Welcome to Best Crusader guides in Diablo Immortal. Find Crusader build, skills, gears, and weapons here.
Crusader Best Gears
Gears | Description |
Many-Eyed Aegis | Guardian Inscription: Your Consecration now moves with you. |
Iron Suzerian | Vortex Inscription: Condemn now continuously drags enemies toward you. |
Wind-Blessed Pauldrons | Conjuration of Light duration increased by X%. |
Cavalier's Courtwear | Trample Inscription: Draw and Quarter now damages enemies when you run over them and knocks them away, but it no longer drags enemies. |
Crusader Best Weapons
Weapons | Description |
Tumult | Blade Storm Inscription: Falling Sword now summons a storm of blades around it continually damaging all nearby enemies, but can no longer be activated again for movement. |
Pavise Of Ten Wings | Spiraling Shield Inscription: Spinning Shield now spirals around you and does not return. |
Crusader Best Skills
Primary | Description |
Punish | Strike an enemy for 5196 to 6236 damage and gain Hardened Senses, increasing your Block Chance by 30% for 2 seconds. |
Skills | Description |
Spinning Shield | Hurl a spinning shield, inflicting 4626 damage to all enemies in its path. The shield will return to you, pulling enemies in its path to you and dealing additional 3084 damage. Maximum 3 charges. Players can only be affected by Spinning Shield once every 3 seconds. |
Consecration | Consecrate the ground around you, dealing 20868 damage to all nearby enemies over 6 seconds. |
Condemn | Build up a massive explosion, dealing 9094 damage to all nearby enemies after 3 seconds. Activate again to detonate early, but for less damage in a smaller radius. |
Draw and Quarter | Mount a celestial war horse for 5 seconds, dispelling all movement impairing effects, increasing your movement speed by 65%, and replacing your Primary Attack with a strike. Holy chains will bind up to 8 nearby monsters and drag them as you ride and repeatedly dealing 2149 damage. |
Crusader Skills List
Number in Green color change depend on your Skill rank.
Primary | Description |
Punish | Strike an enemy for damage and gain Hardened Senses, increasing your Block Chance by 30% for 2 seconds. |
Sacred Fire | Ignite the air with holy flames from your weapon, dealing damage to an enemy and 25% as much to all other enemies in front of you. |
Skills | Description |
Condemn | Build up a massive explosion, dealing damage to all nearby enemies after 3 seconds. Activate again to detonate early, but for less damage in a smaller radius |
Conjuration of Light | Call down a beam of holy light from the heavens, protecting you and all nearby allies with damage immunity for 3 seconds. |
Consecration | Consecrate the ground around you, dealing damage to all nearby enemies over 6 seconds. |
Draw and Quarter | Mount a celestial war horse for 6 seconds, dispelling all movement impairing effects, increasing your movement speed by 65%, and replacing your Primary Attack with a strike. Holy chains will bind up to 8 nearby monsters and drag them as you ride. |
Falling Sword | Impale your holy sword at a location where it deals damage over 5 seconds to all nearby enemies. Activate again to launch yourself into the heavens and come crashing down at the sword's location, dealing damage to all nearby enemies and retrieving the sword. |
Holy Banner | Plant a holy banner that inspires nearby allies for 11.2 seconds, increasing Critical Hit Chance by 100%, but decreasing Critical Hit Damage to 150% instead of double. Critical Hit Chance over 100% will grant up to 50% additional Critical Hit Damage. The banner's Life is equal to your Life. |
Judgment | Pass judgment on all enemies within an area, dealing damage and Slowing them by 50% for 3 seconds. The center of the area will explode after a short time, dealing damage to all nearby enemies and Stunning them for 3 seconds. |
Sacred Chain | Throw holy chains that bounce between enemies, striking up to 6 targets and dealing damage to each. The chains Stun enemies for 8 seconds, but are dispelled by damage. Duration reduced to 3 seconds on players. |
Shield Charge | Charge forward with your shield, pushing all enemies in your path and inflicting damage. Enemies colliding with terrain will be Stunned for 3 seconds. |
Shield Glare | Unleash a powerful attack that deals X damage to all enemies in front of you, and causes them to bleed for X damage over 3 seconds. Maximum 3 charges. |
Spinning Shield | Hurl a spinning shield, inflicting damage to all enemies in its path. The shield will return to you, pulling enemies in its path to you and dealing additional damage. Maximum 3 charges. Players can only be affected by Spinning Shield once every 3 seconds. |
Sweep Attack | Sweep a mystical flail through enemies in front of you, dealing damage. Charging longer increases range, and damage. When fully charged Sweep Attack will also knock enemies away. |
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