash a rapid succession of punches that each deal 5243 to 8388 damage. You can teleport again after every third hit. |
Deadly Reach | Project lines of piercing force that deal 1083 to 1516 damage to the target and 382 to 535 damage to enemies behind the target. |
Skills | Description |
Cyclone Strike | Generate a vortex of wind which pulls in enemies and deals 1070 damage. Charging longer increases range, and damage up to 1364. |
Exploding Palm | Attack enemies in a direction for 445 damage and inflict Bleeding on them for 5 seconds. Enemies that die while Bleeding will explode 1177 damage to all nearby enemies. Maximum 2 charges. Enemies can only be hit 5 times within 1 second by these explosions, and starting with explosion 2 and beyond, take only 30% of normal damage. |
Flying Kick | Kick forward dealing 1529 damage to enemies in your path and knocking them away. Flying Kick can rebound off walls for an additional 1529 damage to all nearby enemies. Maximum 3 charges. Players may only be affected once every 3 seconds by Flying Kick. |
Inner Sanctuary | Place a runic circle of protection for 8.9 seconds that reduces all damage taken by you and your allies within the circle by 50%. |
Mystic Strike | Dash forward 4.5 yards and leave a spirit behind that will return, pulling all enemies in its path to you and dealing 1146 damage. Maximum 3 charges. |
Seven-Sided Strike | Dash rapidly between nearby enemies, striking 7 times for 1529 damage per hit. Additional hits on the same target deal 50% as much damage. |
Shield of Zen | Protect yourself or an ally with a shield that absorbs 10486 damage for 5 seconds. This shield also prevents all effects which cause loss f control of a character. Protecting an ally will cause you to charge to their location and grant you both this shield. |
Wave Strike | Unleash a wave of energy, carrying enemies hit within it and exploding for 1433 damage to all nearby enemies at its maximum range. Charging longer increases range, and damage up to 1720. When fully charged, the wave will also knock enemies away. |
Wave Of Light | Crush enemies in an area with a focused Wave of Light, dealing damage. Maximum 2 charges. |
Imprisoned Fist | Attack enemies in a direction dealing damage and immobilizing them for 5 seconds. |
Flying Dragon | Soar into the sky, pulling along all nearby enemies and dealing damage to all nearby enemies at your destination. |
Mystic Allies | Summon two spirit allies to fight by your side for 10 seconds. They have 100% of your life and deal damage with their attacks. |
Other Class Build