In League of Legends Wild Rift Jarvan IV is a Fighter that can play in Baron Lane and Jungle. View Jarvan IV Best Build, Runes, Matchups, and more here!
Jarvan IV Build Guide
|Dead Mans Plate
In Wild Rift Jarvan IV build an item that gives him more health, armor, magic resistance, and cooldown reduction.
Enchantment: Glorious Enchant is an item that Jarvan IV should build.
Jarvan IV core items are Black Cleaver, Mercury Treads, and Sterak's Gage.
These core items increase 750 health, 30 attack damage, 25 cooldown reduction, and 10 magic resist.
|Dead Mans Plate
Down below are different techniques to build on Jarvan IV against different enemy match up.
Build Vs Marksman
Build Guardian Angel to get extra attack damage, 40 armor, and restore back 50% base health and 30% mana when you got eliminated in the fight.
Build Randuin's Omen to get 50 armor, HP and reduces damage from Critical Strikes by 15% and also reduces the attack speed of enemies by 15% for 1.5 seconds.
Build Vs Mage
Build Stasis Enchant to untouchable for 2.5 seconds if you fight against high AP Mage, but you can't move, attack, cast a skill, and use the item.
Build Spirit Visage to get 45 magic resistance, 350 health, 100% health regen, and cooldown reduction.
Build Vs Tank
BuildMortal Reminder to get extra 45 attack damage and 35% armor penetration to attack tank champions.
Jarvan IV Roaming Fighter
This build is good for Jarvan IV to build as the Roaming fighter in the game that has enough damage, armor, health, armor penetration, and cooldown reduction.
Jarvan IV Runes
The best Wild Rift Jarvan IV runes are Conqueror keystone, Brutal, Hunter Titan, and Hunter Genius.
|Gain Stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 5 times. When fully stacked, deal bonus damage to champions (Adaptive)
|Gain 7 AD and 2% armor penetration, or 14 AP and 2% magic penetration (Adaptive)
|Gain 20 max health. Unique champion takedowns grant 20 max health and 4% tenacity.
|Gain 2.5% cooldown reduction. Unique champion takedowns grant 1.5% cooldown reduction.
|Teleport a short distance forward or towards the aim direction.
|Deal 440 true damage (440-1000) to a large or epic monster or minion. Smiting monsters restores 70 health. Slaying 4 larges monsters upgrades smite to chilling smite or challenging smite which can target enemy champions.
You can switch Smite to Ignite if you play as a roaming fighter.
Jarvan IV Abilities Guide
Jarvan IV Details
This passive work when he first attack to the enemy and deal more damage to them.
This passive has it cooldown until he can use it again on the enemy.
Jarvan IV pull out his lance and dealing more physical damage and reduce armor of the enemy.
Cooldown : 9/ 8/ 7/ 6
Mana Cost: 50
This skill create a shield surround Jarvan IV then slow the enemy and absorbs 65 damage.
Cooldown : 12
Mana Cost: 30
This skill work in two way.
Passive: Gain more attack speed.
Active: Jarvan IV throw a flag to the target area deal more damage. Tapping this skill again will let Jarvan IV dash forward the flag.
Note: Combo 3rd skill + 1st skill will knock the enemy up and increase his mobility.
Cooldown : 11
Mana Cost: 55
This skill will create an arena around the enemy and deal more physical damage to them. Tap this skill again to remove the arena.
Cooldown : 90/ 80/ 70
Mana Cost: 100
1. Demacin Standard > Dragon Strike > Golden Aegis
2. Demacin Standard > Dragon Strike > Cataclysm > Golden Aegis
Jarvan IV Matchups
|Jarvan IV is good against Nasus. Jarvan IV can use his combo Dragon Strike + Demacin standard to catch Nasus and kill him with his full extremely vulnerable combo.
|Jarvan IV is a good pick against Darius. In the lane, Jarvan IV can play safely just farm and get level 6 don't try to trade kill with Darius. And then in the team fight Jarvan IV can use his Ultimate to lock Darius down.
|Jarvan IV Ultimate can lock down Olaf Ragnarok in the team fight. Without Ragnarok, Olaf won't be able to tank and did nothing in the team fight.
|Tryndamere has more output damage than Jarvan IV. Tryndamere can kill Jarvan IV with his full combo when he reach level 6.
|Jarvan IV vs Camille when he has passive he will come to Camille so Camille should hit him first to block his passive. Then Camille can use hookshot to dodge Jarvan IV combo.
|Jax can use his Leap Strike to counter Jarvan IV Ultimate. Moreover, When Jarvan IV use his flag combo Jax can use his Counter-Strike to counter him as well.
|Lee Sincan save his teammate when they got trap into Jarvan IV Ultimate by using his Ultimate to kick Jarvan IV out.
Jarvan IV Pros and Con
|1. Deal pretty good AOE damage.
|2. Good Champion with tackiness, CC, mobility, and Ultimate.
|3. Good at Gank.
|4. Good long-range engage.
|1. Has heavily reliant on hitting his flag combo.
|2. Easy to kite without Cataclysm.
|3. Long cooldowns early on.
|4. Cataclysm is easy to escape by dash or flash.
More Champions Guide